Improve appearance of bullet trails, slight fade out at beginning
This especially improves the appearance of minigun bullet trails
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QGridLayout>
#include <QHBoxLayout>
#include <QPushButton>
#include <QAction>
#include <QMenu>
#include <QMessageBox>
#include <QSettings>
#include "pagenetgame.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "chatwidget.h"
const int cutoffHeight = 688; /* Don't make this number below 605, or else it'll
let the GameCFGWidget shrink too much before switching to tabbed mode. */
QLayout * PageNetGame::bodyLayoutDefinition()
{
QGridLayout * pageLayout = new QGridLayout();
pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setRowStretch(0, 0);
pageLayout->setRowStretch(1, 0);
pageLayout->setRowStretch(2, 1);
// Room config
QHBoxLayout * roomConfigLayout = new QHBoxLayout();
pageLayout->addLayout(roomConfigLayout, 0, 0, 1, 2);
roomConfigLayout->setSpacing(0);
leRoomName = new HistoryLineEdit(this, 10);
leRoomName->setWhatsThis(tr("Room name"));
leRoomName->setMaxLength(40);
leRoomName->setMinimumWidth(400);
leRoomName->setMaximumWidth(600);
leRoomName->setFixedHeight(30);
leRoomName->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
leRoomName->setStyleSheet("border-right: 0; padding-left: 4px; border-top-right-radius: 0px; border-bottom-right-radius: 0px;");
roomConfigLayout->addWidget(leRoomName, 100);
BtnUpdate = new QPushButton();
BtnUpdate->setWhatsThis(tr("Update the room name"));
BtnUpdate->setEnabled(false);
BtnUpdate->setText(tr("Update"));
BtnUpdate->setFixedHeight(leRoomName->height() - 0);
BtnUpdate->setStyleSheet("border-top-left-radius: 0px; border-bottom-left-radius: 0px; padding: auto 4px;");
roomConfigLayout->addWidget(BtnUpdate, 0);
lblRoomNameReadOnly = new QLabel();
lblRoomNameReadOnly->setMinimumWidth(400);
lblRoomNameReadOnly->setMaximumWidth(600);
lblRoomNameReadOnly->setFixedHeight(30);
lblRoomNameReadOnly->setObjectName("labelLikeLineEdit");
lblRoomNameReadOnly->setStyleSheet("font: 12px;");
lblRoomNameReadOnly->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
lblRoomNameReadOnly->setVisible(false);
roomConfigLayout->addWidget(lblRoomNameReadOnly, 100);
roomConfigLayout->addSpacing(10);
BtnMaster = new QPushButton();
BtnMaster->setText(tr("Room controls"));
BtnMaster->setFixedHeight(leRoomName->height() - 0);
BtnMaster->setStyleSheet("QPushButton { padding: auto 4px; } QPushButton:pressed { background-color: #ffcc00; border-color: #ffcc00; border-bottom-left-radius: 0px; border-bottom-right-radius: 0px; color: #11084A; }");
roomConfigLayout->addWidget(BtnMaster, 0);
roomConfigLayout->addStretch(1);
// Game config
pGameCFG = new GameCFGWidget(this, true);
pageLayout->addWidget(pGameCFG, 1, 0);
// Teams
pNetTeamsWidget = new TeamSelWidget(this);
pNetTeamsWidget->setAcceptOuter(true);
pNetTeamsWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
pageLayout->addWidget(pNetTeamsWidget, 1, 1);
// Chat
chatWidget = new HWChatWidget(this, true);
chatWidget->setShowFollow(false); // don't show follow in nicks' context menus
chatWidget->setIgnoreListKick(true); // kick ignored players automatically
chatWidget->setMinimumHeight(50);
chatWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Minimum);
pageLayout->addWidget(chatWidget, 2, 0, 1, 2);
return pageLayout;
}
QLayout * PageNetGame::footerLayoutLeftDefinition()
{
QHBoxLayout * bottomLeftLayout = new QHBoxLayout();
bottomLeftLayout->setContentsMargins(0,0,0,0);
btnSetup = addButton(":/res/Settings.png", bottomLeftLayout, 0, true, Qt::AlignBottom);
btnSetup->setWhatsThis(tr("Edit game preferences"));
return bottomLeftLayout;
}
QLayout * PageNetGame::footerLayoutDefinition()
{
QHBoxLayout * bottomLayout = new QHBoxLayout;
// Ready button
BtnGo = new QPushButton(this);
BtnGo->setIconSize(QSize(25, 34));
BtnGo->setWhatsThis(tr("Turn on the lightbulb to show the other players when you're ready to fight"));
setReadyStatus(false);
BtnGo->setMinimumWidth(50);
BtnGo->setMinimumHeight(50);
bottomLayout->addStretch();
bottomLayout->addWidget(BtnGo, 0, Qt::AlignBottom);
// Start button
const QIcon& lp = QIcon(":/res/Start.png");
QSize sz = lp.actualSize(QSize(65535, 65535));
BtnStart = new QPushButton();
BtnStart->setText(tr("Start"));
BtnStart->setWhatsThis(tr("Start fighting (requires at least 2 teams)"));
BtnStart->setMinimumWidth(sz.width() + 60);
BtnStart->setIcon(lp);
BtnStart->setFixedHeight(50);
BtnStart->setIconSize(sz);
BtnStart->setFlat(true);
BtnStart->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
bottomLayout->addWidget(BtnStart, 0, Qt::AlignBottom);
return bottomLayout;
}
void PageNetGame::connectSignals()
{
connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
connect(BtnUpdate, SIGNAL(clicked()), this, SLOT(onUpdateClick()));
connect(leRoomName, SIGNAL(returnPressed()), this, SLOT(onUpdateClick()));
connect(leRoomName, SIGNAL(textChanged(const QString &)), this, SLOT(onRoomNameEdited()));
}
PageNetGame::PageNetGame(QWidget* parent) : AbstractPage(parent)
{
initPage();
QMenu * menu = new QMenu(BtnMaster);
restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
restrictJoins->setCheckable(true);
restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
restrictTeamAdds->setCheckable(true);
restrictUnregistered = new QAction(QAction::tr("Restrict Unregistered Players Join"), menu);
restrictUnregistered->setCheckable(true);
menu->addAction(restrictJoins);
menu->addAction(restrictTeamAdds);
menu->addAction(restrictUnregistered);
BtnMaster->setMenu(menu);
if (height() < cutoffHeight)
pGameCFG->setTabbed(true);
}
void PageNetGame::resizeEvent(QResizeEvent * event)
{
int oldHeight = event->oldSize().height();
int newHeight = event->size().height();
if (newHeight < cutoffHeight && oldHeight >= cutoffHeight)
{
pGameCFG->setTabbed(true);
}
else if (newHeight >= cutoffHeight && oldHeight < cutoffHeight)
{
pGameCFG->setTabbed(false);
}
}
void PageNetGame::displayError(const QString & message)
{
chatWidget->displayError(message);
}
void PageNetGame::displayNotice(const QString & message)
{
chatWidget->displayNotice(message);
}
void PageNetGame::displayWarning(const QString & message)
{
chatWidget->displayWarning(message);
}
void PageNetGame::setReadyStatus(bool isReady)
{
if(isReady)
{
BtnGo->setIcon(QIcon(":/res/lightbulb_on.png"));
}
else
{
BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
}
}
void PageNetGame::onRoomNameEdited()
{
BtnUpdate->setEnabled(true);
}
void PageNetGame::onUpdateClick()
{
if (!leRoomName->text().trimmed().isEmpty())
{
m_gameSettings->setValue("frontend/lastroomname", leRoomName->text());
leRoomName->rememberCurrentText();
BtnUpdate->setEnabled(false);
emit askForUpdateRoomName(leRoomName->text());
}
else
{
leRoomName->clear();
QMessageBox roomMsg(this);
roomMsg.setIcon(QMessageBox::Warning);
roomMsg.setWindowTitle(QMessageBox::tr("Netgame - Error"));
roomMsg.setText(QMessageBox::tr("Please enter room name"));
roomMsg.setWindowModality(Qt::WindowModal);
roomMsg.exec();
leRoomName->setFocus();
}
}
void PageNetGame::setRoomName(const QString & roomName)
{
leRoomName->setText(roomName);
leRoomName->rememberCurrentText();
lblRoomNameReadOnly->setText(roomName);
BtnUpdate->setEnabled(false);
}
void PageNetGame::setMasterMode(bool isMaster)
{
BtnMaster->setVisible(isMaster);
BtnStart->setVisible(isMaster);
BtnUpdate->setVisible(isMaster);
leRoomName->setVisible(isMaster);
lblRoomNameReadOnly->setVisible(!isMaster);
pGameCFG->setMaster(isMaster);
repaint();
}
void PageNetGame::setUser(const QString & nickname)
{
chatWidget->setUser(nickname);
}
void PageNetGame::setSettings(QSettings *settings)
{
m_gameSettings = settings;
}