So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QString>
#include <QByteArray>
#include <QUuid>
#include <QColor>
#include <QStringListModel>
#include <QTextStream>
#include <utility>
#include "hwform.h"
#include "ui/page/pageoptions.h"
#include "game.h"
#include "hwconsts.h"
#include "gameuiconfig.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "proto.h"
#include "binds.h"
#include "campaign.h"
#include <QTextStream>
#include "ThemeModel.h"
QString training, campaign, campaignScript, campaignTeam; // TODO: Cleaner solution?
HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) :
TCPBase(true, 0),
ammostr(ammo),
m_pTeamSelWidget(pTeamSelWidget)
{
this->config = config;
this->gamecfg = gamecfg;
netSuspend = false;
}
HWGame::~HWGame()
{
SetGameState(gsDestroyed);
}
void HWGame::onClientDisconnect()
{
switch (gameType)
{
case gtDemo:
// for video recording we need demo anyway
emit HaveRecord(rtNeither, demo);
break;
case gtNet:
emit HaveRecord(rtDemo, demo);
break;
default:
if (gameState == gsInterrupted || gameState == gsHalted)
emit HaveRecord(rtSave, demo);
else if (gameState == gsFinished)
emit HaveRecord(rtDemo, demo);
else
emit HaveRecord(rtNeither, demo);
}
SetGameState(gsStopped);
}
void HWGame::addKeyBindings(QByteArray * buf)
{
for(int i = 0; i < BINDS_NUMBER; i++)
{
QString value = config->value(QString("Binds/%1").arg(cbinds[i].action), cbinds[i].strbind).toString();
if (value.isEmpty() || value == "default") continue;
QString bind = QString("edbind " + value + " " + cbinds[i].action);
HWProto::addStringToBuffer(*buf, bind);
}
}
void HWGame::commonConfig()
{
QByteArray buf;
QString gt;
switch (gameType)
{
case gtDemo:
gt = "TD";
break;
case gtNet:
gt = "TN";
break;
default:
gt = "TL";
}
HWProto::addStringToBuffer(buf, gt);
addKeyBindings(&buf);
buf += gamecfg->getFullConfig();
if (m_pTeamSelWidget)
{
foreach(HWTeam team, m_pTeamSelWidget->getPlayingTeams())
{
HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber)));
if(gamecfg->schemeData(15).toBool() || !gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore"));
HWProto::addStringListToBuffer(buf,
team.teamGameConfig(gamecfg->getInitHealth(), config));
;
}
}
RawSendIPC(buf);
}
void HWGame::SendConfig()
{
commonConfig();
}
void HWGame::SendQuickConfig()
{
QByteArray teamscfg;
ThemeModel * themeModel = DataManager::instance().themeModel();
addKeyBindings(&teamscfg);
HWProto::addStringToBuffer(teamscfg, "TL");
HWProto::addStringToBuffer(teamscfg, QString("etheme %1")
.arg((themeModel->rowCount() > 0) ? themeModel->index(rand() % themeModel->rowCount()).data().toString() : "steel"));
HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString());
HWProto::addStringToBuffer(teamscfg, "e$template_filter 2");
HWTeam team1;
team1.setDifficulty(0);
team1.setColor(0);
team1.setNumHedgehogs(4);
HWNamegen::teamRandomNames(team1,true);
HWProto::addStringListToBuffer(teamscfg,
team1.teamGameConfig(100, config));
HWTeam team2;
team2.setDifficulty(4);
team2.setColor(1);
team2.setNumHedgehogs(4);
do
HWNamegen::teamRandomNames(team2,true);
while(!team2.name().compare(team1.name()) || !team2.hedgehog(0).Hat.compare(team1.hedgehog(0).Hat));
HWProto::addStringListToBuffer(teamscfg,
team2.teamGameConfig(100, config));
HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
RawSendIPC(teamscfg);
}
void HWGame::SendTrainingConfig()
{
QByteArray traincfg;
HWProto::addStringToBuffer(traincfg, "TL");
HWProto::addStringToBuffer(traincfg, "eseed " + QUuid::createUuid().toString());
HWProto::addStringToBuffer(traincfg, "escript " + training);
addKeyBindings(&traincfg);
RawSendIPC(traincfg);
}
void HWGame::SendCampaignConfig()
{
QByteArray campaigncfg;
HWProto::addStringToBuffer(campaigncfg, "TL");
HWProto::addStringToBuffer(campaigncfg, "eseed " + QUuid::createUuid().toString());
HWProto::addStringToBuffer(campaigncfg, "escript " + campaignScript);
addKeyBindings(&campaigncfg);
RawSendIPC(campaigncfg);
}
void HWGame::SendNetConfig()
{
commonConfig();
}
void HWGame::ParseMessage(const QByteArray & msg)
{
switch(msg.at(1))
{
case '?':
{
SendIPC("!");
break;
}
case 'C':
{
switch (gameType)
{
case gtLocal:
{
SendConfig();
break;
}
case gtQLocal:
{
SendQuickConfig();
break;
}
case gtSave:
case gtDemo:
break;
case gtNet:
{
SendNetConfig();
break;
}
case gtTraining:
{
SendTrainingConfig();
break;
}
case gtCampaign:
{
SendCampaignConfig();
break;
}
}
break;
}
case 'E':
{
int size = msg.size();
emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4));
return;
}
case 'i':
{
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3)));
break;
}
case 'Q':
{
SetGameState(gsInterrupted);
break;
}
case 'q':
{
SetGameState(gsFinished);
break;
}
case 'H':
{
SetGameState(gsHalted);
break;
}
case 's':
{
int size = msg.size();
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
emit SendChat(msgbody);
QByteArray buf;
HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20");
demo.append(buf);
break;
}
case 'b':
{
int size = msg.size();
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
emit SendTeamMessage(msgbody);
break;
}
case 'V':
{
if (msg.at(2) == '?')
sendCampaignVar(msg.right(msg.size() - 3));
else if (msg.at(2) == '!')
writeCampaignVar(msg.right(msg.size() - 3));
break;
}
case 'W':
{
// fetch new window resolution via IPC and save it in the settings
int size = msg.size();
QString newResolution = QString().append(msg.mid(2)).left(size - 4);
QStringList wh = newResolution.split('x');
config->Form->ui.pageOptions->windowWidthEdit->setText(wh[0]);
config->Form->ui.pageOptions->windowHeightEdit->setText(wh[1]);
break;
}
default:
{
if (gameType == gtNet && !netSuspend)
m_netSendBuffer.append(msg);
demo.append(msg);
}
}
}
void HWGame::FromNet(const QByteArray & msg)
{
RawSendIPC(msg);
}
void HWGame::FromNetChat(const QString & msg)
{
QByteArray buf;
HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20");
RawSendIPC(buf);
}
void HWGame::onClientRead()
{
quint8 msglen;
quint32 bufsize;
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) &&
((msglen = readbuffer.data()[0]) < bufsize))
{
QByteArray msg = readbuffer.left(msglen + 1);
readbuffer.remove(0, msglen + 1);
ParseMessage(msg);
}
flushNetBuffer();
}
void HWGame::flushNetBuffer()
{
if(m_netSendBuffer.size())
{
emit SendNet(m_netSendBuffer);
m_netSendBuffer.clear();
}
}
QStringList HWGame::getArguments()
{
QStringList arguments;
std::pair<QRect, QRect> resolutions = config->vid_ResolutionPair();
QString nick = config->netNick().toUtf8().toBase64();
arguments << "--internal"; //Must be passed as first argument
arguments << "--port";
arguments << QString("%1").arg(ipc_port);
arguments << "--prefix";
arguments << datadir->absolutePath();
arguments << "--user-prefix";
arguments << cfgdir->absolutePath();
arguments << "--locale";
arguments << tr("en.txt");
arguments << "--frame-interval";
arguments << QString::number(config->timerInterval());
arguments << "--volume";
arguments << QString::number(config->volume());
arguments << "--fullscreen-width";
arguments << QString::number(resolutions.first.width());
arguments << "--fullscreen-height";
arguments << QString::number(resolutions.first.height());
arguments << "--width";
arguments << QString::number(resolutions.second.width());
arguments << "--height";
arguments << QString::number(resolutions.second.height());
arguments << "--raw-quality";
arguments << QString::number(config->translateQuality());
arguments << "--stereo";
arguments << QString::number(config->stereoMode());
if (config->vid_Fullscreen())
arguments << "--fullscreen";
if (config->isShowFPSEnabled())
arguments << "--showfps";
if (config->isAltDamageEnabled())
arguments << "--altdmg";
if (!config->isSoundEnabled())
arguments << "--nosound";
if (!config->isMusicEnabled())
arguments << "--nomusic";
if (!nick.isEmpty()) {
arguments << "--nick";
arguments << nick;
}
return arguments;
}
void HWGame::PlayDemo(const QString & demofilename, bool isSave)
{
gameType = isSave ? gtSave : gtDemo;
QFile demofile(demofilename);
if (!demofile.open(QIODevice::ReadOnly))
{
emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename));
return ;
}
// read demo
toSendBuf = demofile.readAll();
// run engine
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::StartNet()
{
gameType = gtNet;
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::StartLocal()
{
gameType = gtLocal;
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::StartQuick()
{
gameType = gtQLocal;
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::StartTraining(const QString & file)
{
gameType = gtTraining;
training = "Missions/Training/" + file + ".lua";
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::StartCampaign(const QString & camp, const QString & campScript, const QString & campTeam)
{
gameType = gtCampaign;
campaign = camp;
campaignScript = "Missions/Campaign/" + camp + "/" + campScript;
campaignTeam = campTeam;
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::SetGameState(GameState state)
{
gameState = state;
emit GameStateChanged(state);
if (gameType == gtCampaign)
{
emit CampStateChanged(1);
}
}
void HWGame::abort()
{
QByteArray buf;
HWProto::addStringToBuffer(buf, QString("efinish"));
RawSendIPC(buf);
}
void HWGame::sendCampaignVar(const QByteArray &varToSend)
{
QString varToFind(varToSend);
QSettings teamfile(QString("physfs://Teams/%1.hwt").arg(campaignTeam), QSettings::IniFormat, 0);
teamfile.setIniCodec("UTF-8");
QString varValue = teamfile.value("Campaign " + campaign + "/" + varToFind, "").toString();
QByteArray command;
HWProto::addStringToBuffer(command, "V." + varValue);
RawSendIPC(command);
}
void HWGame::writeCampaignVar(const QByteArray & varVal)
{
int i = varVal.indexOf(" ");
if(i < 0)
return;
QString varToWrite = QString::fromUtf8(varVal.left(i));
QString varValue = QString::fromUtf8(varVal.mid(i + 1));
QSettings teamfile(QString("physfs://Teams/%1.hwt").arg(campaignTeam), QSettings::IniFormat, 0);
teamfile.setIniCodec("UTF-8");
teamfile.setValue("Campaign " + campaign + "/" + varToWrite, varValue);
}