QTfrontend/binds.h
author nemo
Thu, 04 Apr 2013 08:10:59 -0400
changeset 8848 e9ebd63f8a03
parent 8147 53190e590919
child 9080 9b42757d7e71
permissions -rw-r--r--
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef BINDS_H
#define BINDS_H

#include <QString>

#ifdef VIDEOREC
#define BINDS_NUMBER 46
#else
#define BINDS_NUMBER 45
#endif

struct BindAction
{
    QString action;
    QString strbind;
    const char * name;
    const char * category;
    const char * description;
};

extern const BindAction cbinds[BINDS_NUMBER];

#endif // BINDS_H