implemented endless turns support and added Timeless scheme (also fixed a crasher)
new save button from Tiy
other minor stuff
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 18/04/2010.
*/
#import "GameConfigViewController.h"
#import "SDL_uikitappdelegate.h"
#import "TeamConfigViewController.h"
#import "SchemeWeaponConfigViewController.h"
#import "HelpPageViewController.h"
#import "CommodityFunctions.h"
#import "UIImageExtra.h"
@implementation GameConfigViewController
@synthesize hedgehogImage, imgContainer, helpPage;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return rotationManager(interfaceOrientation);
}
-(IBAction) buttonPressed:(id) sender {
// works even if it's not actually a button
UIButton *theButton = (UIButton *)sender;
switch (theButton.tag) {
case 0:
playSound(@"backSound");
if ([mapConfigViewController busy]) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
message:NSLocalizedString(@"Before returning the preview needs to be generated",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
} else
[[self parentViewController] dismissModalViewControllerAnimated:YES];
break;
case 1:
playSound(@"clickSound");
theButton.enabled = NO;
[self startGame:theButton];
break;
case 2:
playSound(@"clickSound");
if (self.helpPage == nil)
self.helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageLobbyViewController" bundle:nil];
self.helpPage.view.alpha = 0;
[self.view addSubview:helpPage.view];
[UIView beginAnimations:@"helplobby" context:NULL];
self.helpPage.view.alpha = 1;
[UIView commitAnimations];
break;
default:
DLog(@"Nope");
break;
}
}
-(IBAction) segmentPressed:(id) sender {
UISegmentedControl *theSegment = (UISegmentedControl *)sender;
playSound(@"selSound");
switch (theSegment.selectedSegmentIndex) {
case 0:
// this init here is just aestetic as this controller was already set up in viewDidLoad
if (mapConfigViewController == nil) {
mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
}
activeController = mapConfigViewController;
break;
case 1:
if (teamConfigViewController == nil) {
teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
// this message is compulsory otherwise the table won't be loaded at all
}
activeController = teamConfigViewController;
break;
case 2:
if (schemeWeaponConfigViewController == nil) {
schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
}
activeController = schemeWeaponConfigViewController;
break;
}
// this message is compulsory otherwise the table won't be loaded at all
[activeController viewWillAppear:NO];
[self.view addSubview:activeController.view];
}
-(BOOL) isEverythingSet {
// don't start playing if the preview is in progress
if ([mapConfigViewController busy]) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
message:NSLocalizedString(@"Before playing the preview needs to be generated",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return NO;
}
// play only if there is more than one team
if ([teamConfigViewController.listOfSelectedTeams count] < 2) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
message:NSLocalizedString(@"Select at least two teams to play a game",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return NO;
}
// play if there's room for enough hogs in the selected map
int hogs = 0;
for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
hogs += [[teamData objectForKey:@"number"] intValue];
if (hogs > mapConfigViewController.maxHogs) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
message:NSLocalizedString(@"The map is too small for that many hogs",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return NO;
}
if ([teamConfigViewController.listOfSelectedTeams count] > 6) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"")
message:NSLocalizedString(@"Max six teams are allowed in the same game",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return NO;
}
if ([schemeWeaponConfigViewController.selectedScheme length] == 0 || [schemeWeaponConfigViewController.selectedWeapon length] == 0 ) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"")
message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return NO;
}
return YES;
}
-(void) startGame:(UIButton *)button {
button.enabled = YES;
if ([self isEverythingSet] == NO)
return;
// create the configuration file that is going to be sent to engine
NSDictionary *gameDictionary = [NSDictionary dictionaryWithObjectsAndKeys:mapConfigViewController.seedCommand,@"seed_command",
mapConfigViewController.templateFilterCommand,@"templatefilter_command",
mapConfigViewController.mapGenCommand,@"mapgen_command",
mapConfigViewController.mazeSizeCommand,@"mazesize_command",
mapConfigViewController.themeCommand,@"theme_command",
mapConfigViewController.staticMapCommand,@"staticmap_command",
mapConfigViewController.missionCommand,@"mission_command",
teamConfigViewController.listOfSelectedTeams,@"teams_list",
schemeWeaponConfigViewController.selectedScheme,@"scheme",
schemeWeaponConfigViewController.selectedWeapon,@"weapon",
nil];
// finally launch game and remove this controller
DLog(@"sending config %@", gameDictionary);
if ([[gameDictionary allKeys] count] == 10) {
NSDictionary *allDataNecessary = [NSDictionary dictionaryWithObjectsAndKeys:gameDictionary,@"game_dictionary", @"",@"savefile",
[NSNumber numberWithBool:NO],@"netgame", nil];
[[SDLUIKitDelegate sharedAppDelegate] startSDLgame:allDataNecessary];
// tell controllers that they're being reloaded
[mapConfigViewController viewWillAppear:YES];
} else {
DLog(@"gameconfig data not complete!!\nmapConfigViewController = %@\nteamConfigViewController = %@\nschemeWeaponConfigViewController = %@\n",
mapConfigViewController, teamConfigViewController, schemeWeaponConfigViewController);
[self.parentViewController dismissModalViewControllerAnimated:YES];
// present an alert to the user, with an image on the ipad (too big for the iphone)
NSString *msg = NSLocalizedString(@"Something went wrong with your configuration. Please try again.",@"");
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
msg = [msg stringByAppendingString:@"\n\n\n\n\n\n\n\n"]; // this makes space for the image
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Whoops"
message:msg
delegate:nil
cancelButtonTitle:@"Ok"
otherButtonTitles:nil];
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
UIImageView *deniedImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"denied.png"]];
deniedImg.frame = CGRectMake(25, 80, 240, 160);
[alert addSubview:deniedImg];
[deniedImg release];
}
[alert show];
[alert release];
}
}
-(void) viewDidLoad {
self.view.backgroundColor = [UIColor blackColor];
CGRect screen = [[UIScreen mainScreen] bounds];
self.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width);
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
// load a base image that will be updated in viewWill Load
NSString *filePath = [NSString stringWithFormat:@"%@/Hedgehog.png",GRAPHICS_DIRECTORY()];
UIImage *sprite = [[UIImage alloc] initWithContentsOfFile:filePath andCutAt:CGRectMake(96, 0, 32, 32)];
self.hedgehogImage = sprite;
[sprite release];
srandom(time(NULL));
// load other controllers
if (mapConfigViewController == nil)
mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPad" bundle:nil];
mapConfigViewController.delegate = self;
if (teamConfigViewController == nil)
teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
teamConfigViewController.view.frame = CGRectMake(362, 200, 300, 480);
teamConfigViewController.view.backgroundColor = [UIColor clearColor];
[mapConfigViewController.view addSubview:teamConfigViewController.view];
if (schemeWeaponConfigViewController == nil)
schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
schemeWeaponConfigViewController.view.frame = CGRectMake(10, 70, 300, 550);
[mapConfigViewController.view addSubview:schemeWeaponConfigViewController.view];
mapConfigViewController.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width);
} else {
// this is the visible controller
mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
// this must be loaded & added to auto set default scheme and ammo
schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
[self.view addSubview:schemeWeaponConfigViewController.view];
}
activeController = mapConfigViewController;
[self.view addSubview:mapConfigViewController.view];
[super viewDidLoad];
}
-(void) viewWillAppear:(BOOL)animated {
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL];
int numberOfHats = [hatArray count];
if (self.imgContainer == nil)
self.imgContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 40)];
for (int i=0; i < 1 + random()%40; i++) {
NSString *hat = [hatArray objectAtIndex:random()%numberOfHats];
NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat];
UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile: hatFile andCutAt:CGRectMake(0, 0, 32, 32)];
[hatFile release];
UIImage *hogWithHat = [self.hedgehogImage mergeWith:hatSprite atPoint:CGPointMake(0, -5)];
[hatSprite release];
UIImageView *hog = [[UIImageView alloc] initWithImage:hogWithHat];
hog.frame = CGRectMake(10*(i+1)+random()%30, 30, 32, 32);
[self.imgContainer addSubview:hog];
[hog release];
}
[self.view addSubview:self.imgContainer];
}
[mapConfigViewController viewWillAppear:animated];
[teamConfigViewController viewWillAppear:animated];
[schemeWeaponConfigViewController viewWillAppear:animated];
// add other controllers here and below
[super viewWillAppear:animated];
}
-(void) viewDidAppear:(BOOL)animated {
[mapConfigViewController viewDidAppear:animated];
[teamConfigViewController viewDidAppear:animated];
[schemeWeaponConfigViewController viewDidAppear:animated];
[super viewDidAppear:animated];
}
-(void) viewWillDisappear:(BOOL)animated {
[mapConfigViewController viewWillDisappear:animated];
[teamConfigViewController viewWillDisappear:animated];
[schemeWeaponConfigViewController viewWillDisappear:animated];
[super viewWillDisappear:animated];
}
-(void) viewDidDisappear:(BOOL)animated {
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
[self.imgContainer removeFromSuperview];
releaseAndNil(self.imgContainer);
}
[mapConfigViewController viewDidDisappear:animated];
[teamConfigViewController viewDidDisappear:animated];
[schemeWeaponConfigViewController viewDidDisappear:animated];
[super viewDidDisappear:animated];
}
-(void) didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
if (activeController.view.superview == nil)
activeController = nil;
if (mapConfigViewController.view.superview == nil)
mapConfigViewController = nil;
if (teamConfigViewController.view.superview == nil)
teamConfigViewController = nil;
if (schemeWeaponConfigViewController.view.superview == nil)
schemeWeaponConfigViewController = nil;
// Release any cached data, images, etc that aren't in use.
self.imgContainer = nil;
[super didReceiveMemoryWarning];
MSG_MEMCLEAN();
}
-(void) viewDidUnload {
hedgehogImage = nil;
imgContainer = nil;
activeController = nil;
mapConfigViewController = nil;
teamConfigViewController = nil;
schemeWeaponConfigViewController = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
[hedgehogImage release];
[imgContainer release];
[mapConfigViewController release];
[teamConfigViewController release];
[schemeWeaponConfigViewController release];
[super dealloc];
}
@end