QTfrontend/ui/widget/selectWeapon.cpp
author Wuzzy <Wuzzy2@mail.ru>
Thu, 25 Apr 2019 23:01:05 +0200
changeset 14844 e239378a9400
parent 14841 b9437746bffb
permissions -rw-r--r--
Prevent entering “/”, “\” and “:” in team and scheme names. The name of teams and schems is saved in the file name itself, so these characters would cause trouble as they are used in path names in Linux and Windows.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "selectWeapon.h"
#include "weaponItem.h"
#include "hwconsts.h"

#include <QDebug>
#include <QPushButton>
#include <QGridLayout>
#include <QHBoxLayout>
#include <QLabel>
#include <QBitmap>
#include <QLineEdit>
#include <QSettings>
#include <QMessageBox>
#include <QTabWidget>
#include <QRegExp>
#include <QRegExpValidator>

#include <math.h>

QImage getAmmoImage(int num)
{
    static QImage ammo(":Ammos.png");
    int x = num/(ammo.height()/32);
    int y = (num-((ammo.height()/32)*x))*32;
    x*=32;
    return ammo.copy(x, y, 32, 32);
}

SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent) :
    QWidget(parent)
{
    QHBoxLayout* hbLayout = new QHBoxLayout(this);
    hbLayout->setSpacing(1);
    hbLayout->setMargin(1);

    QLabel* lbl = new QLabel(this);
    lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum)));
    lbl->setMaximumWidth(30);
    lbl->setGeometry(0, 0, 30, 30);
    hbLayout->addWidget(lbl);

    item = new WeaponItem(image, imagegrey, this);
    item->setItemsNum(wNum);
    item->setInfinityState(allowInfinite);
    hbLayout->addWidget(item);

    hbLayout->setStretchFactor(lbl, 1);
    hbLayout->setStretchFactor(item, 99);
    hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter);
    hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);
}

void SelWeaponItem::setItemsNum(const unsigned char num)
{
    item->setItemsNum(num);
}

unsigned char SelWeaponItem::getItemsNum() const
{
    return item->getItemsNum();
}

void SelWeaponItem::setEnabled(bool value)
{
    item->setEnabled(value);
}

SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) :
    QFrame(parent),
    m_numItems(numItems)
{
    wconf = new QMap<QString, QString>();
    for(int i = 0; i < cDefaultAmmos.size(); ++i)
    {
        wconf->insert(cDefaultAmmos[i].first, cDefaultAmmos[i].second);
    }

    if (!QDir(cfgdir->absolutePath() + "/Schemes").exists()) {
        QDir().mkdir(cfgdir->absolutePath() + "/Schemes");
    }
    QStringList defaultAmmos;
    for(int i = 0; i < cDefaultAmmos.size(); ++i)
    {
        defaultAmmos.append(cDefaultAmmos[i].first.toLower());
    }
    if (!QDir(cfgdir->absolutePath() + "/Schemes/Ammo").exists()) {
        qDebug("No /Schemes/Ammo directory found. Trying to import weapon schemes from weapons.ini.");
        QDir().mkdir(cfgdir->absolutePath() + "/Schemes/Ammo");

        QSettings old_wconf(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat);

        QStringList keys = old_wconf.allKeys();
        int imported = 0;
        for(int i = 0; i < keys.size(); i++)
        {
            if (!defaultAmmos.contains(keys[i].toLower())) {
                wconf->insert(keys[i], fixWeaponSet(old_wconf.value(keys[i]).toString()));
                QFile file(cfgdir->absolutePath() + "/Schemes/Ammo/" + keys[i] + ".hwa");
                if (file.open(QIODevice::WriteOnly)) {
                    QTextStream stream( &file );
                    stream << old_wconf.value(keys[i]).toString() << endl;
                    file.close();
                }
                imported++;
            }
        }
        qDebug("%d weapon scheme(s) imported.", imported);
    } else {
        QStringList schemes = QDir(cfgdir->absolutePath() + "/Schemes/Ammo").entryList(QDir::Files);

        for(int i = 0; i < schemes.size(); i++)
        {
            QFile file(cfgdir->absolutePath() + "/Schemes/Ammo/" + schemes[i]);
            QString config;
            if (file.open(QIODevice::ReadOnly)) {
                QTextStream stream( &file );
                stream >> config;
                file.close();
            }

            // Chop off file name suffix
            QString schemeName = schemes[i];
            if (schemeName.endsWith(".hwa", Qt::CaseInsensitive)) {
                schemeName.chop(4);
            }
            // Don't load weapon scheme if name collides with any default scheme
            if (!defaultAmmos.contains(schemeName.toLower()))
                wconf->insert(schemeName, fixWeaponSet(config));
            else
                qWarning("Weapon scheme \"%s\" not loaded from file, name collides with a default scheme!", qPrintable(schemeName));
        }
    }

    QString currentState = *cDefaultAmmoStore;

    QTabWidget * tbw = new QTabWidget(this);
    QWidget * page1 = new QWidget(this);
    p1Layout = new QGridLayout(page1);
    p1Layout->setSpacing(1);
    p1Layout->setMargin(1);
    QWidget * page2 = new QWidget(this);
    p2Layout = new QGridLayout(page2);
    p2Layout->setSpacing(1);
    p2Layout->setMargin(1);
    QWidget * page3 = new QWidget(this);
    p3Layout = new QGridLayout(page3);
    p3Layout->setSpacing(1);
    p3Layout->setMargin(1);
    QWidget * page4 = new QWidget(this);
    p4Layout = new QGridLayout(page4);
    p4Layout->setSpacing(1);
    p4Layout->setMargin(1);

    tbw->addTab(page1, tr("Weapon set"));
    tbw->addTab(page2, tr("Probabilities"));
    tbw->addTab(page4, tr("Ammo in boxes"));
    tbw->addTab(page3, tr("Delays"));

    QGridLayout * pageLayout = new QGridLayout(this);
    pageLayout->addWidget(tbw);


    int j = -1;
    int i = 0, k = 0;
    for(; i < m_numItems; ++i)
    {
        // Hide amSkip (6) and amCreeper (57)
        // TODO: Unhide amCreeper when this weapon is done
        if (i == 6 || i == 57) continue;
        if (k % 4 == 0) ++j;
        SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
        weaponItems[i].append(swi);
        p1Layout->addWidget(swi, j, k % 4);

        SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), QImage(":/res/ammopicboxgrey.png"), this);
        weaponItems[i].append(pwi);
        p2Layout->addWidget(pwi, j, k % 4);

        SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), QImage(":/res/ammopicdelaygrey.png"), this);
        weaponItems[i].append(dwi);
        p3Layout->addWidget(dwi, j, k % 4);

        SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
        weaponItems[i].append(awi);
        p4Layout->addWidget(awi, j, k % 4);

        ++k;
    }

    //pLayout->setRowStretch(5, 100);
    m_name = new QLineEdit(this);
    QRegExp rx(*cSafeFileNameRegExp);
    QRegExpValidator* val = new QRegExpValidator(rx, m_name);
    m_name->setValidator(val);
    pageLayout->addWidget(m_name, i, 0, 1, 5);
}

void SelWeaponWidget::setWeapons(const QString& ammo)
{
    bool enable = true;
    for(int i = 0; i < cDefaultAmmos.size(); i++)
    {
        if (!cDefaultAmmos[i].first.compare(m_name->text()))
        {
            enable = false;
            break;
        }
    }
    for(int i = 0; i < m_numItems; ++i)
    {
        twi::iterator it = weaponItems.find(i);
        if (it == weaponItems.end()) continue;
        it.value()[0]->setItemsNum(ammo[i].digitValue());
        it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue());
        it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue());
        it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue());
        it.value()[0]->setEnabled(enable);
        it.value()[1]->setEnabled(enable);
        it.value()[2]->setEnabled(enable);
        it.value()[3]->setEnabled(enable);
    }
    m_name->setEnabled(enable);
}

void SelWeaponWidget::setDefault()
{
    for(int i = 0; i < cDefaultAmmos.size(); i++)
    {
        if (!cDefaultAmmos[i].first.compare(m_name->text()))
        {
            return;
        }
    }
    setWeapons(*cDefaultAmmoStore);
}

//Save current weapons set.
void SelWeaponWidget::save()
{
    //The save() function is called by ANY change of the combo box.
    //If an entry is deleted, this code would just re-add the deleted
    //item. We use isDeleted to check if we are currently deleting to
    //prevent this.
    if (isDeleting)
        return;
    if (m_name->text() == "")
        return;

    // Don't save an default ammo scheme
    for(int i = 0; i < cDefaultAmmos.size(); ++i)
    {
        if(curWeaponsName == cDefaultAmmos[i].first)
            return;
    }

    QString state1;
    QString state2;
    QString state3;
    QString state4;
    QString stateFull;

    for(int i = 0; i < m_numItems; ++i)
    {
        twi::const_iterator it = weaponItems.find(i);
        int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn'
        state1.append(QString::number(num));
        int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum();
        state2.append(QString::number(prob));
        int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum();
        state3.append(QString::number(del));
        int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum();
        state4.append(QString::number(am));
    }

    stateFull = state1 + state2 + state3 + state4;

    // Check for duplicates
    QString inputNameLower = m_name->text().toLower();
    QString curWeaponsNameLower = curWeaponsName.toLower();
    QStringList keys = wconf->keys();
    for(int i = 0; i < keys.size(); i++)
    {
        QString compName = keys[i];
        QString compNameLower = compName.toLower();
        // Don't allow same name as other weapon set, even case-insensitively.
        // This prevents some problems with saving/loading.
        if ((compNameLower == inputNameLower) && (compNameLower != curWeaponsNameLower))
        {
            // Discard changed made to current weapon scheme if there's a duplicate
            m_name->setText(curWeaponsName);
            QMessageBox deniedMsg(this);
            deniedMsg.setIcon(QMessageBox::Warning);
            deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning"));
            deniedMsg.setText(QMessageBox::tr("A weapon scheme with the name '%1' already exists. Changes made to the weapon scheme have been discarded.").arg(compName));
            deniedMsg.setTextFormat(Qt::PlainText);
            deniedMsg.setWindowModality(Qt::WindowModal);
            deniedMsg.exec();
            return;
        }
    }

    if (curWeaponsName != "")
    {
        // remove old entry
        wconf->remove(curWeaponsName);
    }
    wconf->insert(m_name->text(), stateFull);
    QFile file(cfgdir->absolutePath() + "/Schemes/Ammo/" + m_name->text()+ ".hwa");
    if (file.open(QIODevice::WriteOnly)) {
        QTextStream stream( &file );
        stream << stateFull << endl;
        file.close();
    }
    emit weaponsEdited(curWeaponsName, m_name->text(), stateFull);
}

int SelWeaponWidget::operator [] (unsigned int weaponIndex) const
{
    twi::const_iterator it = weaponItems.find(weaponIndex);
    return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum();
}

QString SelWeaponWidget::getWeaponsString(const QString& name) const
{
    return wconf->find(name).value();
}

void SelWeaponWidget::deleteWeaponsName()
{
    QString delWeaponsName = curWeaponsName;
    if (delWeaponsName == "") return;

    for(int i = 0; i < cDefaultAmmos.size(); i++)
    {
        if (!cDefaultAmmos[i].first.compare(delWeaponsName))
        {
            QMessageBox deniedMsg(this);
            deniedMsg.setIcon(QMessageBox::Warning);
            deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning"));
            deniedMsg.setText(QMessageBox::tr("Cannot delete default weapon set '%1'!").arg(cDefaultAmmos[i].first));
            deniedMsg.setTextFormat(Qt::PlainText);
            deniedMsg.setWindowModality(Qt::WindowModal);
            deniedMsg.exec();
            return;
        }
    }

    QMessageBox reallyDeleteMsg(this);
    reallyDeleteMsg.setIcon(QMessageBox::Question);
    reallyDeleteMsg.setWindowTitle(QMessageBox::tr("Weapons - Are you sure?"));
    reallyDeleteMsg.setText(QMessageBox::tr("Do you really want to delete the weapon set '%1'?").arg(delWeaponsName));
    reallyDeleteMsg.setTextFormat(Qt::PlainText);
    reallyDeleteMsg.setWindowModality(Qt::WindowModal);
    reallyDeleteMsg.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel);

    if (reallyDeleteMsg.exec() == QMessageBox::Ok)
    {
        isDeleting = true;
        wconf->remove(delWeaponsName);
        QFile(cfgdir->absolutePath() + "/Schemes/Ammo/" + curWeaponsName + ".hwa").remove();
        emit weaponsDeleted(delWeaponsName);
    }
}

void SelWeaponWidget::newWeaponsName()
{
    save();
    QString newName = tr("New");
    if(wconf->contains(newName))
    {
        //name already used -> look for an appropriate name:
        int i=2;
        while(wconf->contains(newName = tr("New (%1)").arg(i++))) ;
    }
    setWeaponsName(newName);
    wconf->insert(newName, *cEmptyAmmoStore);
    emit weaponsAdded(newName, *cEmptyAmmoStore);
}

void SelWeaponWidget::setWeaponsName(const QString& name)
{
    m_name->setText(name);

    curWeaponsName = name;

    if(name != "" && wconf->contains(name))
    {
        setWeapons(wconf->find(name).value());
    }
    else
    {
        setWeapons(*cEmptyAmmoStore);
    }
}

void SelWeaponWidget::switchWeapons(const QString& name)
{
    // Rescue old weapons set, then select new one
    save();
    setWeaponsName(name);
}

QStringList SelWeaponWidget::getWeaponNames() const
{
    return wconf->keys();
}

void SelWeaponWidget::copy()
{
    save();
    if(wconf->contains(curWeaponsName))
    {
        QString ammo = getWeaponsString(curWeaponsName);
        QString newName = tr("Copy of %1").arg(curWeaponsName);
        if(wconf->contains(newName))
        {
            //name already used -> look for an appropriate name:
            int i=2;
            while(wconf->contains(newName = tr("Copy of %1 (%2)").arg(curWeaponsName).arg(i++)));
        }
        setWeaponsName(newName);
        setWeapons(ammo);
        wconf->insert(newName, ammo);
        emit weaponsAdded(newName, ammo);
    }
}

QString SelWeaponWidget::fixWeaponSet(const QString &s)
{
    int neededLength = cDefaultAmmoStore->size() / 4;
    int thisSetLength = s.size() / 4;

    QStringList sl;
    sl
            << s.left(thisSetLength)
            << s.mid(thisSetLength, thisSetLength)
            << s.mid(thisSetLength * 2, thisSetLength)
            << s.right(thisSetLength)
               ;

    for(int i = sl.length() - 1; i >= 0; --i)
    {
        sl[i] = sl[i].leftJustified(neededLength, '0', true);
    }

    return sl.join(QString());
}

void SelWeaponWidget::deletionDone()
{
    isDeleting = false;
}

void SelWeaponWidget::init()
{
    isDeleting = false;
}