- Check for incoming buffer overflow
- Fix incorrect position of attack bar in some cases
/*
* Hedgewars, a worms-like game
* Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _HEDGEHOGER_WIDGET
#define _HEDGEHOGER_WIDGET
#include <QWidget>
class FrameTeams;
class CHedgehogerWidget : public QWidget
{
Q_OBJECT
public:
CHedgehogerWidget(QWidget * parent);
~CHedgehogerWidget();
unsigned char getHedgehogsNum() const;
void setHHNum (unsigned int num);
void setNonInteractive();
signals:
void hedgehogsNumChanged();
protected:
virtual void paintEvent(QPaintEvent* event);
virtual void mousePressEvent ( QMouseEvent * event );
private:
CHedgehogerWidget();
unsigned char numHedgehogs;
FrameTeams* pOurFrameTeams;
bool nonInteractive;
};
#endif // _HEDGEHOGER_WIDGET