yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
#!/bin/sh
if [ -d QTfrontend ]; then
cd QTfrontend
else
if [ -d ../QTfrontend ]; then
cd ../QTfrontend
else
echo 'abort: Directory "QTfrontend" not found!' >&2
exit 1
fi
fi
if [ -z "$1" ]; then
OUTPUT_DIRECTORY="../doc/QTfrontend"
else
OUTPUT_DIRECTORY="$1"
fi
echo "Creating documentation for Qt-Frontend in $OUTPUT_DIRECTORY ..."
if [ $(which hg) ]; then
branch=$(hg identify -b)
rev=$(hg identify -rdefault -i)
branchurl="<a href=http://code.google.com/p/hedgewars/source/list?name=${branch}>${branch}</a>"
revurl="<a href=http://code.google.com/p/hedgewars/source/detail?r=${rev}>${rev}</a>"
export PROJECT_NUMBER="${branchurl} as of ${revurl}"
export OUTPUT_DIRECTORY
fi
doxygen
exit $?