hedgewars/hwLibrary.pas
author Wuzzy <Wuzzy2@mail.ru>
Thu, 25 Apr 2019 23:01:05 +0200
changeset 14844 e239378a9400
parent 13511 36f3f77e9b1b
permissions -rw-r--r--
Prevent entering “/”, “\” and “:” in team and scheme names. The name of teams and schems is saved in the file name itself, so these characters would cause trouble as they are used in path names in Linux and Windows.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 *)

{$INCLUDE "options.inc"}

(*
 * When engine is compiled as library this unit will export functions
 * as C declarations for convenient library usage in your application
 * and language of choice.
 *
 * See also: C declarations on Wikipedia
 *           https://en.wikipedia.org/wiki/X86_calling_conventions#cdecl
 *)

Library hwLibrary;

uses hwengine, uTypes, uConsts, uVariables, uSound, uCommands, uUtils,
     uLocale{$IFDEF ANDROID}, jni{$ENDIF};

{$INCLUDE "config.inc"}

// retrieve protocol information
procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export;
begin
    netProto^:= cNetProtoVersion;
    versionStr^:= cVersionString;
end;

function HW_versionString: PChar; cdecl; export;
begin
    exit(cVersionString + '-r' + cRevisionString + ' (' + cHashString + ')');
end;

// equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup
procedure HW_terminate(closeFrontend: boolean); cdecl; export;
begin
    closeFrontend:= closeFrontend; // avoid hint
    ParseCommand('forcequit', true);
end;

function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export;
begin
    HW_getWeaponNameByIndex:= (str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId]));
end;

(*function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; export;
begin
    HW_getWeaponCaptionByIndex:= (str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId]));
end;

function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; export;
begin
    HW_getWeaponDescriptionByIndex:= (str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId]));
end;*)

function HW_getNumberOfWeapons: LongInt; cdecl; export;
begin
    HW_getNumberOfWeapons:= ord(high(TAmmoType));
end;

function HW_getMaxNumberOfHogs: LongInt; cdecl; export;
begin
    HW_getMaxNumberOfHogs:= cMaxHHIndex + 1;
end;

function HW_getMaxNumberOfTeams: LongInt; cdecl; export;
begin
    HW_getMaxNumberOfTeams:= cMaxTeams;
end;

procedure HW_memoryWarningCallback; cdecl; export;
begin
    ReleaseSound(false);
end;

{$IFDEF ANDROID}
function JNI_HW_versionInfoNet(env: PJNIEnv; obj: JObject):JInt;cdecl;
begin
    env:= env; // avoid hint
    obj:= obj; // avoid hint
    JNI_HW_versionInfoNet:= cNetProtoVersion;
end;

function JNI_HW_versionInfoVersion(env: PJNIEnv; obj: JObject):JString; cdecl;
var envderef : JNIEnv;
begin
    obj:= obj; // avoid hint
    envderef:= @env;
    JNI_HW_versionInfoVersion := envderef^.NewStringUTF(env, PChar(cVersionString));
end;

procedure JNI_HW_GenLandPreview(env: PJNIEnv; c: JClass; port: JInt); cdecl;
begin
    GenLandPreview(port);
end;

exports
    JNI_HW_versionInfoNet name Java_Prefix+'HWversionInfoNetProto',
    JNI_HW_versionInfoVersion name Java_Prefix+'HWversionInfoVersion',
    JNI_HW_GenLandPreview name Java_Prefix + 'HWGenLandPreview',
    HW_getNumberOfweapons name Java_Prefix + 'HWgetNumberOfWeapons',
    HW_getMaxNumberOfHogs name Java_Prefix + 'HWgetMaxNumberOfHogs',
    HW_getMaxNumberOfTeams name Java_Prefix + 'HWgetMaxNumberOfTeams',
    Game;
{$ELSE}
exports
    RunEngine,
    LoadLocaleWrapper,
    HW_versionInfo,
    HW_versionString,
    HW_terminate,
    HW_getNumberOfWeapons,
    HW_getMaxNumberOfHogs,
    HW_getMaxNumberOfTeams,
    HW_getWeaponNameByIndex,
    HW_memoryWarningCallback;
{$ENDIF}

begin
end.