- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
- fix build
/* * Hedgewars, a worms-like game * Copyright (c) 2005 Andrey Korotaev <unC0Rr@gmail.com> * * Distributed under the terms of the BSD-modified licence: * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * with the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef GAME_H#define GAME_H#include <QObject>#include <QTcpServer>#include <QTcpSocket>#include <QByteArray>#include <QString>#include <QDir>#include "team.h"#include "rndstr.h"#define IPC_PORT 46631#define MAXMSGCHARS 255#define SENDIPC(a) SendIPC(a, sizeof(a) - 1)class GameUIConfig;class GameCFGWidget;class HWGame : public QObject{ Q_OBJECTpublic: HWGame(GameUIConfig * config, GameCFGWidget * gamecfg); void AddTeam(const QString & team); void PlayDemo(const QString & demofilename); void StartLocal(); void StartQuick(); void StartNet();signals: void SendNet(const QByteArray & msg);public slots: void FromNet(const QByteArray & msg); void LocalCFG(const QString & teamname); void LocalCFG(quint8 num);private: enum GameType { gtLocal = 1, gtDemo = 2, gtNet = 3 }; QTcpServer * IPCServer; QTcpSocket * IPCSocket; char msgbuf[MAXMSGCHARS]; QByteArray readbuffer; QString teams[5]; QString seed; int TeamCount; RNDStr seedgen; QByteArray * demo; QByteArray toSendBuf; GameUIConfig * config; GameCFGWidget * gamecfg; GameType gameType; void Start(); void SendConfig(); void SendTeamConfig(int index); void ParseMessage(const QByteArray & msg); void SendIPC(const char * msg, quint8 len); void SendIPC(const QByteArray & buf); void SendIPC(const QString & buf); void RawSendIPC(const QByteArray & buf); void SaveDemo(const QString & filename); QString GetThemeBySeed();private slots: void NewConnection(); void ClientDisconnect(); void ClientRead();};#endif