IsHogLocal: If there's a mission team, only count members in the clan of that team
This attends to a hack in some missions which use fake human teams in the enemy clans for animation purposes.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2018 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief Class definition of ThemeFilterProxyModel
*/
#ifndef HEDGEWARS_THEMEFILTERPROXYMODEL_H
#define HEDGEWARS_THEMEFILTERPROXYMODEL_H
#include <QSortFilterProxyModel>
/**
* @brief A filter model for filtering DLC themes
*/
class ThemeFilterProxyModel : public QSortFilterProxyModel
{
Q_OBJECT
public:
ThemeFilterProxyModel(QObject *parent = 0);
void setFilterDLC(bool enabled);
void setFilterHidden(bool enabled);
void setFilterBackground(bool enabled);
protected:
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const;
private:
bool isFilteringDLC;
bool isFilteringHidden;
bool isFilteringBackground;
};
#endif // HEDGEWARS_THEMEFILTERPROXYMODEL_H