hedgewars/Types.h
author nemo
Sat, 04 May 2013 08:16:50 -0400
changeset 8956 e0e914642e73
parent 7043 7c080e5ac8d0
permissions -rw-r--r--
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.