minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef TEAMLIST_H_
#define TEAMLIST_H_
#include "team.h"
typedef struct {
int teamCount;
flib_team **teams;
} flib_teamlist;
flib_teamlist *flib_teamlist_create();
void flib_teamlist_destroy(flib_teamlist *list);
/**
* Insert a team into the list. The list takes ownership of the team. Returns 0 on success.
*/
int flib_teamlist_insert(flib_teamlist *list, flib_team *team, int pos);
/**
* Delete the team with the name [name] from the list and destroys it.
* Returns 0 on success.
*/
int flib_teamlist_delete(flib_teamlist *list, const char *name);
/**
* Returns the team with the name [name] from the list if it exists, NULL otherwise
*/
flib_team *flib_teamlist_find(const flib_teamlist *list, const char *name);
/**
* Removes all items from the list and destroys them.
*/
void flib_teamlist_clear(flib_teamlist *list);
/**
* Create a copy of the list and all the teams it contains. Weaponsets are not copied, but
* kept as references
*/
flib_teamlist *flib_teamlist_copy(flib_teamlist *list);
#endif