Make hedgies just hop a bit on flames so they are more likely to get properly scorched
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
unit uStats;
interface
uses uGears, uConsts;
type TStatistics = record
DamageRecv,
DamageGiven: Longword;
StepDamageRecv,
StepDamageGiven,
StepKills: Longword;
MaxStepDamageRecv,
MaxStepDamageGiven,
MaxStepKills: Longword;
FinishedTurns: Longword;
end;
procedure AmmoUsed(am: TAmmoType);
procedure HedgehogDamaged(Gear: PGear);
procedure Skipped;
procedure TurnReaction;
procedure SendStats;
var
TotalRounds: LongInt = -1;
FinishedTurnsTotal: LongInt = -1;
implementation
uses uTeams, uSound, uMisc, uLocale, uWorld;
var DamageGiven : Longword = 0;
DamageClan : Longword = 0;
DamageTotal : Longword = 0;
KillsClan : LongWord = 0;
Kills : LongWord = 0;
KillsTotal : LongWord = 0;
AmmoUsedCount : Longword = 0;
AmmoDamagingUsed : boolean = false;
SkippedTurns: LongWord = 0;
isTurnSkipped: boolean = false;
vpHurtSameClan: PVoicepack = nil;
vpHurtEnemy: PVoicepack = nil;
procedure HedgehogDamaged(Gear: PGear);
begin
if CurrentHedgehog^.Team^.Clan = PHedgehog(Gear^.Hedgehog)^.Team^.Clan then
vpHurtSameClan:= CurrentHedgehog^.Team^.voicepack
else
vpHurtEnemy:= PHedgehog(Gear^.Hedgehog)^.Team^.voicepack;
if bBetweenTurns then exit;
//////////////////////////
if Gear <> CurrentHedgehog^.Gear then
inc(CurrentHedgehog^.stats.StepDamageGiven, Gear^.Damage);
if CurrentHedgehog^.Team^.Clan = PHedgehog(Gear^.Hedgehog)^.Team^.Clan then inc(DamageClan, Gear^.Damage);
if Gear^.Health <= Gear^.Damage then
begin
inc(CurrentHedgehog^.stats.StepKills);
inc(Kills);
inc(KillsTotal);
if CurrentHedgehog^.Team^.Clan = PHedgehog(Gear^.Hedgehog)^.Team^.Clan then inc(KillsClan);
end;
inc(PHedgehog(Gear^.Hedgehog)^.stats.StepDamageRecv, Gear^.Damage);
inc(DamageGiven, Gear^.Damage);
inc(DamageTotal, Gear^.Damage)
end;
procedure Skipped;
begin
inc(SkippedTurns);
isTurnSkipped:= true
end;
procedure TurnReaction;
var i, t: LongInt;
begin
TryDo(not bBetweenTurns, 'Engine bug: TurnReaction between turns', true);
inc(FinishedTurnsTotal);
if FinishedTurnsTotal <> 0 then
begin
inc(CurrentHedgehog^.stats.FinishedTurns);
if (DamageGiven = DamageTotal) and (DamageTotal > 0) then
PlaySound(sndFirstBlood, false, CurrentTeam^.voicepack)
else if CurrentHedgehog^.stats.StepDamageRecv > 0 then
begin
PlaySound(sndStupid, false, PreviousTeam^.voicepack);
if DamageGiven = CurrentHedgehog^.stats.StepDamageRecv then AddCaption(Format(GetEventString(eidHurtSelf), CurrentHedgehog^.Name), $FFFFFF, capgrpGameState);
end
else if DamageClan <> 0 then
if DamageTotal > DamageClan then
if random(2) = 0 then
PlaySound(sndNutter, false, CurrentTeam^.voicepack)
else
PlaySound(sndWatchIt, false, vpHurtSameClan)
else
if random(2) = 0 then
PlaySound(sndSameTeam, false, vpHurtSameClan)
else
PlaySound(sndTraitor, false, vpHurtSameClan)
else if DamageGiven <> 0 then
if Kills > 0 then
PlaySound(sndEnemyDown, false, CurrentTeam^.voicepack)
else
PlaySound(sndRegret, false, vpHurtEnemy)
else if AmmoDamagingUsed then
PlaySound(sndMissed, false, PreviousTeam^.voicepack)
else if (AmmoUsedCount > 0) and not isTurnSkipped then
// nothing ?
else if isTurnSkipped then
begin
PlaySound(sndBoring, false, PreviousTeam^.voicepack);
AddCaption(Format(GetEventString(eidTurnSkipped), CurrentHedgehog^.Name), $FFFFFF, capgrpGameState);
end
else
PlaySound(sndCoward, false, PreviousTeam^.voicepack);
end;
for t:= 0 to Pred(TeamsCount) do // send even on zero turn
with TeamsArray[t]^ do
for i:= 0 to cMaxHHIndex do
with Hedgehogs[i].stats do
begin
inc(DamageRecv, StepDamageRecv);
inc(DamageGiven, StepDamageGiven);
if StepDamageRecv > MaxStepDamageRecv then MaxStepDamageRecv:= StepDamageRecv;
if StepDamageGiven > MaxStepDamageGiven then MaxStepDamageGiven:= StepDamageGiven;
if StepKills > MaxStepKills then MaxStepKills:= StepKills;
StepKills:= 0;
StepDamageRecv:= 0;
StepDamageGiven:= 0
end;
for t:= 0 to Pred(ClansCount) do
with ClansArray[t]^ do
begin
SendStat(siClanHealth, inttostr(Color) + ' ' + inttostr(ClanHealth));
end;
Kills:= 0;
KillsClan:= 0;
DamageGiven:= 0;
DamageClan:= 0;
AmmoUsedCount:= 0;
AmmoDamagingUsed:= false;
isTurnSkipped:= false
end;
procedure AmmoUsed(am: TAmmoType);
begin
inc(AmmoUsedCount);
AmmoDamagingUsed:= AmmoDamagingUsed or Ammoz[am].isDamaging
end;
procedure SendStats;
var i, t: LongInt;
msd, msk: Longword; msdhh, mskhh: PHedgehog;
mskcnt: Longword;
begin
msd:= 0; msdhh:= nil;
msk:= 0; mskhh:= nil;
mskcnt:= 0;
for t:= 0 to Pred(TeamsCount) do
with TeamsArray[t]^ do
begin
for i:= 0 to cMaxHHIndex do
begin
if Hedgehogs[i].stats.MaxStepDamageGiven > msd then
begin
msdhh:= @Hedgehogs[i];
msd:= Hedgehogs[i].stats.MaxStepDamageGiven
end;
if Hedgehogs[i].stats.MaxStepKills >= msk then
if Hedgehogs[i].stats.MaxStepKills = msk then
inc(mskcnt)
else
begin
mskcnt:= 1;
mskhh:= @Hedgehogs[i];
msk:= Hedgehogs[i].stats.MaxStepKills
end;
end
end;
if msdhh <> nil then
SendStat(siMaxStepDamage, inttostr(msd) + ' ' + msdhh^.Name + ' (' + msdhh^.Team^.TeamName + ')');
if mskcnt = 1 then
SendStat(siMaxStepKills, inttostr(msk) + ' ' + mskhh^.Name + ' (' + mskhh^.Team^.TeamName + ')');
if KilledHHs > 0 then SendStat(siKilledHHs, inttostr(KilledHHs));
end;
end.