Prevent entering “/”, “\” and “:” in team and scheme names.
The name of teams and schems is saved in the file name itself, so these characters would cause trouble as they are used in path names in Linux and Windows.
#pragma once
#if defined(__APPLE__) && !defined(EMSCRIPTEN)
#include <OpenGL/gl.h>
#else
#include "GL/gl.h"
#endif
/* emscripten cannot find these functions */
#ifdef EMSCRIPTEN
void glGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
void glLinkProgram(GLuint program);
void glUniform1i(GLint location, GLint v0);
GLuint glCreateProgram(void);
void glUseProgram(GLuint program);
void glDeleteProgram(GLuint program);
void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
void glDeleteShader(GLuint shader);
void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
void glAttachShader(GLuint program, GLuint shader);
void glBindBuffer(GLenum target, GLuint buffer);
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glEnableVertexAttribArray(GLuint index);
void glDisableVertexAttribArray(GLuint index);
void glGenBuffers(GLsizei n, GLuint * buffers);
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GLint glGetUniformLocation(GLuint program, const GLchar *name);
void glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
GLuint glCreateShader(GLenum shaderType);
void glCompileShader(GLuint shader);
void glShaderSource(GLuint shader, GLsizei count,/* const dropped for pas2c compat */ GLchar **string, const GLint *length);
#endif