have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
remove nsstringextra and implement raw dump when needed
+ − file(GLOB lua_src *.c *.h)
+ − set(LIBRARY_OUTPUT_PATH ${EXECUTABLE_OUTPUT_PATH})
+ −
+ − IF(APPLE)
+ − # set(CMAKE_OSX_ARCHITECTURES "x86_64;i386;ppc7400")
+ −
+ − set(build_type STATIC)
+ − add_definitions(-DLUA_USE_LINUX)
+ − add_library (lua ${build_type} ${lua_src})
+ − ENDIF(APPLE)
+ −
+ − IF(WIN32)
+ − set(build_type SHARED)
+ − add_definitions(-DLUA_BUILD_AS_DLL)
+ − add_library (lua ${build_type} ${lua_src})
+ − ENDIF(WIN32)
+ −
+ − if(WIN32)
+ − SET_TARGET_PROPERTIES(lua PROPERTIES PREFIX "")
+ − install(TARGETS lua RUNTIME DESTINATION ${target_dir})
+ − endif(WIN32)
+ −
+ −
+ −