Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
This should fix problems with ghost teams in frontend.
Not tested at all, successfully built on first attempt, which is considered as a bad sign :D
Server still thinks game proceeds, so restart isn't possible.
@echo off
:edit these variables if you need
SET PASCAL=C:\FPC\2.4.4\bin\i386-win32\
SET QTDIR=C:\QtSDK\Desktop\Qt\4.7.4\mingw\bin
SET PATH=%PATH%;%PASCAL%
:SETUP
cd ..
if not exist bin mkdir bin
cd bin
echo Copying the DLLs...
xcopy /d/y ..\misc\winutils\bin\* .
xcopy /d/y %QTDIR%\QtCore4.dll .
xcopy /d/y %QTDIR%\QtGui4.dll .
xcopy /d/y %QTDIR%\QtNetwork4.dll .
xcopy /d/y %QTDIR%\libgcc_s_dw2-1.dll .
xcopy /d/y %QTDIR%\mingwm10.dll .
echo Setting up the environment...
call %QTDIR%\qtenv2.bat
echo Running cmake...
set errorlevel=
cmake -G "MinGW Makefiles" -DCMAKE_INCLUDE_PATH="%CD%\..\misc\winutils\include" -DCMAKE_LIBRARY_PATH="%CD%\..\misc\winutils\lib" ..
if %errorlevel% NEQ 0 goto exit
echo Running make...
set errorlevel=
mingw32-make -lSDL -lSDL_Mixer install
if %errorlevel% NEQ 0 goto exit
echo Creating shortcut...
if /i "%PROGRAMFILES(X86)%"=="" (
COPY /y ..\misc\winutils\Hedgewars_x86.lnk C:\%HOMEPATH%\Desktop\Hedgewars.lnk
) else (
COPY /y ..\misc\winutils\Hedgewars_x64.lnk C:\%HOMEPATH%\Desktop\Hedgewars.lnk
)
echo ALL DONE, Hedgewars has been successfully compiled and installed
:exit
cd ../tools
pause