- Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
- Fix most of templates which could produce self-intersecting polyline as a start for distortion
- Fix parsing in templates editor
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com> * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */#include <QDebug>#include <QInputDialog>#include <QCryptographicHash>#include <QSortFilterProxyModel>#include <QUuid>#include "hwconsts.h"#include "newnetclient.h"#include "proto.h"#include "game.h"#include "roomslistmodel.h"#include "playerslistmodel.h"#include "servermessages.h"#include "HWApplication.h"char delimeter='\n';HWNewNet::HWNewNet() : isChief(false), m_game_connected(false), netClientState(Disconnected){ m_roomsListModel = new RoomsListModel(this); m_playersModel = new PlayersListModel(this); m_lobbyPlayersModel = new QSortFilterProxyModel(this); m_lobbyPlayersModel->setSourceModel(m_playersModel); m_lobbyPlayersModel->setSortRole(PlayersListModel::SortRole); m_lobbyPlayersModel->setDynamicSortFilter(true); m_lobbyPlayersModel->sort(0); m_roomPlayersModel = new QSortFilterProxyModel(this); m_roomPlayersModel->setSourceModel(m_playersModel); m_roomPlayersModel->setSortRole(PlayersListModel::SortRole); m_roomPlayersModel->setDynamicSortFilter(true); m_roomPlayersModel->sort(0); m_roomPlayersModel->setFilterRole(PlayersListModel::RoomFilterRole); m_roomPlayersModel->setFilterFixedString("true"); // socket stuff connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead())); connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect())); connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect())); connect(&NetSocket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(displayError(QAbstractSocket::SocketError))); connect(this, SIGNAL(messageProcessed()), this, SLOT(ClientRead()), Qt::QueuedConnection);}HWNewNet::~HWNewNet(){ if (m_game_connected) { RawSendNet(QString("QUIT%1%2").arg(delimeter).arg("User quit")); emit disconnected(tr("User quit")); } NetSocket.flush();}void HWNewNet::Connect(const QString & hostName, quint16 port, const QString & nick){ netClientState = Connecting; mynick = nick; myhost = hostName + QString(":%1").arg(port); NetSocket.connectToHost(hostName, port);}void HWNewNet::Disconnect(){ if (m_game_connected) RawSendNet(QString("QUIT%1%2").arg(delimeter).arg("User quit")); m_game_connected = false; NetSocket.disconnectFromHost();}void HWNewNet::CreateRoom(const QString & room, const QString & password){ if(netClientState != InLobby) { qWarning("Illegal try to create room!"); return; } myroom = room; if(password.isEmpty()) RawSendNet(QString("CREATE_ROOM%1%2").arg(delimeter).arg(room)); else RawSendNet(QString("CREATE_ROOM%1%2%1%3").arg(delimeter).arg(room).arg(password)); isChief = true;}void HWNewNet::JoinRoom(const QString & room, const QString &password){ if(netClientState != InLobby) { qWarning("Illegal try to join room!"); return; } myroom = room; if(password.isEmpty()) RawSendNet(QString("JOIN_ROOM%1%2").arg(delimeter).arg(room)); else RawSendNet(QString("JOIN_ROOM%1%2%1%3").arg(delimeter).arg(room).arg(password)); isChief = false;}void HWNewNet::AddTeam(const HWTeam & team){ QString cmd = QString("ADD_TEAM") + delimeter + team.name() + delimeter + QString::number(team.color()) + delimeter + team.grave() + delimeter + team.fort() + delimeter + team.voicepack() + delimeter + team.flag() + delimeter + QString::number(team.difficulty()); for(int i = 0; i < HEDGEHOGS_PER_TEAM; ++i) { cmd.append(delimeter); cmd.append(team.hedgehog(i).Name); cmd.append(delimeter); cmd.append(team.hedgehog(i).Hat); } RawSendNet(cmd);}void HWNewNet::RemoveTeam(const HWTeam & team){ RawSendNet(QString("REMOVE_TEAM") + delimeter + team.name());}void HWNewNet::NewNick(const QString & nick){ RawSendNet(QString("NICK%1%2").arg(delimeter).arg(nick));}void HWNewNet::ToggleReady(){ RawSendNet(QString("TOGGLE_READY"));}void HWNewNet::SendNet(const QByteArray & buf){ QString msg = QString(buf.toBase64()); RawSendNet(QString("EM%1%2").arg(delimeter).arg(msg));}void HWNewNet::RawSendNet(const QString & str){ RawSendNet(str.toUtf8());}void HWNewNet::RawSendNet(const QByteArray & buf){ qDebug() << "Client: " << QString(buf).split("\n"); NetSocket.write(buf); NetSocket.write("\n\n", 2);}void HWNewNet::ClientRead(){ while (NetSocket.canReadLine()) { QString s = QString::fromUtf8(NetSocket.readLine()); if (s.endsWith('\n')) s.chop(1); if (s.size() == 0) { ParseCmd(cmdbuf); cmdbuf.clear(); emit messageProcessed(); return ; } else cmdbuf << s; }}void HWNewNet::OnConnect(){ netClientState = Connected;}void HWNewNet::OnDisconnect(){ netClientState = Disconnected; if(m_game_connected) emit disconnected(""); m_game_connected = false;}void HWNewNet::displayError(QAbstractSocket::SocketError socketError){ m_game_connected = false; switch (socketError) { case QAbstractSocket::RemoteHostClosedError: emit disconnected(tr("Remote host has closed connection")); break; case QAbstractSocket::HostNotFoundError: emit disconnected(tr("The host was not found. Please check the host name and port settings.")); break; case QAbstractSocket::ConnectionRefusedError: emit disconnected(tr("Connection refused")); break; default: emit disconnected(NetSocket.errorString()); }}void HWNewNet::SendPasswordHash(const QString & hash){ // don't send it immediately, only store and check if server asked us for a password m_passwordHash = hash.toAscii(); maybeSendPassword();}void HWNewNet::ParseCmd(const QStringList & lst){ qDebug() << "Server: " << lst; if(!lst.size()) { qWarning("Net client: Bad message"); return; } if (lst[0] == "NICK") { mynick = lst[1]; m_playersModel->setNickname(mynick); m_nick_registered = false; return ; } if (lst[0] == "PROTO") return ; if (lst[0] == "ERROR") { if (lst.size() == 2) emit Error(HWApplication::translate("server", lst[1].toAscii().constData())); else emit Error("Unknown error"); return; } if (lst[0] == "WARNING") { if (lst.size() == 2) emit Warning(HWApplication::translate("server", lst[1].toAscii().constData())); else emit Warning("Unknown warning"); return; } if (lst[0] == "CONNECTED") { if(lst.size() < 3 || lst[2].toInt() < cMinServerVersion) { // TODO: Warn user, disconnect qWarning() << "Server too old"; RawSendNet(QString("QUIT%1%2").arg(delimeter).arg("Server too old")); Disconnect(); emit disconnected(tr("The server is too old. Disconnecting now.")); return; } RawSendNet(QString("NICK%1%2").arg(delimeter).arg(mynick)); RawSendNet(QString("PROTO%1%2").arg(delimeter).arg(*cProtoVer)); netClientState = Connected; m_game_connected = true; emit adminAccess(false); return; } if (lst[0] == "SERVER_AUTH") { if(lst.size() < 2) { qWarning("Net: Malformed SERVER_AUTH message"); return; } if(lst[1] != m_serverHash) { Error("Server authentication error"); Disconnect(); } else { // empty m_serverHash variable means no authentication was performed // or server passed authentication m_serverHash.clear(); } return; } if (lst[0] == "PING") { if (lst.size() > 1) RawSendNet(QString("PONG%1%2").arg(delimeter).arg(lst[1])); else RawSendNet(QString("PONG")); return; } if (lst[0] == "ROOMS") { if(lst.size() % 9 != 1) { qWarning("Net: Malformed ROOMS message"); return; } m_roomsListModel->setRoomsList(lst.mid(1)); if (m_private_game == false && m_nick_registered == false) { emit NickNotRegistered(mynick); } return; } if (lst[0] == "SERVER_MESSAGE") { if(lst.size() < 2) { qWarning("Net: Empty SERVERMESSAGE message"); return; } emit serverMessage(lst[1]); return; } if (lst[0] == "CHAT") { if(lst.size() < 3) { qWarning("Net: Empty CHAT message"); return; } QString action = HWProto::chatStringToAction(lst[2]); if (netClientState == InLobby) { if (action != NULL) emit lobbyChatAction(lst[1], action); else emit lobbyChatMessage(lst[1], lst[2]); } else { emit chatStringFromNet(HWProto::formatChatMsg(lst[1], lst[2])); if (action != NULL) emit roomChatAction(lst[1], action); else emit roomChatMessage(lst[1], lst[2]); } return; } if (lst[0] == "INFO") { if(lst.size() < 5) { qWarning("Net: Malformed INFO message"); return; } emit playerInfo(lst[1], lst[2], lst[3], lst[4]); if (netClientState != InLobby) { QStringList tmp = lst; tmp.removeFirst(); emit chatStringFromNet(tmp.join(" ").prepend('\x01')); } return; } if (lst[0] == "SERVER_VARS") { QStringList tmp = lst; tmp.removeFirst(); while (tmp.size() >= 2) { if(tmp[0] == "MOTD_NEW") emit serverMessageNew(tmp[1]); else if(tmp[0] == "MOTD_OLD") emit serverMessageOld(tmp[1]); else if(tmp[0] == "LATEST_PROTO") emit latestProtocolVar(tmp[1].toInt()); tmp.removeFirst(); tmp.removeFirst(); } return; } if (lst[0] == "BANLIST") { QStringList tmp = lst; tmp.removeFirst(); emit bansList(tmp); return; } if (lst[0] == "CLIENT_FLAGS" || lst[0] == "CF") { if(lst.size() < 3 || lst[1].size() < 2) { qWarning("Net: Malformed CLIENT_FLAGS message"); return; } QString flags = lst[1]; bool setFlag = flags[0] == '+'; const QStringList nicks = lst.mid(2); while(flags.size() > 1) { flags.remove(0, 1); char c = flags[0].toAscii(); bool inRoom = (netClientState == InRoom || netClientState == InGame); switch(c) { // flag indicating if a player is ready to start a game case 'r': if(inRoom) foreach (const QString & nick, nicks) { if (nick == mynick) { emit setMyReadyStatus(setFlag); } m_playersModel->setFlag(nick, PlayersListModel::Ready, setFlag); } break; // flag indicating if a player is a registered user case 'u': foreach(const QString & nick, nicks) m_playersModel->setFlag(nick, PlayersListModel::Registered, setFlag); break; // flag indicating if a player is in room case 'i': foreach(const QString & nick, nicks) m_playersModel->setFlag(nick, PlayersListModel::InRoom, setFlag); break; // flag indicating if a player is contributor case 'c': foreach(const QString & nick, nicks) m_playersModel->setFlag(nick, PlayersListModel::Contributor, setFlag); break; // flag indicating if a player has engine running case 'g': if(inRoom) foreach(const QString & nick, nicks) m_playersModel->setFlag(nick, PlayersListModel::InGame, setFlag); break; // flag indicating if a player is the host/master of the room case 'h': if(inRoom) foreach (const QString & nick, nicks) { if (nick == mynick) { isChief = setFlag; emit roomMaster(isChief); } m_playersModel->setFlag(nick, PlayersListModel::RoomAdmin, setFlag); } break; // flag indicating if a player is admin (if so -> worship them!) case 'a': foreach (const QString & nick, nicks) { if (nick == mynick) emit adminAccess(setFlag); m_playersModel->setFlag(nick, PlayersListModel::ServerAdmin, setFlag); } break; default: qWarning() << "Net: Unknown client-flag: " << c; } } return; } if(lst[0] == "KICKED") { netClientState = InLobby; askRoomsList(); emit LeftRoom(tr("You got kicked")); m_playersModel->resetRoomFlags(); return; } if(lst[0] == "LOBBY:JOINED") { if(lst.size() < 2) { qWarning("Net: Bad JOINED message"); return; } for(int i = 1; i < lst.size(); ++i) { if (lst[i] == mynick) { // check if server is authenticated or no authentication was performed at all if(!m_serverHash.isEmpty()) { Error(tr("Server authentication error")); Disconnect(); } netClientState = InLobby; RawSendNet(QString("LIST")); emit connected(); } m_playersModel->addPlayer(lst[i], false); } return; } if(lst[0] == "ROOM" && lst.size() == 11 && lst[1] == "ADD") { QStringList tmp = lst; tmp.removeFirst(); tmp.removeFirst(); m_roomsListModel->addRoom(tmp); return; } if(lst[0] == "ROOM" && lst.size() == 12 && lst[1] == "UPD") { QStringList tmp = lst; tmp.removeFirst(); tmp.removeFirst(); QString roomName = tmp.takeFirst(); m_roomsListModel->updateRoom(roomName, tmp); // keep track of room name so correct name is displayed if(myroom == roomName && myroom != tmp[1]) { myroom = tmp[1]; emit roomNameUpdated(myroom); } return; } if(lst[0] == "ROOM" && lst.size() == 3 && lst[1] == "DEL") { m_roomsListModel->removeRoom(lst[2]); return; } if(lst[0] == "LOBBY:LEFT") { if(lst.size() < 2) { qWarning("Net: Bad LOBBY:LEFT message"); return; } if (lst.size() < 3) m_playersModel->removePlayer(lst[1]); else m_playersModel->removePlayer(lst[1], lst[2]); return; } if (lst[0] == "ASKPASSWORD") { // server should send us salt of at least 16 characters if(lst.size() < 2 || lst[1].size() < 16) { qWarning("Net: Bad ASKPASSWORD message"); return; } emit NickRegistered(mynick); m_nick_registered = true; // store server salt // when this variable is set, it is assumed that server asked us for a password m_serverSalt = lst[1]; m_clientSalt = QUuid::createUuid().toString(); maybeSendPassword(); return; } if (lst[0] == "NOTICE") { if(lst.size() < 2) { qWarning("Net: Bad NOTICE message"); return; } bool ok; int n = lst[1].toInt(&ok); if(!ok) { qWarning("Net: Bad NOTICE message"); return; } handleNotice(n); return; } if (lst[0] == "BYE") { if (lst.size() < 2) { qWarning("Net: Bad BYE message"); return; } if (lst[1] == "Authentication failed") { emit AuthFailed(); m_game_connected = false; Disconnect(); //omitted 'emit disconnected()', we don't want the error message return; } m_game_connected = false; Disconnect(); emit disconnected(HWApplication::translate("server", lst[1].toAscii().constData())); return; } if(lst[0] == "JOINING") { if(lst.size() != 2) { qWarning("Net: Bad JOINING message"); return; } myroom = lst[1]; emit roomNameUpdated(myroom); return; } if(netClientState == InLobby && lst[0] == "JOINED") { if(lst.size() < 2 || lst[1] != mynick) { qWarning("Net: Bad JOINED message"); return; } for(int i = 1; i < lst.size(); ++i) { if (lst[i] == mynick) { netClientState = InRoom; emit EnteredGame(); emit roomMaster(isChief); if (isChief) emit configAsked(); } m_playersModel->playerJoinedRoom(lst[i], isChief && (lst[i] != mynick)); emit chatStringFromNet(tr("%1 *** %2 has joined the room").arg('\x03').arg(lst[i])); } return; } if(netClientState == InRoom || netClientState == InGame) { if (lst[0] == "EM") { if(lst.size() < 2) { qWarning("Net: Bad EM message"); return; } for(int i = 1; i < lst.size(); ++i) { QByteArray em = QByteArray::fromBase64(lst[i].toAscii()); emit FromNet(em); } return; } if (lst[0] == "ROUND_FINISHED") { emit FromNet(QByteArray("\x01o")); return; } if (lst[0] == "ADD_TEAM") { if(lst.size() != 24) { qWarning("Net: Bad ADDTEAM message"); return; } QStringList tmp = lst; tmp.removeFirst(); emit AddNetTeam(tmp); return; } if (lst[0] == "REMOVE_TEAM") { if(lst.size() != 2) { qWarning("Net: Bad REMOVETEAM message"); return; } emit RemoveNetTeam(HWTeam(lst[1])); return; } if(lst[0] == "ROOMABANDONED") { netClientState = InLobby; m_playersModel->resetRoomFlags(); emit LeftRoom(tr("Room destroyed")); return; } if (lst[0] == "RUN_GAME") { netClientState = InGame; emit AskForRunGame(); return; } if (lst[0] == "TEAM_ACCEPTED") { if (lst.size() != 2) { qWarning("Net: Bad TEAM_ACCEPTED message"); return; } emit TeamAccepted(lst[1]); return; } if (lst[0] == "CFG") { if(lst.size() < 3) { qWarning("Net: Bad CFG message"); return; } QStringList tmp = lst; tmp.removeFirst(); tmp.removeFirst(); if (lst[1] == "SCHEME") emit netSchemeConfig(tmp); else emit paramChanged(lst[1], tmp); return; } if (lst[0] == "HH_NUM") { if (lst.size() != 3) { qWarning("Net: Bad TEAM_ACCEPTED message"); return; } HWTeam tmptm(lst[1]); tmptm.setNumHedgehogs(lst[2].toUInt()); emit hhnumChanged(tmptm); return; } if (lst[0] == "TEAM_COLOR") { if (lst.size() != 3) { qWarning("Net: Bad TEAM_COLOR message"); return; } HWTeam tmptm(lst[1]); tmptm.setColor(lst[2].toInt()); emit teamColorChanged(tmptm); return; } if(lst[0] == "JOINED") { if(lst.size() < 2) { qWarning("Net: Bad JOINED message"); return; } for(int i = 1; i < lst.size(); ++i) { emit chatStringFromNet(tr("%1 *** %2 has joined the room").arg('\x03').arg(lst[i])); m_playersModel->playerJoinedRoom(lst[i], isChief && (lst[i] != mynick)); } return; } if(lst[0] == "LEFT") { if(lst.size() < 2) { qWarning("Net: Bad LEFT message"); return; } if (lst.size() < 3) emit chatStringFromNet(tr("%1 *** %2 has left").arg('\x03').arg(lst[1])); else emit chatStringFromNet(tr("%1 *** %2 has left (%3)").arg('\x03').arg(lst[1], lst[2])); m_playersModel->playerLeftRoom(lst[1]); return; } } qWarning() << "Net: Unknown message or wrong state:" << lst;}void HWNewNet::onHedgehogsNumChanged(const HWTeam& team){ if (isChief) RawSendNet(QString("HH_NUM%1%2%1%3") .arg(delimeter) .arg(team.name()) .arg(team.numHedgehogs()));}void HWNewNet::onTeamColorChanged(const HWTeam& team){ if (isChief) RawSendNet(QString("TEAM_COLOR%1%2%1%3") .arg(delimeter) .arg(team.name()) .arg(team.color()));}void HWNewNet::onParamChanged(const QString & param, const QStringList & value){ if (isChief) RawSendNet( QString("CFG%1%2%1%3") .arg(delimeter) .arg(param) .arg(value.join(QString(delimeter))) );}void HWNewNet::chatLineToNetWithEcho(const QString& str){ if(str != "") { emit chatStringFromNet(HWProto::formatChatMsg(mynick, str)); chatLineToNet(str); }}void HWNewNet::chatLineToNet(const QString& str){ if(str != "") { RawSendNet(QString("CHAT") + delimeter + str); QString action = HWProto::chatStringToAction(str); if (action != NULL) emit(roomChatAction(mynick, action)); else emit(roomChatMessage(mynick, str)); }}void HWNewNet::chatLineToLobby(const QString& str){ if(str != "") { RawSendNet(QString("CHAT") + delimeter + str); QString action = HWProto::chatStringToAction(str); if (action != NULL) emit(lobbyChatAction(mynick, action)); else emit(lobbyChatMessage(mynick, str)); }}void HWNewNet::SendTeamMessage(const QString& str){ RawSendNet(QString("TEAMCHAT") + delimeter + str);}void HWNewNet::askRoomsList(){ if(netClientState != InLobby) { qWarning("Illegal try to get rooms list!"); return; } RawSendNet(QString("LIST"));}HWNewNet::ClientState HWNewNet::clientState(){ return netClientState;}QString HWNewNet::getNick(){ return mynick;}QString HWNewNet::getRoom(){ return myroom;}QString HWNewNet::getHost(){ return myhost;}bool HWNewNet::isRoomChief(){ return isChief;}void HWNewNet::gameFinished(bool correctly){ if (netClientState == InGame) { netClientState = InRoom; RawSendNet(QString("ROUNDFINISHED%1%2").arg(delimeter).arg(correctly ? "1" : "0")); }}void HWNewNet::banPlayer(const QString & nick){ RawSendNet(QString("BAN%1%2").arg(delimeter).arg(nick));}void HWNewNet::banIP(const QString & ip, const QString & reason, int seconds){ RawSendNet(QString("BANIP%1%2%1%3%1%4").arg(delimeter).arg(ip).arg(reason).arg(seconds));}void HWNewNet::banNick(const QString & nick, const QString & reason, int seconds){ RawSendNet(QString("BANNICK%1%2%1%3%1%4").arg(delimeter).arg(nick).arg(reason).arg(seconds));}void HWNewNet::getBanList(){ RawSendNet(QByteArray("BANLIST"));}void HWNewNet::removeBan(const QString & b){ RawSendNet(QString("UNBAN%1%2").arg(delimeter).arg(b));}void HWNewNet::kickPlayer(const QString & nick){ RawSendNet(QString("KICK%1%2").arg(delimeter).arg(nick));}void HWNewNet::infoPlayer(const QString & nick){ RawSendNet(QString("INFO%1%2").arg(delimeter).arg(nick));}void HWNewNet::followPlayer(const QString & nick){ if (!isInRoom()) { RawSendNet(QString("FOLLOW%1%2").arg(delimeter).arg(nick)); isChief = false; }}void HWNewNet::consoleCommand(const QString & cmd){ RawSendNet(QString("CMD%1%2").arg(delimeter).arg(cmd));}bool HWNewNet::allPlayersReady(){ int ready = 0; for (int i = 0; i < m_roomPlayersModel->rowCount(); i++) if (m_roomPlayersModel->index(i, 0).data(PlayersListModel::Ready).toBool()) ready++; return (ready == m_roomPlayersModel->rowCount());}void HWNewNet::startGame(){ RawSendNet(QString("START_GAME"));}void HWNewNet::updateRoomName(const QString & name){ RawSendNet(QString("ROOM_NAME%1%2").arg(delimeter).arg(name));}void HWNewNet::toggleRestrictJoins(){ RawSendNet(QString("TOGGLE_RESTRICT_JOINS"));}void HWNewNet::toggleRestrictTeamAdds(){ RawSendNet(QString("TOGGLE_RESTRICT_TEAMS"));}void HWNewNet::toggleRegisteredOnly(){ RawSendNet(QString("TOGGLE_REGISTERED_ONLY"));}void HWNewNet::clearAccountsCache(){ RawSendNet(QString("CLEAR_ACCOUNTS_CACHE"));}void HWNewNet::partRoom(){ netClientState = InLobby; m_playersModel->resetRoomFlags(); RawSendNet(QString("PART"));}bool HWNewNet::isInRoom(){ return netClientState >= InRoom;}void HWNewNet::setServerMessageNew(const QString & msg){ RawSendNet(QString("SET_SERVER_VAR%1MOTD_NEW%1%2").arg(delimeter).arg(msg));}void HWNewNet::setServerMessageOld(const QString & msg){ RawSendNet(QString("SET_SERVER_VAR%1MOTD_OLD%1%2").arg(delimeter).arg(msg));}void HWNewNet::setLatestProtocolVar(int proto){ RawSendNet(QString("SET_SERVER_VAR%1LATEST_PROTO%1%2").arg(delimeter).arg(proto));}void HWNewNet::askServerVars(){ RawSendNet(QString("GET_SERVER_VAR"));}void HWNewNet::handleNotice(int n){ switch(n) { case 0: emit NickTaken(mynick); break; case 2: emit askForRoomPassword(); break; }}RoomsListModel * HWNewNet::roomsListModel(){ return m_roomsListModel;}QAbstractItemModel *HWNewNet::lobbyPlayersModel(){ return m_lobbyPlayersModel;}QAbstractItemModel *HWNewNet::roomPlayersModel(){ return m_roomPlayersModel;}void HWNewNet::roomPasswordEntered(const QString &password){ if(!myroom.isEmpty()) JoinRoom(myroom, password);}void HWNewNet::maybeSendPassword(){/* When we got password hash, and server asked us for a password, perform mutual authentication: * at this point we have salt chosen by server * client sends client salt and hash of secret (password hash) salted with client salt, server salt, * and static salt (predefined string + protocol number) * server should respond with hash of the same set in different order. */ if(m_passwordHash.isEmpty() || m_serverSalt.isEmpty()) return; QString hash = QCryptographicHash::hash( m_clientSalt.toAscii() .append(m_serverSalt.toAscii()) .append(m_passwordHash) .append(cProtoVer->toAscii()) .append("!hedgewars") , QCryptographicHash::Sha1).toHex(); m_serverHash = QCryptographicHash::hash( m_serverSalt.toAscii() .append(m_clientSalt.toAscii()) .append(m_passwordHash) .append(cProtoVer->toAscii()) .append("!hedgewars") , QCryptographicHash::Sha1).toHex(); RawSendNet(QString("PASSWORD%1%2%1%3").arg(delimeter).arg(hash).arg(m_clientSalt));}