Improve appearance of bullet trails, slight fade out at beginning
This especially improves the appearance of minigun bullet trails
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2007 Ulyanov Igor <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QPainter>
#include <QBitmap>
#include <QLinearGradient>
#include "hwconsts.h"
#include "hwmap.h"
HWMap::HWMap(QObject * parent) :
TCPBase(false, parent)
{
templateFilter = 0;
m_mapgen = MAPGEN_REGULAR;
m_maze_size = 0;
m_feature_size = 50;
}
HWMap::~HWMap()
{
}
bool HWMap::couldBeRemoved()
{
return !m_hasStarted;
}
void HWMap::getImage(const QString & seed, int filter, MapGenerator mapgen, int maze_size, const QByteArray & drawMapData, QString & script, QString & scriptparam, int feature_size)
{
m_seed = seed;
m_script = script;
m_scriptparam = scriptparam;
templateFilter = filter;
m_mapgen = mapgen;
m_maze_size = maze_size;
m_feature_size = feature_size;
if(mapgen == MAPGEN_DRAWN) m_drawMapData = drawMapData;
Start(true);
}
QStringList HWMap::getArguments()
{
QStringList arguments;
arguments << "--internal";
arguments << "--port";
arguments << QString("%1").arg(ipc_port);
arguments << "--user-prefix";
arguments << cfgdir->absolutePath();
arguments << "--prefix";
arguments << datadir->absolutePath();
arguments << "--landpreview";
return arguments;
}
void HWMap::onClientDisconnect()
{
QLinearGradient linearGrad(QPoint(128, 0), QPoint(128, 128));
linearGrad.setColorAt(1, QColor(0, 0, 192));
linearGrad.setColorAt(0, QColor(66, 115, 225));
if (readbuffer.size() == 128 * 32 + 1)
{
quint8 *buf = (quint8*) readbuffer.constData();
QImage im(buf, 256, 128, QImage::Format_Mono);
im.setNumColors(2);
QPixmap px(QSize(256, 128));
QPixmap pxres(px.size());
QPainter p(&pxres);
px.fill(Qt::yellow);
QBitmap bm = QBitmap::fromImage(im);
px.setMask(bm);
p.fillRect(pxres.rect(), linearGrad);
p.drawPixmap(0, 0, px);
emit HHLimitReceived(buf[128 * 32]);
emit ImageReceived(px);
} else if (readbuffer.size() == 128 * 256 + 1)
{
QVector<QRgb> colorTable;
colorTable.resize(256);
for(int i = 0; i < 256; ++i)
colorTable[i] = qRgba(255, 255, 0, i);
const quint8 *buf = (const quint8*) readbuffer.constData();
QImage im(buf, 256, 128, QImage::Format_Indexed8);
im.setColorTable(colorTable);
QPixmap px = QPixmap::fromImage(im, Qt::ColorOnly);
QPixmap pxres(px.size());
QPainter p(&pxres);
p.fillRect(pxres.rect(), linearGrad);
p.drawPixmap(0, 0, px);
emit HHLimitReceived(buf[128 * 256]);
emit ImageReceived(px);
}
}
void HWMap::SendToClientFirst()
{
SendIPC(QString("eseed %1").arg(m_seed).toUtf8());
SendIPC(QString("e$template_filter %1").arg(templateFilter).toUtf8());
SendIPC(QString("e$mapgen %1").arg(m_mapgen).toUtf8());
SendIPC(QString("e$feature_size %1").arg(m_feature_size).toUtf8());
if (!m_script.isEmpty())
{
SendIPC(QString("escript Scripts/Multiplayer/%1.lua").arg(m_script).toUtf8());
SendIPC(QString("e$scriptparam %1").arg(m_scriptparam).toUtf8());
}
switch (m_mapgen)
{
case MAPGEN_MAZE:
case MAPGEN_PERLIN:
SendIPC(QString("e$maze_size %1").arg(m_maze_size).toUtf8());
break;
case MAPGEN_DRAWN:
{
QByteArray data = m_drawMapData;
while(data.size() > 0)
{
QByteArray tmp = data;
tmp.truncate(200);
SendIPC("edraw " + tmp);
data.remove(0, 200);
}
break;
}
default:
;
}
SendIPC("!");
}