Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
This should fix problems with ghost teams in frontend.
Not tested at all, successfully built on first attempt, which is considered as a bad sign :D
Server still thinks game proceeds, so restart isn't possible.
{-# LANGUAGE FlexibleContexts #-}
module PascalBasics where
import Text.Parsec.Combinator
import Text.Parsec.Char
import Text.Parsec.Prim
import Text.Parsec.Token
import Text.Parsec.Language
import Data.Char
builtin = ["succ", "pred", "low", "high", "ord"]
pascalLanguageDef
= emptyDef
{ commentStart = "(*"
, commentEnd = "*)"
, commentLine = "//"
, nestedComments = False
, identStart = letter <|> oneOf "_"
, identLetter = alphaNum <|> oneOf "_"
, reservedNames = [
"begin", "end", "program", "unit", "interface"
, "implementation", "and", "or", "xor", "shl"
, "shr", "while", "do", "repeat", "until", "case", "of"
, "type", "var", "const", "out", "array", "packed"
, "procedure", "function", "with", "for", "to"
, "downto", "div", "mod", "record", "set", "nil"
, "cdecl", "external", "if", "then", "else"
] -- ++ builtin
, reservedOpNames= []
, caseSensitive = False
}
preprocessorSwitch :: Stream s m Char => ParsecT s u m String
preprocessorSwitch = do
try $ string "{$"
s <- manyTill (noneOf "\n") $ char '}'
return s
caseInsensitiveString s = do
mapM_ (\a -> satisfy (\b -> toUpper a == toUpper b)) s <?> s
return s
pas = patch $ makeTokenParser pascalLanguageDef
where
patch tp = tp {stringLiteral = stringL}
comment = choice [
char '{' >> notFollowedBy (char '$') >> manyTill anyChar (try $ char '}')
, (try $ string "(*") >> manyTill anyChar (try $ string "*)")
, (try $ string "//") >> manyTill anyChar (try newline)
]
comments = do
spaces
skipMany $ do
preprocessorSwitch <|> comment
spaces
stringL = do
(char '\'')
s <- (many $ noneOf "'")
(char '\'')
ss <- many $ do
(char '\'')
s' <- (many $ noneOf "'")
(char '\'')
return $ '\'' : s'
comments
return $ concat (s:ss)