minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "teamlist.h"
#include "../util/util.h"
#include "../util/list.h"
#include "../util/logging.h"
#include <stdlib.h>
#include <string.h>
flib_teamlist *flib_teamlist_create() {
return flib_calloc(1, sizeof(flib_teamlist));
}
void flib_teamlist_destroy(flib_teamlist *list) {
if(list) {
for(int i=0; i<list->teamCount; i++) {
flib_team_destroy(list->teams[i]);
}
free(list->teams);
free(list);
}
}
GENERATE_STATIC_LIST_INSERT(insertTeam, flib_team*)
GENERATE_STATIC_LIST_DELETE(deleteTeam, flib_team*)
static int findTeam(const flib_teamlist *list, const char *name) {
for(int i=0; i<list->teamCount; i++) {
if(!strcmp(name, list->teams[i]->name)) {
return i;
}
}
return -1;
}
int flib_teamlist_insert(flib_teamlist *list, flib_team *team, int pos) {
if(!log_badargs_if2(list==NULL, team==NULL)
&& !insertTeam(&list->teams, &list->teamCount, team, pos)) {
return 0;
}
return -1;
}
int flib_teamlist_delete(flib_teamlist *list, const char *name) {
int result = -1;
if(!log_badargs_if2(list==NULL, name==NULL)) {
int itemid = findTeam(list, name);
if(itemid>=0) {
flib_team *team = list->teams[itemid];
if(!deleteTeam(&list->teams, &list->teamCount, itemid)) {
flib_team_destroy(team);
result = 0;
}
}
}
return result;
}
flib_team *flib_teamlist_find(const flib_teamlist *list, const char *name) {
flib_team *result = NULL;
if(!log_badargs_if2(list==NULL, name==NULL)) {
int itemid = findTeam(list, name);
if(itemid>=0) {
result = list->teams[itemid];
}
}
return result;
}
void flib_teamlist_clear(flib_teamlist *list) {
if(!log_badargs_if(list==NULL)) {
for(int i=0; i<list->teamCount; i++) {
flib_team_destroy(list->teams[i]);
}
free(list->teams);
list->teams = NULL;
list->teamCount = 0;
}
}
flib_teamlist *flib_teamlist_copy(flib_teamlist *list) {
if(!list) {
return NULL;
}
flib_teamlist *result = flib_teamlist_create();
if(result) {
bool error = false;
for(int i=0; !error && i<list->teamCount; i++) {
flib_team *teamcopy = flib_team_copy(list->teams[i]);
if(!teamcopy || flib_teamlist_insert(result, teamcopy, i)) {
flib_team_destroy(teamcopy);
error = true;
}
}
if(error) {
flib_teamlist_destroy(result);
result = NULL;
}
}
return result;
}