Improve appearance of bullet trails, slight fade out at beginning
This especially improves the appearance of minigun bullet trails
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "physfscompat.h"
#ifdef HW_PHYSFS_COMPAT
PHYSFS_DECL int PHYSFS_stat(const char *fname, PHYSFS_Stat *stat)
{
PHYSFS_File * handle;
if (PHYSFS_exists(fname))
{
handle = PHYSFS_openRead(fname);
if (handle)
{
stat->filesize = PHYSFS_fileLength(handle);
PHYSFS_close(handle);
handle = 0;
}
else
stat->filesize = -1;
stat->modtime = PHYSFS_getLastModTime(fname);
stat->createtime = -1;
stat->accesstime = -1;
if (PHYSFS_isSymbolicLink(fname))
stat->filetype = PHYSFS_FILETYPE_SYMLINK;
else if (PHYSFS_isDirectory(fname))
stat->filetype = PHYSFS_FILETYPE_DIRECTORY;
else stat->filetype = PHYSFS_FILETYPE_REGULAR;
stat->readonly = 0; /* not supported */
/* success */
return 1;
}
/* does not exist, can't stat */
return 0;
}
PHYSFS_DECL PHYSFS_sint64 PHYSFS_readBytes(PHYSFS_File *handle, void *buffer,
PHYSFS_uint64 len)
{
return PHYSFS_read(handle, buffer, 1, len);
}
PHYSFS_DECL PHYSFS_sint64 PHYSFS_writeBytes(PHYSFS_File *handle,
const void *buffer,
PHYSFS_uint64 len)
{
return PHYSFS_write(handle, buffer, 1, len);
}
#endif /* HW_PHYSFS_COMPAT */