project_files/Android-build/SDL-android-project/res/layout-large/listview_room.xml
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:paddingTop="4dp"
android:paddingBottom="4dp">
<TextView
android:id="@+id/roomname"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
android:layout_weight="1.5"
android:padding="3dp"
android:drawablePadding="5dp"
android:gravity="left|center_vertical"
android:singleLine="true"
android:textAppearance="?android:attr/textAppearanceMedium"/>
<include layout="@layout/roomlist_player_team_count" />
<TextView
android:id="@+id/owner"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="0.5"
android:padding="3dp"
android:gravity="left"
android:layout_gravity="center_vertical"
android:singleLine="true"/>
<TextView
android:id="@+id/map"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="0.5"
android:padding="3dp"
android:gravity="left"
android:layout_gravity="center_vertical"
android:singleLine="true"/>
<TextView
android:id="@+id/scheme"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="0.5"
android:padding="3dp"
android:gravity="left"
android:layout_gravity="center_vertical"
android:singleLine="true"/>
<TextView
android:id="@+id/weapons"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="0.5"
android:padding="3dp"
android:gravity="left"
android:layout_gravity="center_vertical"
android:singleLine="true"/>
</LinearLayout>