Maps:
* Basketball/Knockball: Avoid trying to count score or show mission goals before round start (would crash engine)
-- Hedgewars - Knockball for 2+ Players
local caption = {
["en"] = "Hedgewars-Knockball",
["de"] = "Hedgewars-Knockball",
["es"] = "Hedgewars-Knockball",
["pl"] = "Hedgewars-Knockball"
}
local subcaption = {
["en"] = "Not So Friendly Match",
["de"] = "Kein-so-Freundschaftsspiel",
["es"] = "Partido no-tan-amistoso",
["pl"] = "Mecz Nie-Taki-Towarzyski"
}
local goal = {
["en"] = "Bat balls at your enemies and|push them into the sea!",
["de"] = "Schlage Bälle auf deine Widersacher|und lass sie ins Meer fallen!",
["es"] = "¡Batea pelotas hacia tus enemigos|y hazlos caer al agua!",
["pl"] = "Uderzaj piłkami w swoich przeciwników|i strącaj ich do wody!"
}
local scored = {
["en"] = "%s is out and Team %d|scored a point!| |Score:",
["de"] = "%s ist draußen und Team %d|erhält einen Punkt!| |Punktestand:",
["es"] = "¡%s cayó y Equipo %d|anotó un tanto!| |Puntuación:",
["pl"] = "%s utonął i drużyna %d|zdobyła punkt!| |Punktacja:"
}
local failed = {
["en"] = "%s is out and Team %d|scored a penalty!| |Score:",
["de"] = "%s ist draußen und Team %d|erhält eine Strafe!| |Punktestand:",
["es"] = "¡%s cayó y Equipo %d|anotó una falta!| |Puntuación:",
["pl"] = "%s utonął i drużyna %d|dostała punkt karny!| |Punktacja:"
}
local function loc(text)
if text == nil then return "**missing**"
elseif text[L] == nil then return text["en"]
else return text[L]
end
end
---------------------------------------------------------------
local score = {[0] = 0, [1] = 0, [2] = 0, [3] = 0, [4] = 0, [5] = 0}
local ball = nil
local started = false
function onGameInit()
GameFlags = gfSolidLand + gfInvulnerable + gfDivideTeams
TurnTime = 20000
CaseFreq = 0
LandAdds = 0
Explosives = 0
Delay = 500
SuddenDeathTurns = 99999 -- "disable" sudden death
end
function onGameStart()
ShowMission(loc(caption), loc(subcaption), loc(goal), -amBaseballBat, 0)
started = true
end
function onGameTick()
if ball ~= nil and GetFollowGear() ~= nil then FollowGear(ball) end
end
function onAmmoStoreInit()
SetAmmo(amBaseballBat, 9, 0, 0)
SetAmmo(amSkip, 9, 0, 0)
end
function onGearAdd(gear)
if GetGearType(gear) == gtShover then
ball = AddGear(GetX(gear), GetY(gear), gtBall, 0, 0, 0, 0)
if ball ~= nil then
CopyPV2(gear, ball)
SetState(ball, 0x200) -- temporary - might change!
SetTag(ball, 8) -- baseball skin
FollowGear(ball)
end
end
end
function onGearDelete(gear)
if not started then
return
if gear == ball then
ball = nil
elseif (GetGearType(gear) == gtHedgehog) and CurrentHedgehog ~= nil then
local clan = GetHogClan(CurrentHedgehog)
local s
if clan ~= nil then
if GetHogClan(CurrentHedgehog) ~= GetHogClan(gear) then
score[clan] = score[clan] + 1
s = string.format(loc(scored), GetHogName(gear), clan + 1)
else
score[clan] = score[clan] - 1
s = string.format(loc(failed), GetHogName(gear), clan + 1)
end
s = s .. " " .. score[0]
for i = 1, ClansCount - 1 do s = s .. " - " .. score[i] end
ShowMission(loc(caption), loc(subcaption), s, -amBaseballBat, 0)
end
end
end