- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
- fix build
(* * Hedgewars, a worms-like game * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com> * * Distributed under the terms of the BSD-modified licence: * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * with the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *)unit uGame;interfaceuses SDLh;{$INCLUDE options.inc}procedure DoGameTick(Lag: integer);//////////////////// implementation////////////////////uses uMisc, uConsts, uWorld, uKeys, uTeams, uIO, uAI, uGears, uConsole;procedure DoGameTick(Lag: integer);const SendEmptyPacketTicks: LongWord = 0;var i: integer;beginif CurrentTeam.ExtDriven then begin if (GameType = gmtDemo) then ProcessKbdDemo; end else begin ProcessKbd; NetGetNextCmd; // its for the case when receiving /say message if SendEmptyPacketTicks >= cSendEmptyPacketTime then begin SendIPC('+'); SendEmptyPacketTicks:= 0 end; inc(SendEmptyPacketTicks, Lag) end;if Lag > 100 then Lag:= 100else if GameType = gmtSave then Lag:= 2500;i:= 1;while (GameState <> gsExit) and (i <= Lag) do begin if not CurrentTeam.ExtDriven then begin with CurrentTeam^ do if Hedgehogs[CurrHedgehog].BotLevel <> 0 then ProcessBot; ProcessGears end else begin NetGetNextCmd; if isInLag then case GameType of gmtNet: break; gmtDemo: begin GameState:= gsExit; exit end; gmtSave: begin RestoreTeamsFromSave; isSoundEnabled:= isSEBackup; GameType:= gmtLocal end; end else ProcessGears end; inc(i) end;if not CurrentTeam.ExtDriven then isInLag:= false;MoveCameraend;end.