Improve appearance of bullet trails, slight fade out at beginning
This especially improves the appearance of minigun bullet trails
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef PAGE_OPTIONS_H
#define PAGE_OPTIONS_H
#include "igbox.h"
#include "AbstractPage.h"
#include <QString>
class GameUIConfig;
class FPSEdit;
class QSignalMapper;
class KeyBinder;
class QGridLayout;
// Let's stay D-R-Y
class OptionGroupBox : public IconedGroupBox
{
Q_OBJECT
public:
OptionGroupBox(const QString & iconName,
const QString & title,
QWidget * parent = 0);
QGridLayout * layout();
void addDivider();
private:
QGridLayout * m_layout;
};
class PageOptions : public AbstractPage
{
Q_OBJECT
public:
enum ProxyTypes {
NoProxy = 0,
SystemProxy = 1,
Socks5Proxy = 2,
HTTPProxy = 3
};
PageOptions(QWidget* parent = 0);
QCheckBox *WeaponTooltip;
QPushButton *WeaponNew;
QPushButton *WeaponEdit;
QPushButton *WeaponDelete;
QComboBox *WeaponsName;
QPushButton *SchemeNew;
QPushButton *SchemeEdit;
QPushButton *SchemeDelete;
QComboBox *SchemesName;
QComboBox *CBLanguage;
IconedGroupBox *teamsBox;
QPushButton *BtnAssociateFiles;
QComboBox *CBTeamName;
IconedGroupBox *AGGroupBox;
QComboBox *CBResolution;
QSpinBox *windowWidthEdit;
QSpinBox *windowHeightEdit;
QComboBox *CBStereoMode;
QCheckBox *CBFrontendSound;
QCheckBox *CBFrontendMusic;
QCheckBox *CBSound;
QCheckBox *CBMusic;
QCheckBox *CBFullscreen;
QCheckBox *CBFrontendFullscreen;
QCheckBox *CBShowFPS;
QCheckBox *CBSavePassword;
QCheckBox *CBAltDamage;
QCheckBox *CBNameWithDate;
QCheckBox *CBTeamTag;
QCheckBox *CBHogTag;
QCheckBox *CBHealthTag;
QCheckBox *CBTagOpacity;
#ifdef __APPLE__
QCheckBox *CBAutoUpdate;
QPushButton *BtnUpdateNow;
#endif
FPSEdit *fpsedit;
QLabel *labelNN;
QSlider *SLVolume;
QLabel *lblVolumeLevel;
QLineEdit *editNetNick;
QLineEdit *editNetPassword;
QSlider *SLQuality;
QCheckBox *CBFrontendEffects;
QComboBox * cbProxyType;
QSpinBox * sbProxyPort;
QLineEdit * leProxy;
QLineEdit * leProxyLogin;
QLineEdit * leProxyPassword;
QComboBox *framerateBox;
QSpinBox *bitrateBox;
QLineEdit *widthEdit;
QLineEdit *heightEdit;
QCheckBox *checkUseGameRes;
QCheckBox *checkRecordAudio;
QString format()
{ return comboAVFormats->itemData(comboAVFormats->currentIndex()).toString(); }
QString videoCodec()
{ return comboVideoCodecs->itemData(comboVideoCodecs->currentIndex()).toString(); }
QString audioCodec()
{ return comboAudioCodecs->itemData(comboAudioCodecs->currentIndex()).toString(); }
void setDefaultCodecs();
bool tryCodecs(const QString & format, const QString & vcodec, const QString & acodec);
void setConfig(GameUIConfig * config);
void setTeamOptionsEnabled(bool enabled);
signals:
void newTeamRequested();
void editTeamRequested(const QString & teamName);
void deleteTeamRequested(const QString & teamName);
private:
QLayout * bodyLayoutDefinition();
QLayout * footerLayoutDefinition();
void connectSignals();
int resetBindToDefault(int bindID);
void setupTabPage(QWidget * tabpage, QVBoxLayout ** leftColumn, QVBoxLayout ** rightColumn);
bool previousFullscreenValue;
int previousResolutionIndex;
int previousQuality;
QLabel *LblNoEditTeam;
QPushButton *BtnNewTeam;
QPushButton *BtnEditTeam;
QPushButton *BtnDeleteTeam;
QList<QPushButton *> m_colorButtons;
QComboBox *comboAVFormats;
QComboBox *comboVideoCodecs;
QComboBox *comboAudioCodecs;
QPushButton *btnDefaults;
QPushButton *btnUpdateNow;
GameUIConfig * config;
KeyBinder * binder;
int currentTab;
int binderTab;
QLabel * lblFullScreenRes;
QLabel * lblWinScreenRes;
QLabel * lblTags;
QWidget * winResContainer;
QWidget * tagsContainer;
private slots:
void forceFullscreen(int index);
void setFullscreen(int state);
void setResolution(int state);
void setQuality(int value);
void trimNetNick();
void requestEditSelectedTeam();
void requestDeleteSelectedTeam();
void savePwdChanged(int state);
void colorButtonClicked(int i);
void onColorModelDataChanged(const QModelIndex & topLeft, const QModelIndex & bottomRight);
void onProxyTypeChanged();
void changeAVFormat(int index);
void changeUseGameRes(int state);
void changeRecordAudio(int state);
void checkForUpdates();
void tabIndexChanged(int);
void bindUpdated(int bindID);
void resetAllBinds();
void setVolume(int);
public slots:
void setDefaultOptions();
};
#endif