Improve appearance of bullet trails, slight fade out at beginning
This especially improves the appearance of minigun bullet trails
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QResizeEvent>
#include <QCoreApplication>
#include <QPalette>
#include <QStandardItemModel>
#include "frameTeam.h"
#include "teamselhelper.h"
#include "hwconsts.h"
#include "DataManager.h"
FrameTeams::FrameTeams(QWidget* parent) :
QFrame(parent), mainLayout(this), nonInteractive(false)
{
QPalette newPalette = palette();
newPalette.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
setPalette(newPalette);
setAutoFillBackground(true);
mainLayout.setSpacing(1);
mainLayout.setContentsMargins(4, 4, 4, 4);
resetColors();
this->setSizePolicy(QSizePolicy::Maximum, QSizePolicy::Fixed);
}
void FrameTeams::setInteractivity(bool interactive)
{
nonInteractive = !interactive;
for(tmapTeamToWidget::iterator it=teamToWidget.begin(); it!=teamToWidget.end(); ++it)
{
TeamShowWidget* pts = dynamic_cast<TeamShowWidget*>(it.value());
if(!pts) throw;
pts->setInteractivity(interactive);
}
}
void FrameTeams::resetColors()
{
currentColor = DataManager::instance().colorsModel()->rowCount() - 1; // ensure next color is the first one
}
int FrameTeams::getNextColor()
{
currentColor = (currentColor + 1) % DataManager::instance().colorsModel()->rowCount();
return currentColor;
}
void FrameTeams::addTeam(HWTeam team, bool willPlay)
{
TeamShowWidget* pTeamShowWidget = new TeamShowWidget(team, willPlay, this);
if(nonInteractive) pTeamShowWidget->setInteractivity(false);
// int hght=teamToWidget.empty() ? 0 : teamToWidget.begin()->second->size().height();
mainLayout.addWidget(pTeamShowWidget);
teamToWidget.insert(team, pTeamShowWidget);
QResizeEvent* pevent=new QResizeEvent(parentWidget()->size(), parentWidget()->size());
QCoreApplication::postEvent(parentWidget(), pevent);
}
void FrameTeams::removeTeam(HWTeam team)
{
tmapTeamToWidget::iterator it=teamToWidget.find(team);
if(it==teamToWidget.end()) return;
mainLayout.removeWidget(it.value());
it.value()->deleteLater();
teamToWidget.erase(it);
QResizeEvent* pevent=new QResizeEvent(parentWidget()->size(), parentWidget()->size());
QCoreApplication::postEvent(parentWidget(), pevent);
}
void FrameTeams::resetTeams()
{
for(tmapTeamToWidget::iterator it=teamToWidget.begin(); it!=teamToWidget.end(); )
{
mainLayout.removeWidget(it.value());
it.value()->deleteLater();
teamToWidget.erase(it++);
}
QResizeEvent* pevent=new QResizeEvent(parentWidget()->size(), parentWidget()->size());
QCoreApplication::postEvent(parentWidget(), pevent);
}
void FrameTeams::setHHNum(const HWTeam& team)
{
TeamShowWidget* pTeamShowWidget = dynamic_cast<TeamShowWidget*>(getTeamWidget(team));
if(!pTeamShowWidget) return;
pTeamShowWidget->setHHNum(team.numHedgehogs());
}
void FrameTeams::setTeamColor(const HWTeam& team)
{
TeamShowWidget* pTeamShowWidget = dynamic_cast<TeamShowWidget*>(getTeamWidget(team));
if(!pTeamShowWidget) return;
pTeamShowWidget->changeTeamColor(team.color());
}
QWidget* FrameTeams::getTeamWidget(HWTeam team)
{
//qDebug() << "FrameTeams::getTeamWidget getNetID() = " << team.getNetID();
tmapTeamToWidget::iterator it=teamToWidget.find(team);
QWidget* ret = it!=teamToWidget.end() ? it.value() : 0;
return ret;
}
bool FrameTeams::isFullTeams() const
{
return teamToWidget.size() >= 8;
}
void FrameTeams::emitTeamColorChanged(const HWTeam& team)
{
emit teamColorChanged(team);
}
QSize FrameTeams::sizeHint() const
{
return QSize(-1, teamToWidget.size() * 39 + 9);
}