Improve appearance of bullet trails, slight fade out at beginning
This especially improves the appearance of minigun bullet trails
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef PAGE_SCHEME_H
#define PAGE_SCHEME_H
#include "AbstractPage.h"
#include "togglebutton.h"
class FreqSpinBox;
class MinesTimeSpinBox;
class PageScheme : public AbstractPage
{
Q_OBJECT
public:
PageScheme(QWidget* parent = 0);
QPushButton * BtnCopy;
QPushButton * BtnNew;
QPushButton * BtnDelete;
QComboBox * selectScheme;
void setModel(QAbstractItemModel * model);
public slots:
void newRow();
void copyRow();
void deleteRow();
protected:
QLayout * bodyLayoutDefinition();
QLayout * footerLayoutDefinition();
void connectSignals();
private:
QDataWidgetMapper * mapper;
ToggleButtonWidget * TBW_teamsDivide;
ToggleButtonWidget * TBW_solid;
ToggleButtonWidget * TBW_border;
ToggleButtonWidget * TBW_lowGravity;
ToggleButtonWidget * TBW_laserSight;
ToggleButtonWidget * TBW_invulnerable;
ToggleButtonWidget * TBW_resethealth;
ToggleButtonWidget * TBW_vampiric;
ToggleButtonWidget * TBW_karma;
ToggleButtonWidget * TBW_artillery;
ToggleButtonWidget * TBW_randomorder;
ToggleButtonWidget * TBW_king;
ToggleButtonWidget * TBW_placehog;
ToggleButtonWidget * TBW_sharedammo;
ToggleButtonWidget * TBW_disablegirders;
ToggleButtonWidget * TBW_disablelandobjects;
ToggleButtonWidget * TBW_aisurvival;
ToggleButtonWidget * TBW_infattack;
ToggleButtonWidget * TBW_resetweps;
ToggleButtonWidget * TBW_perhogammo;
ToggleButtonWidget * TBW_nowind;
ToggleButtonWidget * TBW_morewind;
ToggleButtonWidget * TBW_tagteam;
ToggleButtonWidget * TBW_bottomborder;
QSpinBox * SB_DamageModifier;
QSpinBox * SB_TurnTime;
QSpinBox * SB_InitHealth;
QSpinBox * SB_SuddenDeath;
QSpinBox * SB_WaterRise;
QSpinBox * SB_HealthDecrease;
FreqSpinBox * SB_CaseProb;
QSpinBox * SB_HealthCrates;
QSpinBox * SB_CrateHealth;
MinesTimeSpinBox * SB_MinesTime;
QSpinBox * SB_Mines;
QSpinBox * SB_AirMines;
QSpinBox * SB_MineDuds;
QSpinBox * SB_Explosives;
QSpinBox * SB_RopeModifier;
QSpinBox * SB_GetAwayTime;
QComboBox * CB_WorldEdge;
QLineEdit * LE_name;
QLineEdit * LE_ScriptParam;
QGroupBox * gbGameModes;
QGroupBox * gbBasicSettings;
private slots:
void schemeSelected(int);
};
#endif