(* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *){$INCLUDE "options.inc"}unit uMobile;interface{$IFDEF IPHONEOS}(* iOS calls written in ObjcExports.m *)procedure clearView; cdecl; external;procedure startSpinning; cdecl; external;procedure stopSpinning; cdecl; external;procedure replayBegan; cdecl; external;procedure replayFinished; cdecl; external;procedure updateVisualsNewTurn; cdecl; external;function isApplePhone: Boolean; cdecl; external;procedure AudioServicesPlaySystemSound(num: LongInt); cdecl; external;{$ENDIF}function isPhone: Boolean; inline;procedure performRumble; inline;procedure perfExt_AddProgress; inline;procedure perfExt_FinishProgress; inline;procedure perfExt_AmmoUpdate; // don't inlineprocedure perfExt_NewTurnBeginning; inline;procedure perfExt_SaveBeganSynching; inline;procedure perfExt_SaveFinishedSynching; inline;implementationuses uTeams, uConsole;function isPhone: Boolean; inline;begin{$IFDEF IPHONEOS} exit(isApplePhone());{$ENDIF} exit(false);end;procedure performRumble; inline;begin{$IFDEF IPHONEOS} // kSystemSoundID_Vibrate = $00000FFF AudioServicesPlaySystemSound($00000FFF);{$ENDIF}end;procedure perfExt_AddProgress; inline;begin{$IFDEF IPHONEOS} startSpinning();{$ENDIF}end;procedure perfExt_FinishProgress; inline;begin{$IFDEF IPHONEOS} stopSpinning();{$ENDIF}end;procedure perfExt_AmmoUpdate; // don't inlinebegin{$IFDEF IPHONEOS} if (CurrentTeam = nil) or (CurrentTeam^.ExtDriven) or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then exit(); // the other way around throws a compiler error updateVisualsNewTurn();{$ENDIF}end;procedure perfExt_NewTurnBeginning; inline;begin{$IFDEF IPHONEOS} clearView(); perfExt_AmmoUpdate();{$ENDIF}end;procedure perfExt_SaveBeganSynching; inline;begin{$IFDEF IPHONEOS} replayBegan();{$ENDIF}end;procedure perfExt_SaveFinishedSynching; inline;begin{$IFDEF IPHONEOS} replayFinished();{$ENDIF}end;end.