Improve appearance of bullet trails, slight fade out at beginning
This especially improves the appearance of minigun bullet trails
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef DRAWMAPWIDGET_H
#define DRAWMAPWIDGET_H
#include <QWidget>
#include <QHBoxLayout>
#include <QPushButton>
#include <QGraphicsView>
#include <QLabel>
#include "drawmapscene.h"
class DrawMapView : public QGraphicsView
{
Q_OBJECT
public:
explicit DrawMapView(QWidget *parent = 0);
~DrawMapView();
void setScene(DrawMapScene *scene);
protected:
void enterEvent(QEvent * event);
void leaveEvent(QEvent * event);
bool viewportEvent(QEvent * event);
private:
DrawMapScene * m_scene;
};
namespace Ui
{
class Ui_DrawMapWidget
{
public:
DrawMapView *graphicsView;
QLabel * lblPoints;
void setupUi(QWidget *drawMapWidget)
{
QVBoxLayout * vbox = new QVBoxLayout(drawMapWidget);
vbox->setMargin(0);
lblPoints = new QLabel("0", drawMapWidget);
QLayout * arLayout = new QVBoxLayout();
arLayout->setAlignment(Qt::AlignCenter);
vbox->addLayout(arLayout);
graphicsView = new DrawMapView(drawMapWidget);
graphicsView->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
graphicsView->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
arLayout->addWidget(graphicsView);
retranslateUi(drawMapWidget);
QMetaObject::connectSlotsByName(drawMapWidget);
} // setupUi
void retranslateUi(QWidget *drawMapWidget)
{
Q_UNUSED(drawMapWidget);
} // retranslateUi
};
class DrawMapWidget: public Ui_DrawMapWidget {};
}
class DrawMapWidget : public QWidget
{
Q_OBJECT
public:
explicit DrawMapWidget(QWidget *parent = 0);
~DrawMapWidget();
void setScene(DrawMapScene * scene);
public slots:
void undo();
void clear();
void optimize();
void setErasing(bool erasing);
void save(const QString & fileName);
void load(const QString & fileName);
void setPathType(DrawMapScene::PathType pathType);
protected:
void changeEvent(QEvent *e);
virtual void resizeEvent(QResizeEvent * event);
virtual void showEvent(QShowEvent * event);
private:
Ui::DrawMapWidget *ui;
DrawMapScene * m_scene;
private slots:
void pathChanged();
};
#endif // DRAWMAPWIDGET_H