QTfrontend/ui/page/pageoptions.h
author Wuzzy <Wuzzy2@mail.ru>
Thu, 25 Apr 2019 23:01:05 +0200
changeset 14844 e239378a9400
parent 14682 93429d8f6b3f
child 15252 647157250713
permissions -rw-r--r--
Prevent entering “/”, “\” and “:” in team and scheme names. The name of teams and schems is saved in the file name itself, so these characters would cause trouble as they are used in path names in Linux and Windows.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef PAGE_OPTIONS_H
#define PAGE_OPTIONS_H

#include "igbox.h"
#include "AbstractPage.h"

#include <QString>

class GameUIConfig;
class FPSEdit;
class QSignalMapper;
class KeyBinder;
class QGridLayout;

// Let's stay D-R-Y
class OptionGroupBox : public IconedGroupBox
{
    Q_OBJECT

    public:
        OptionGroupBox(const QString & iconName,
                       const QString & title,
                       QWidget * parent = 0);
        QGridLayout * layout();
        void addDivider();

    private:
        QGridLayout * m_layout;
};

class PageOptions : public AbstractPage
{
        Q_OBJECT

    public:
        enum ProxyTypes {
            NoProxy      = 0,
            SystemProxy  = 1,
            Socks5Proxy  = 2,
            HTTPProxy    = 3
        };

        PageOptions(QWidget* parent = 0);

        QCheckBox *WeaponTooltip;
        QPushButton *WeaponNew;
        QPushButton *WeaponEdit;
        QPushButton *WeaponDelete;
        QComboBox *WeaponsName;
        QPushButton *SchemeNew;
        QPushButton *SchemeEdit;
        QPushButton *SchemeDelete;
        QComboBox *SchemesName;

        QComboBox *CBLanguage;

        IconedGroupBox *teamsBox;
        QPushButton *BtnAssociateFiles;
        QComboBox *CBTeamName;
        IconedGroupBox *AGGroupBox;
        QComboBox *CBResolution;
        QSpinBox *windowWidthEdit;
        QSpinBox *windowHeightEdit;
        QComboBox *CBStereoMode;
        QCheckBox *CBFrontendSound;
        QCheckBox *CBFrontendMusic;
        QCheckBox *CBSound;
        QCheckBox *CBMusic;
        QCheckBox *CBDampenAudio;
        QCheckBox *CBFullscreen;
        QCheckBox *CBFrontendFullscreen;
        QCheckBox *CBShowFPS;
        QCheckBox *CBSavePassword;
        QCheckBox *CBAltDamage;
        QCheckBox *CBNameWithDate;


        QCheckBox *CBTeamTag;
        QCheckBox *CBHogTag;
        QCheckBox *CBHealthTag;
        QCheckBox *CBTagOpacity;

#ifdef __APPLE__
        QCheckBox *CBAutoUpdate;
        QPushButton *BtnUpdateNow;
#endif

        FPSEdit *fpsedit;
        QLabel *labelNN;
        QSlider *SLVolume;
        QLabel *lblVolumeLevel;
        QLineEdit *editNetNick;
        QLineEdit *editNetPassword;
        QSlider *SLQuality;
        QSpinBox *SLZoom;
        QCheckBox *CBFrontendEffects;
        QComboBox * cbProxyType;
        QSpinBox * sbProxyPort;
        QLineEdit * leProxy;
        QLineEdit * leProxyLogin;
        QLineEdit * leProxyPassword;

        QComboBox  *framerateBox;
        QSpinBox  *bitrateBox;
        QLineEdit *widthEdit;
        QLineEdit *heightEdit;
        QCheckBox *checkUseGameRes;
        QCheckBox *checkRecordAudio;

        QString format()
        { return comboAVFormats->itemData(comboAVFormats->currentIndex()).toString(); }

        QString videoCodec()
        { return comboVideoCodecs->itemData(comboVideoCodecs->currentIndex()).toString(); }

        QString audioCodec()
        { return comboAudioCodecs->itemData(comboAudioCodecs->currentIndex()).toString(); }

        void setDefaultCodecs();
        bool tryCodecs(const QString & format, const QString & vcodec, const QString & acodec);
        void setConfig(GameUIConfig * config);

        void setTeamOptionsEnabled(bool enabled);

    signals:
        void newTeamRequested();
        void editTeamRequested(const QString & teamName);
        void deleteTeamRequested(const QString & teamName);


    private:
        QLayout * bodyLayoutDefinition();
        QLayout * footerLayoutDefinition();
        void connectSignals();
        int resetBindToDefault(int bindID);
        void setupTabPage(QWidget * tabpage, QVBoxLayout ** leftColumn, QVBoxLayout ** rightColumn);

        bool previousFullscreenValue;
        int previousResolutionIndex;
        int previousQuality;
        QLabel *LblNoEditTeam;
        QPushButton *BtnNewTeam;
        QPushButton *BtnEditTeam;
        QPushButton *BtnDeleteTeam;
        QList<QPushButton *> m_colorButtons;

        QComboBox *comboAVFormats;
        QComboBox *comboVideoCodecs;
        QComboBox *comboAudioCodecs;
        QPushButton *btnDefaults;
        QPushButton *btnUpdateNow;
        GameUIConfig * config;
        KeyBinder * binder;
        int currentTab;
        int binderTab;

        QLabel * lblFullScreenRes;
        QLabel * lblWinScreenRes;
        QLabel * lblTags;
        QWidget * winResContainer;
        QWidget * tagsContainer;

    private slots:
        void forceFullscreen(int index);
        void setFullscreen(int state);
        void setResolution(int state);
        void setQuality(int value);
        void trimNetNick();
        void requestEditSelectedTeam();
        void requestDeleteSelectedTeam();
        void savePwdChanged(int state);
        void colorButtonClicked(int i);
        void onColorModelDataChanged(const QModelIndex & topLeft, const QModelIndex & bottomRight);
        void onProxyTypeChanged();
        void changeAVFormat(int index);
        void changeUseGameRes(int state);
        void changeRecordAudio(int state);
        void checkForUpdates();
        void tabIndexChanged(int);
        void bindUpdated(int bindID);
        void resetAllBinds();
        void setVolume(int);

    public slots:
        void setDefaultOptions();
};

#endif