Massive Continental supplies update
List of changes:
* Invulnerability protects from sabotage damage
* Sabotage kills hog instantly when health reaches 0
* Reliably prevent using of Lonely Cries and baseball bat specials when usage not allowed
* Don't explode Anno 1302 and Medicine if drowning
* Don't play “Missed” and “Laugh” taunt when those don't make sense
* Major rewrite of ALL strings for better usability
* Add custom weapon tooltips
* Major refactoring
* Improve audiovisual effects
* Show message when hog receives new continent ammo
* Sabotaged hedgehogs also emit smoke when it's not their turn
* Can switch continent in reverse order with [Precise]+[Switch]
* Fix retreat timer not turning red for some weapons
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*)
{$INCLUDE "options.inc"}
unit uLandPainted;
interface
procedure Draw;
procedure initModule;
procedure freeModule;
implementation
uses uLandGraphics, uConsts, uVariables, uUtils, SDLh, uCommands, uScript, uIO;
type PointRec = packed record
X, Y: SmallInt;
flags: byte;
end;
PPointRec = ^PointRec;
type
PPointEntry = ^PointEntry;
PointEntry = record
point: PointRec;
next: PPointEntry;
end;
var pointsListHead, pointsListLast: PPointEntry;
procedure chDraw(var s: shortstring);
var rec: PointRec;
prec: PPointRec;
pe: PPointEntry;
i, l: byte;
begin
i:= 1;
l:= length(s);
while i < l do
begin
prec:= PPointRec(@s[i]);
rec:= prec^;
rec.X:= SDLNet_Read16(@rec.X);
rec.Y:= SDLNet_Read16(@rec.Y);
if rec.X < -318 then rec.X:= -318;
if rec.X > 4096+318 then rec.X:= 4096+318;
if rec.Y < -318 then rec.Y:= -318;
if rec.Y > 2048+318 then rec.Y:= 2048+318;
new(pe);
if pointsListLast = nil then
pointsListHead:= pe
else
pointsListLast^.next:= pe;
pointsListLast:= pe;
pe^.point:= rec;
pe^.next:= nil;
inc(i, 5)
end;
end;
procedure Draw;
var pe: PPointEntry;
prevPoint: PointRec;
radius: LongInt;
color: Longword;
lineNumber, linePoints: Longword;
begin
// shutup compiler
prevPoint.X:= 0;
prevPoint.Y:= 0;
radius:= 0;
linePoints:= 0;
pe:= pointsListHead;
while (pe <> nil) and (pe^.point.flags and $80 = 0) do
begin
ScriptCall('onSpecialPoint', pe^.point.X, pe^.point.Y, pe^.point.flags);
pe:= pe^.next;
end;
lineNumber:= 0;
while(pe <> nil) do
begin
if (pe^.point.flags and $80 <> 0) then
begin
if (lineNumber > 0) and (linePoints = 0) and cAdvancedMapGenMode then
SendIPC('|' + inttostr(lineNumber - 1));
inc(lineNumber);
if (pe^.point.flags and $40 <> 0) then
color:= 0
else
color:= lfBasic;
radius:= (pe^.point.flags and $3F) * 5 + 3;
linePoints:= FillRoundInLand(pe^.point.X, pe^.point.Y, radius, color);
end
else
begin
inc(linePoints, DrawThickLine(prevPoint.X, prevPoint.Y, pe^.point.X, pe^.point.Y, radius, color));
end;
prevPoint:= pe^.point;
pe:= pe^.next;
end;
end;
procedure initModule;
begin
pointsListHead:= nil;
pointsListLast:= nil;
RegisterVariable('draw', @chDraw, false);
end;
procedure freeModule;
var pe, pp: PPointEntry;
begin
pe:= pointsListHead;
while(pe <> nil) do
begin
pp:= pe;
pe:= pe^.next;
dispose(pp);
end;
end;
end.