Add deprecation warning for setting TurnTimeLeft/ReadyTimeLeft directly, fix SetTurnTimeLeft/SetReadyTimeLeft not setting vars reliably
--[=[
= Simple Mission Framework for Hedgewars =
This is a simple library intended to make setting up simple missions an
easy task for Lua scripters. The entire game logic and coding is
abtracted away in a single function which you just need to feed
a large definition table in which you define gears, goals, etc.
This is ideal for missions in which you set up the entire scenario
from the start and don't need any complex in-mission events.
BUT! This is NOT suited for missions with scripted events, cut-scenes,
branching story, etc.
This library has the following features:
* Add teams, clans, hogs
* Spawn gears
* Sensible defaults for almost everything
* Set custom goals or use the default one (kill all enemies)
* Add non-goals to fail the mission
* Checks victory and failure automatically
To use this library, you first have to load it and to call SimpleMission once with
the appropriate parameters.
See the comment of SimpleMission for a specification of all parameters.
]=]
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Tracker.lua")
--[[
SimpleMission(params)
This function sets up the *entire* mission and needs one argument: params.
The argument “params” is a table containing fields which describe the mission.
Mandatory fields:
- teams: Table of teams. There must be 1-8 teams.
Optional fields
- ammoConfig Table containing basic ammo values (default: infinite skip only)
- initVars Table where you set up environment parameters such as MinesNum.
- wind If set, the wind will permanently set to this value (-100..100). Implies gfDisableWind
- gears: Table of objects.
- girders Table of girders
- rubbers Table of rubbers
AMMO
- ammoType ammo type
- delay delay (default: 0)
- numberInCrate ammo per crate (default: 1)
- count default starter ammo for everyone, 9 for infinite (default: 0)
- probability probability in crates (default: 0)
TEAM DATA
- hogs table of hedgehogs in this team (must contain at least 1 hog)
- name team name
- clanID ID of the clan to which this team belongs to. Counting starts at 0.
By default, each team goes into its own clan.
Important: The clan of the player and allies MUST be 0.
Important: You MUST either set the clan ID explicitly for all teams or none of them.
- flag flag name (default: hedgewars)
- grave grave name (has default grave for each team)
- fort fort name (default: Castle)
HEDGEHOG DATA:
- id optional identifier for goals
- name hog name
- x, y hog position (default: spawns randomly on land)
- botLevel 1-5: Bot level (lower=stronger). 0=human player (default: 0)
- hat hat name (default: NoHat)
- health hog health (default: 100)
- poisoned if true, hedgehog starts poisoned with 5 poison damage. Set to a number for other poison damage (default: false)
- frozen if true, hedgehogs starts frozen (default: false)
- faceLeft initial facing direction. true=left, false=false (default: false)
- ammo table of ammo types
GEAR TYPES:
- type gear type
ALL types:
id optional identifier for goals
x x coordinate of starting position (default: 0)
y y coordinate of starting position (default: 0)
dx initial x speed (default: 0)
dy initial y speed (default: 0)
- type=gtMine Mine
timer Mine timer (only for non-duds). Default: MinesTime
isDud Whether the mine is a dud. default: false
isFrozen Whether the mine is frozen. If true, it implies being a dud as well. Default: false
health Initial health of dud mines. Has no effect if isDud=false. Default: 36
- type=gtSMine Sticky mine
timer Timer. Default: 500
- type=gtAirMine Air mine
timer Timer. Default: (MinesTime/1000 * 250)
- type=gtExplosives Barrel
health Initial health. Default: 60
isFrozen Whether the barrel is frozen. Default: true with health > 60, false otherwise
isRolling Whether the barrel starts in “rolling” state. Default: false
- type=gtCase Crate
crateType "health": Health crate
"supply": Ammo or utility crate (select crate type automatically)
"supply_ammo_explicit": Ammo crate (not recommened)
"supply_utility_explicit": Utility crate (not recommededn)
ammoType Contained ammo (only for ammo and utility crates).
health Contained health (only for health crates). Default: HealthCaseAmount
isFrozen Whether the crate is frozen. Default: false
- type=gtKnife Cleaver
- type=gtTarget Target
GOALS:
Note: If there are at least two opposing teams, a default goal is used, which is to defeat all the enemies of the
player's team. If this is what you want, you can skip this section.
The default goal is overwritten as if customGoals has been set. Set customGoals and other related parameters for
defining your own special goals. In this case, the mission is won if all customGoals are completed.
Note the mission will always fail if the player's hedgehogs and all their allies have been defeated.
If there is only one team (for the player), there is no default goal and one must be set explicitly.
- customGoals Table of custom goals (see below). All of them must be met to win. Some goal types might fail,
rendering the mission unwinnable and leading to the loss of the mission. An example is
blowing up a crate which you should have collected.ed.
- customNonGoals Table of non-goals, the player loses if one of them is achieved
- customGoalCheck When to check goals and non-goals. Values: "instant" (default), "turnStart", "turnEnd"
- missionTitle: The name of the mission (highly recommended)
- missionIcon: Icon of the mission panel, see documentation of ShowMission in the Lua API
- goalText: A short string explaining the goal of the mission (use this if you set custom goals).
GOAL TYPES:
- type name of goal type
- failText Optional. For non-goals, this text will be shown in the stats if mission fails due to this non-goal
being completed. For goals which fail, this text will be displayed at failure. Note that
all normal goals have sensible default fail texts.
- type="destroy" Gear must be destroyed
- id Gear to destroy
- type="teamDefeat" Team must be defeated
- teamName Name of team to defeat
- type="collect" Crate must be collected
FAIL CONDITION: Crate taken by enemy, or destroyed
- id ID of crate gear to collect
- collectors Optional table of gear IDs, any one of which must collect the gear (but nobody else!).
By default, this is for the player's teams and allies.
- type="turns" Achieved when a number of turns has been played
- turns Number of played turns
- type="rounds" Achieved when a number of rounds has been played
- rounds Number of played rounds
- type="suddenDeath" Sudden Death has started
- type="inZone" A gear is within given coordinate bounds. Each of xMin, xMax, yMin and yMax is a sub-goal.
Each sub-goal is only checked if not nil.
You can use this to check if a gear left, right, above or below a given coordinate.
To check if the gear is within a rectangle, just set all 4 sub-goals.
FAIL CONDITION: Gear destroyed
- id Gear to watch
- xMin gear's X coordinate must be lower than this
- xMax gear's X coordinate must be higher than this
- yMin gear's Y coordinate must be lower than this
- yMax gear's Y coordinate must be higher than this
- type="distGearPos" Distance between a gear and a fixed position
FAIL CONDITION: Gear destroyed
- distance goal distance to compare to
- relationship "greaterThan" or "lowerThan"
- id gear to watch
- x x coordinate to reach
- y y coordinate to reach
- type="distGearGear" Distance between two gears
FAIL CONDITION: Any of both gears destroyed
- distance goal distance to compare to
- relationship "greaterThan" or "lowerThan"
- id1 first gear to compare
- id2 second gear to compare
- type="damage" Gear took damage or was destroyed
- id Gear to watch
- damage Minimum amount of damage to take at a single blow. Default: 1
- canDestroy If false, this goal will fail if the gear was destroyed without taking the required damage
- type="drown" Gear has drowned
FAIL CONDITION: Gear destroyed by other means
- id Gear to watch
- type="poison" Gear must be poisoned
FAIL CONDITION: Gear destroyed
- id Gear to be poisoned
- type="cure" Gear must exist and be free from poisoning
FAIL CONDITION: Gear destroyed
- id Gear to check
- type="freeze" Gear must exist and be frozen
FAIL CONDITION: Gear destroyed
- id Gear to be frozen
- type="melt" Gear must exist and be unfrozen
FAIL CONDITION: Gear destroyed
- id Gear to check
- type="waterSkip" Gear must have skipped over water
FAIL CONDITION: Gear destroyed before it reached the required number of skips
- id
- skips Total number of water skips required at least (default: 1)
]]
local goals
local teamHogs = {}
--[[
HELPER VARIABLES
]]
local defaultGraves = {
"Grave", "Statue", "pyramid", "Simple", "skull", "Badger", "Duck2", "Flower"
}
local defaultFlags = {
"hedgewars", "cm_birdy", "cm_eyes", "cm_spider", "cm_kiwi", "cm_scout", "cm_skull", "cm_bars"
}
-- Utility functions
-- Returns value if it is non-nil, otherwise returns default
local function def(value, default)
if value == nil then
return default
else
return value
end
end
-- Get hypotenuse of a triangle with legs x and y
local function hypot(x, y)
local t
x = math.abs(x)
y = math.abs(y)
t = math.min(x, y)
x = math.max(x, y)
if x == 0 then
return 0
end
t = t / x
return x * math.sqrt(1 + t * t)
end
local errord = false
-- This function generates the mission. See above for the meaning of params.
function SimpleMission(params)
if params.missionTitle == nil then
params.missionTitle = loc("Scenario")
end
if params.missionIcon == nil then
params.missionIcon = 1 -- target icon
end
if params.goalText == nil then
params.goalText = loc("Eliminate the enemy.")
end
if params.customGoalCheck == nil and (params.customGoals ~= nil or params.customNonGoals ~= nil) then
params.customGoalCheck = "instant"
end
_G.sm = {}
_G.sm.isInSuddenDeath = false
-- Number of completed turns
_G.sm.gameTurns = 0
_G.sm.goalGears = {}
_G.sm.params = params
_G.sm.gameEnded = false
_G.sm.playerClan = 0
_G.sm.makeStats = function(winningClan, customAchievements)
for t=0, TeamsCount-1 do
local team = GetTeamName(t)
local stats = GetTeamStats(team)
local clan = GetTeamClan(team)
if clan == winningClan then
SendStat(siPlayerKills, stats.Kills, team)
end
end
for t=0, TeamsCount-1 do
local team = GetTeamName(t)
local stats = GetTeamStats(team)
local clan = GetTeamClan(team)
if clan ~= winningClan then
SendStat(siPlayerKills, stats.Kills, team)
end
end
if customAchievements ~= nil then
for a=1, #customAchievements do
SendStat(siCustomAchievement, customAchievements[a])
end
end
end
_G.sm.criticalGearFailText = function(gearSmid)
local gear = _G.sm.goalGears[gearSmid]
if GetGearType(gear) == gtHedgehog then
return string.format(loc("%s is dead, who was critical to this mission!"), GetHogName(gear))
else
return loc("We have lost an object which was critical to this mission.")
end
end
_G.sm.checkGoal = function(goal)
if goal.type == "destroy" then
return getGearValue(_G.sm.goalGears[goal.id], "sm_destroyed")
elseif goal.type == "collect" then
local collector = getGearValue(_G.sm.goalGears[goal.id], "sm_collected")
if collector then
if not goal.collectors then
if GetHogClan(collector) == _G.sm.playerClan then
return true
else
-- Fail if the crate was collected by enemy
return "fail", loc("The enemy has taken a crate which we really needed!")
end
else
for c=1, #goal.collectors do
if _G.sm.goalGears[goal.collectors[c]] == collector then
return true
end
end
-- Fail if the crate was collected by someone who was not supposed to get it
return "fail", loc("The wrong hedgehog has taken the crate.")
end
else
-- Fail goal if crate was destroyed
if getGearValue(_G.sm.goalGears[goal.id], "sm_destroyed") then
return "fail", loc("A crate critical to this mission has been destroyed.")
end
return false
end
elseif goal.type == "turns" then
return sm.gameTurns >= goal.turns
elseif goal.type == "rounds" then
return (TotalRounds) >= goal.rounds
elseif goal.type == "inZone" then
if getGearValue(_G.sm.goalGears[goal.id], "sm_destroyed") then
return "fail", criticalGearFailText(goal.id)
end
local gX, gY = GetGearPosition(_G.sm.goalGears[goal.id])
-- 4 sub-goals, each optional
local g1 = (not goal.xMin) or gX >= goal.xMin
local g2 = (not goal.xMax) or gX <= goal.xMax
local g3 = (not goal.yMin) or gY >= goal.yMin
local g4 = (not goal.yMax) or gY <= goal.yMax
return g1 and g2 and g3 and g4
elseif goal.type == "distGearPos" or goal.type == "distGearGear" then
local gX, tY, tX, tY
if goal.type == "distGearPos" then
if getGearValue(_G.sm.goalGears[goal.id], "sm_destroyed") then
-- Fail if gear was destroyed
return "fail", criticalGearFailText(goal.id)
end
gX, gY = GetGearPosition(_G.sm.goalGears[goal.id])
tX, tY = goal.x, goal.y
elseif goal.type == "distGearGear" then
-- Fail if one of the gears was destroyed
if getGearValue(_G.sm.goalGears[goal.id1], "sm_destroyed") then
return "fail", criticalGearFailText(goal.id1)
elseif getGearValue(_G.sm.goalGears[goal.id2], "sm_destroyed") then
return "fail", criticalGearFailText(goal.id2)
end
gX, gY = GetGearPosition(_G.sm.goalGears[goal.id1])
tX, tY = GetGearPosition(_G.sm.goalGears[goal.id2])
end
local h = hypot(gX - tX, gY - tY)
if goal.relationship == "smallerThan" then
return h < goal.distance
elseif goal.relationship == "greaterThan" then
return h > goal.distance
end
-- Invalid parameters!
error("SimpleMission: Invalid parameters for distGearPos/distGearGear!")
errord = true
return false
elseif goal.type == "suddenDeath" then
return sm.isInSuddenDeath
elseif goal.type == "damage" then
local damage = goal.damage or 1
local gear = _G.sm.goalGears[goal.id]
local tookEnoughDamage = getGearValue(gear, "sm_maxDamage") >= damage
if getGearValue(gear, "sm_destroyed") then
-- Fail if gear was destroyed without taking enough damage first
if not tookEnoughDamage and goal.canDestroy == false then
if GetGearType(gear) == gtHedgehog then
return "fail", string.format(loc("%s has been killed before taking enough damage first."), GetHogName(gear))
else
return "fail", loc("An object has been destroyed before it took enough damage.")
end
else
-- By default, succeed if gear was destroyed
return true
end
end
return tookEnoughDamage
elseif goal.type == "drown" then
local drowned = getGearValue(_G.sm.goalGears[goal.id], "sm_drowned")
-- Fail if gear was destroyed by something other than drowning
if not drowned and getGearValue(_G.sm.goalGears[goal.id], "sm_destroyed") then
return "fail", criticalGearFailText(goal.id)
end
return drowned
elseif goal.type == "poison" then
if getGearValue(_G.sm.goalGears[goal.id], "sm_destroyed") then
return "fail", criticalGearFailText(goal.id)
end
return GetEffect(_G.sm.goalGears[goal.id], hePoisoned) >= 1
elseif goal.type == "freeze" then
if getGearValue(_G.sm.goalGears[goal.id], "sm_destroyed") then
return "fail", criticalGearFailText(goal.id)
end
return GetEffect(_G.sm.goalGears[goal.id], heFrozen) >= 256
elseif goal.type == "cure" then
if getGearValue(_G.sm.goalGears[goal.id], "sm_destroyed") then
return "fail", criticalGearFailText(goal.id)
end
return GetEffect(_G.sm.goalGears[goal.id], hePoisoned) == 0
elseif goal.type == "melt" then
if getGearValue(_G.sm.goalGears[goal.id], "sm_destroyed") then
return "fail", criticalGearFailText(goal.id)
end
return GetEffect(_G.sm.goalGears[goal.id], heFrozen) == 0
elseif goal.type == "waterSkip" then
local skips = goal.skips or 1
local hasEnoughSkips = getGearValue(_G.sm.goalGears[goal.id], "sm_waterSkips") >= skips
-- Fail if gear was destroyed before it got the required number of skips
if not hasEnoughSkips and getGearValue(_G.sm.goalGears[goal.id], "sm_destroyed") then
return "fail", criticalGearFailText(goal.id)
end
return hasEnoughSkips
elseif goal.type == "teamDefeat" then
return #teamHogs[goal.teamName] == 0
else
return false
end
end
--[[ Checks the custom goals.
Returns true when all custom goals are met.
Returns false when not all custom goals are met.
Returns "fail" if any of the goals has failed (i.e. is impossible to complete).
Returns nil when there are no custom goals ]]
_G.sm.checkGoals = function()
if params.customGoals ~= nil and #params.customGoals > 0 then
for key, goal in pairs(params.customGoals) do
local done, defaultFailText = _G.sm.checkGoal(goal)
if done == false or done == "fail" then
local failText
if goal.failText then
failText = goal.failText
else
failText = customFailText
end
return done, failText
end
end
return true
else
return nil
end
end
--[[ Checks the custom non-goals.
Returns true when any non-goal is met.
Returns false otherwise. ]]
_G.sm.checkNonGoals = function()
if params.customNonGoals ~= nil and #params.customNonGoals > 0 then
for key, nonGoal in pairs(params.customNonGoals) do
local done = _G.sm.checkGoal(nonGoal)
if done == true then
return true, nonGoal.failText
end
end
end
return false
end
-- Declare the game ended if all enemy teams are dead and player teams or allies are still alive
_G.sm.checkRegularVictory = function()
local victory = true
for t=0, TeamsCount-1 do
local team = GetTeamName(t)
local defeat = _G.sm.checkGoal({type="teamDefeat", teamName=team})
if not defeat then
-- Deep check, also look at damage of all hogs
local dead = 0
for h=1, #teamHogs[team] do
local _,_,_,_,_,_,_,_,_,_,_,Damage = GetGearValues(teamHogs[team][h])
if Damage >= GetHealth(teamHogs[team][h]) then
dead = dead + 1
end
end
if dead >= #teamHogs[team] then
defeat = true
end
end
if (defeat == true) and (GetTeamClan(team) == _G.sm.playerClan) then
victory = false
break
elseif (defeat == false) and (GetTeamClan(team) ~= _G.sm.playerClan) then
victory = false
break
end
end
if victory then
_G.sm.gameEnded = true
end
end
-- Checks goals and non goals and wins or loses mission
_G.sm.checkWinOrFail = function()
if errord then
return
end
local nonGoalStatus, nonGoalFailText = _G.sm.checkNonGoals()
local goalStatus, goalFailText = _G.sm.checkGoals()
if nonGoalStatus == true then
_G.sm.lose(nonGoalFailText)
elseif goalStatus == "fail" then
_G.sm.lose(goalText)
elseif goalStatus == true then
_G.sm.win()
end
end
_G.sm.win = function()
if not _G.sm.gameEnded then
_G.sm.gameEnded = true
AddCaption(loc("Victory!"), capcolDefault, capgrpGameState)
SendStat(siGameResult, loc("You win!"))
if GetHogLevel(CurrentHedgehog) == 0 then
SetState(CurrentHedgehog, bor(GetState(CurrentHedgehog), gstWinner))
SetState(CurrentHedgehog, band(GetState(CurrentHedgehog), bnot(gstHHDriven)))
PlaySound(sndVictory, CurrentHedgehog)
end
_G.sm.makeStats(_G.sm.playerClan)
EndGame()
end
end
_G.sm.lose = function(failReason)
if not _G.sm.gameEnded then
_G.sm.gameEnded = true
AddCaption(loc("Scenario failed!"), capcolDefault, capgrpGameState)
SendStat(siGameResult, loc("You lose!"))
if failReason then
SendStat(siCustomAchievement, failReason)
end
if GetHogLevel(CurrentHedgehog) == 0 then
SetState(CurrentHedgehog, bor(GetState(CurrentHedgehog), gstLoser))
SetState(CurrentHedgehog, band(GetState(CurrentHedgehog), bnot(gstHHDriven)))
end
local clan = ClansCount-1
for t=0, TeamsCount-1 do
local team = GetTeamName(t)
-- Just declare any living team other than the player team the winner
if (_G.sm.checkGoal({type="teamDefeat", teamName=team}) == false) and (GetTeamClan(team) ~= _G.sm.playerClan) then
clan = GetTeamClan(team)
break
end
end
_G.sm.makeStats(clan)
EndGame()
end
end
_G.onSuddenDeath = function()
sm.isInSuddenDeath = true
end
_G.onGearWaterSkip = function(gear)
increaseGearValue(gear, "sm_waterSkips")
end
_G.onGearAdd = function(gear)
if GetGearType(gear) == gtHedgehog then
local team = GetHogTeamName(gear)
if teamHogs[team] == nil then
teamHogs[team] = {}
end
table.insert(teamHogs[GetHogTeamName(gear)], gear)
end
setGearValue(gear, "sm_waterSkips", 0)
setGearValue(gear, "sm_maxDamage", 0)
setGearValue(gear, "sm_drowned", false)
setGearValue(gear, "sm_destroyed", false)
end
_G.onGearResurrect = function(gear)
if GetGearType(gear) == gtHedgehog then
table.insert(teamHogs[GetHogTeamName(gear)], gear)
end
setGearValue(gear, "sm_destroyed", false)
end
_G.onGearDelete = function(gear)
if GetGearType(gear) == gtCase and band(GetGearMessage(gear), gmDestroy) ~= 0 then
-- Set ID of collector
setGearValue(gear, "sm_collected", CurrentHedgehog)
end
if GetGearType(gear) == gtHedgehog then
local team = GetHogTeamName(gear)
local hogList = teamHogs[team]
for h=1, #hogList do
if hogList[h] == gear then
table.remove(hogList, h)
break
end
end
end
if band(GetState(gear), gstDrowning) ~= 0 then
setGearValue(gear, "sm_drowned", true)
end
setGearValue(gear, "sm_destroyed", true)
end
_G.onGearDamage = function(gear, damage)
local currentDamage = getGearValue(gear, "sm_maxDamage")
if damage > currentDamage then
setGearValue(gear, "sm_maxDamage", damage)
end
end
_G.onGameInit = function()
CaseFreq = 0
WaterRise = 0
HealthDecrease = 0
MinesNum = 0
Explosives = 0
for initVarName, initVarValue in pairs(params.initVars) do
if initVarName == "GameFlags" then
EnableGameFlags(initVarValue)
else
_G[initVarName] = initVarValue
end
end
if #params.teams == 1 then
EnableGameFlags(gfOneClanMode)
end
if params.wind then
EnableGameFlags(gfDisableWind)
end
local clanCounter = 0
for teamID, teamData in pairs(params.teams) do
local name, clanID, grave, fort, voice, flag
name = def(teamData.name, string.format(loc("Team %d"), teamID))
if teamData.clanID == nil then
clanID = clanCounter
clanCounter = clanCounter + 1
else
clanID = teamData.clanID
end
grave = def(teamData.grave, defaultGraves[math.min(teamID, 8)])
fort = def(teamData.fort, "Castle")
voice = def(teamData.voice, "Default")
flag = def(teamData.flag, defaultFlags[math.min(teamID, 8)])
AddTeam(name, -(clanID+1), grave, fort, voice, flag)
for hogID, hogData in pairs(teamData.hogs) do
local name, botLevel, health, hat
name = def(hogData.name, string.format(loc("Hog %d"), hogID))
botLevel = def(hogData.botLevel, 0)
health = def(hogData.health, 100)
hat = def(hogData.hat, "NoHat")
local hog = AddHog(name, botLevel, health, hat)
if hogData.x ~= nil and hogData.y ~= nil then
SetGearPosition(hog, hogData.x, hogData.y)
end
if hogData.faceLeft then
HogTurnLeft(hog, true)
end
if hogData.poisoned == true then
SetEffect(hog, hePoisoned, 5)
elseif type(hogData.poisoned) == "number" then
SetEffect(hog, hePoisoned, hogData.poisoned)
end
if hogData.frozen then
SetEffect(hog, heFrozen, 199999)
end
if hog ~= nil and hogData.id ~= nil then
_G.sm.goalGears[hogData.id] = hog
setGearValue(hog, "sm_id", hogData.id)
end
-- Remember this hedgehog's gear ID for later use
hogData.gearID = hog
end
end
end
_G.onNewTurn = function()
_G.sm.gameStarted = true
if params.customGoalCheck == "turnStart" then
_G.sm.checkRegularVictory()
_G.sm.checkWinOrFail()
end
end
_G.onEndTurn = function()
_G.sm.gameTurns = _G.sm.gameTurns + 1
if params.customGoalCheck == "turnEnd" then
_G.sm.checkRegularVictory()
_G.sm.checkWinOrFail()
end
end
_G.onAmmoStoreInit = function()
local ammoTypesDone = {}
-- Read script's stated ammo wishes
if params.ammoConfig ~= nil then
for ammoType, v in pairs(params.ammoConfig) do
SetAmmo(ammoType, def(v.count, 0), def(v.probability, 0), def(v.delay, 0), def(v.numberInCrate, 1))
ammoTypesDone[ammoType] = true
end
end
-- Apply default values for all ammo types which have not been set
for a=0, AmmoTypeMax do
if a ~= amNothing and ammoTypesDone[a] ~= true then
local count = 0
if a == amSkip then
count = 9
end
SetAmmo(a, count, 0, 0, 1)
end
end
end
_G.onGameStart = function()
-- Mention mines timer
if MinesTime ~= 3000 and MinesTime ~= nil then
if MinesTime < 0 then
params.goalText = params.goalText .. "|" .. loc("Mines time: 0s-5s")
elseif (MinesTime % 1000) == 0 then
params.goalText = params.goalText .. "|" .. string.format(loc("Mines time: %ds"), MinesTime/1000)
elseif (MinesTime % 100) == 0 then
params.goalText = params.goalText .. "|" .. string.format(loc("Mines time: %.1fs"), MinesTime/1000)
else
params.goalText = params.goalText .. "|" .. string.format(loc("Mines time: %.2fs"), MinesTime/1000)
end
end
if params.wind then
SetWind(params.wind)
end
ShowMission(params.missionTitle, loc("Scenario"), params.goalText, params.missionIcon, 5000)
-- Spawn objects
if params.gears ~= nil then
for listGearID, gv in pairs(params.gears) do
local timer, state, x, y, dx, dy
local g
state = 0
if gv.type == gtMine then
if gv.isFrozen then
state = gstFrozen
end
g = AddGear(def(gv.x,0), def(gv.y,0), gv.type, state, def(gv.dx, 0), def(gv.dy, 0), def(gv.timer, MinesTime))
if gv.isDud then
SetHealth(g, 0)
if gv.health ~= nil then
SetGearValues(g, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 36 - gv.health)
end
end
elseif gv.type == gtSMine then
g = AddGear(def(gv.x,0), def(gv.y,0), gv.type, 0, def(gv.dx,0), def(gv.dy,0), def(gv.timer, 500))
elseif gv.type == gtAirMine then
if gv.isFrozen then
state = gstFrozen
end
local timer = def(gv.timer, div(MinesTime, 1000) * 250)
g = AddGear(def(gv.x,0), def(gv.y,0), gv.type, state, def(gv.dx,0), def(gv.dy,0), timer)
SetGearValues(g, nil, nil, timer) -- WDTimer
elseif gv.type == gtExplosives then
if gv.isRolling then
state = gsttmpFlag
end
g = AddGear(def(gv.x,0), def(gv.y,0), gv.type, state, def(gv.dx,0), def(gv.dy,0), 0)
if gv.health then
SetHealth(g, gv.health)
end
if gv.isFrozen ~= nil then
if gv.isFrozen == true then
SetState(g, bor(GetState(g, gstFrozen)))
end
elseif GetHealth(g) > 60 then
SetState(g, bor(GetState(g, gstFrozen)))
end
elseif gv.type == gtCase then
local x, y, spawnTrick
spawnTrick = false
x = def(gv.x, 0)
y = def(gv.y, 0)
if x==0 and y==0 then
x=1
y=1
spawnTrick = true
end
g = AddGear(x, y, gv.type, 0, def(gv.dx,0), def(gv.dy,0), 0)
if spawnTrick then
SetGearPosition(g, 0, 0)
end
if gv.crateType == "supply" then
g = SpawnSupplyCrate(def(gv.x, 0), def(gv.y, 0), gv.ammoType)
elseif gv.crateType == "supply_ammo_explicit" then
g = SpawnAmmoCrate(def(gv.x, 0), def(gv.y, 0), gv.ammoType)
elseif gv.crateType == "supply_utility_explicit" then
g = SpawnUtilityCrate(def(gv.x, 0), def(gv.y, 0), gv.ammoType)
elseif gv.crateType == "health" then
g = SpawnHealthCrate(def(gv.x, 0), def(gv.y, 0))
if gv.health ~= nil then
SetHealth(g, gv.health)
end
end
if gv.isFrozen then
SetState(g, bor(GetState(g, gstFrozen)))
end
elseif gv.type == gtKnife or gv.type == gtTarget then
g = AddGear(def(gv.x,0), def(gv.y,0), gv.type, 0, def(gv.dx,0), def(gv.dy,0), 0)
end
if g ~= nil and gv.id ~= nil then
_G.sm.goalGears[gv.id] = g
setGearValue(g, "sm_id", gv.id)
end
end
end
-- Spawn girders and rubbers
if params.girders ~= nil then
for i, girderData in pairs(params.girders) do
PlaceGirder(girderData.x, girderData.y, girderData.frameIdx)
end
end
if params.rubbers ~= nil then
for i, rubberData in pairs(params.rubbers) do
PlaceSprite(rubberData.x, rubberData.y, sprAmRubber, capcolDefault, rubberData.frameIdx, false, false, false, lfBouncy)
end
end
-- Per-hedgehog ammo loadouts
for teamID, teamData in pairs(params.teams) do
for hogID, hogData in pairs(teamData.hogs) do
if hogData.ammo ~= nil then
for ammoType, count in pairs(hogData.ammo) do
AddAmmo(hogData.gearID, ammoType, count)
end
end
end
end
end
_G.onGameTick20 = function()
if params.customGoalCheck == "instant" then
_G.sm.checkWinOrFail()
end
end
end