hedgewars/uGame.pas
author sheepluva
Mon, 05 Aug 2019 00:20:45 +0200
changeset 15300 f382ec6dba11
parent 13776 f26c9e931f5a
permissions -rw-r--r--
In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense. As fpcrtl_glShaderSource() would not be defined and lead to compiling issues. So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c), in order to toggle between fpcrtl_ and the native function, or alternatively have no ifdef for it at all. I'm going with none at all, which means emscripten will compile with the original (const) function prototype, being wrapped by the fpcrtl_ function, same as non-emscripten builds.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 *)

{$INCLUDE "options.inc"}

unit uGame;
interface

procedure DoGameTick(Lag: LongInt);

////////////////////
    implementation
////////////////////
uses uInputHandler, uTeams, uIO, uAI, uGears, uSound, uLocale, uCaptions,
     uTypes, uVariables, uCommands, uConsts, uVisualGearsList, uUtils
     {$IFDEF USE_TOUCH_INTERFACE}, uTouch{$ENDIF}, uDebug;

procedure DoGameTick(Lag: LongInt);
const maxCheckedGameDuration = 3*60*60*1000;
var i,j : LongInt;
    s: ansistring;
begin

inc(SoundTimerTicks, Lag);
if SoundTimerTicks >= 50 then
    begin
    SoundTimerTicks:= 0;
    if cVolumeDelta <> 0 then
        begin
        j:= Volume;
        i:= ChangeVolume(cVolumeDelta);
        if (not cIsSoundEnabled) or (isAudioMuted and (j<>i)) then
            AddCaption(trmsg[sidMute], capcolSetting, capgrpVolume)
        else if not isAudioMuted then
            begin
            s:= ansistring(inttostr(i));
            AddCaption(FormatA(trmsg[sidVolume], s), capcolSetting, capgrpVolume)
            end
        end
    else if cMuteToggle then
        begin
        MuteAudio;
        if isAudioMuted then
            AddCaption(trmsg[sidMute], capcolSetting, capgrpVolume)
        else
            begin
            s:= ansistring(inttostr(GetVolumePercent()));
            AddCaption(FormatA(trmsg[sidVolume], s), capcolSetting, capgrpVolume);
            end;
        cMuteToggle:= false;
        end;
    end;

if isPaused then
    exit;

if (not CurrentTeam^.ExtDriven) then
    begin
    NetGetNextCmd; // its for the case of receiving "/say" message
    if not allOK then exit;
    isInLag:= false;
    FlushMessages(Lag)
    end;

if GameType <> gmtRecord then
    begin
    if Lag > 100 then
        Lag:= 100
    else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then
        Lag:= 2500;

    if (GameType = gmtDemo) then
        if isSpeed then
            begin
            i:= RealTicks-SpeedStart;
            if i < 2000 then Lag:= Lag*5
            else if i < 4000 then Lag:= Lag*10
            else if i < 6000 then Lag:= Lag*20
            else if i < 8000 then Lag:= Lag*40
            else Lag:= Lag*80;
            end
        else if cOnlyStats then
            begin
                if GameTicks >= maxCheckedGameDuration then
                begin
                    gameState:= gsExit;
                    exit;
                end;

            Lag:= maxCheckedGameDuration + 60000;
            end;
    end;

if cTestLua then
    Lag:= High(LongInt);

PlayNextVoice;
i:= 1;
while (GameState <> gsExit) and (i <= Lag) and allOK do
    begin
    if not CurrentTeam^.ExtDriven then
        begin
        if CurrentHedgehog^.BotLevel <> 0 then
            ProcessBot;
        ProcessGears;
        {$IFDEF USE_TOUCH_INTERFACE}ProcessTouch;{$ENDIF}
        end
    else
        begin
        NetGetNextCmd;
        if not allOK then exit;

        if isInLag then
            case GameType of
                gmtNet: begin
                        // update health bars and the wind indicator
                        AddVisualGear(0, 0, vgtTeamHealthSorter);
                        AddVisualGear(0, 0, vgtSmoothWindBar);
                        break;
                        end;
                gmtDemo, gmtRecord: begin
                        AddFileLog('End of input, halting now');
                        GameState:= gsExit;
                        exit
                        end;
                gmtSave: begin
                        RestoreTeamsFromSave;
                        SetBinds(CurrentTeam^.Binds);
                        StopMessages(gmLeft or gmRight or gmUp or gmDown);
                        ResetSound;   // restore previous sound state
                        PlayMusic;
                        GameType:= gmtLocal;
                        AddVisualGear(0, 0, vgtTeamHealthSorter);
                        AddVisualGear(0, 0, vgtSmoothWindBar);
                        {$IFDEF IPHONEOS}InitIPC;{$ENDIF}
                        {$IFNDEF PAS2C}
                        with mobileRecord do
                            if SaveLoadingEnded <> nil then
                                SaveLoadingEnded();
                        {$ENDIF}
                        end;
                end
        else ProcessGears
        end;
    inc(i)
    end
end;

end.