Improve appearance of bullet trails, slight fade out at beginning
This especially improves the appearance of minigun bullet trails
#include <QModelIndexList>
#include <QModelIndex>
#include <QPainter>
#include <QFile>
#include <QTextStream>
#include <QDebug>
#include "playerslistmodel.h"
#include "hwconsts.h"
PlayersListModel::PlayersListModel(QObject *parent) :
QAbstractListModel(parent)
{
m_fontInRoom = QFont();
m_fontInRoom.setItalic(true);
}
int PlayersListModel::rowCount(const QModelIndex &parent) const
{
if(parent.isValid())
return 0;
else
return m_data.size();
}
QVariant PlayersListModel::data(const QModelIndex &index, int role) const
{
if(!index.isValid() || index.row() < 0 || index.row() >= rowCount() || index.column() != 0)
return QVariant(QVariant::Invalid);
return m_data.at(index.row()).value(role);
}
bool PlayersListModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
if(!index.isValid() || index.row() < 0 || index.row() >= rowCount() || index.column() != 0)
return false;
m_data[index.row()].insert(role, value);
emit dataChanged(index, index);
return true;
}
bool PlayersListModel::insertRow(int row, const QModelIndex &parent)
{
return insertRows(row, 1, parent);
}
bool PlayersListModel::insertRows(int row, int count, const QModelIndex &parent)
{
if(parent.isValid() || row > rowCount() || row < 0 || count < 1)
return false;
beginInsertRows(parent, row, row + count - 1);
for(int i = 0; i < count; ++i)
m_data.insert(row, DataEntry());
endInsertRows();
return true;
}
bool PlayersListModel::removeRows(int row, int count, const QModelIndex &parent)
{
if(parent.isValid() || row + count > rowCount() || row < 0 || count < 1)
return false;
beginRemoveRows(parent, row, row + count - 1);
for(int i = 0; i < count; ++i)
m_data.removeAt(row);
endRemoveRows();
return true;
}
QModelIndex PlayersListModel::nicknameIndex(const QString & nickname)
{
QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);
if(mil.size() > 0)
return mil[0];
else
return QModelIndex();
}
void PlayersListModel::addPlayer(const QString & nickname, bool notify)
{
insertRow(rowCount());
QModelIndex mi = index(rowCount() - 1);
setData(mi, nickname);
checkFriendIgnore(mi);
emit nickAddedLobby(nickname, notify);
}
void PlayersListModel::removePlayer(const QString & nickname, const QString &msg)
{
if(msg.isEmpty())
emit nickRemovedLobby(nickname);
else
emit nickRemovedLobby(nickname, msg);
QModelIndex mi = nicknameIndex(nickname);
if(mi.isValid())
removeRow(mi.row());
}
void PlayersListModel::playerJoinedRoom(const QString & nickname, bool notify)
{
QModelIndex mi = nicknameIndex(nickname);
if(mi.isValid())
{
setData(mi, true, RoomFilterRole);
updateIcon(mi);
updateSortData(mi);
}
emit nickAdded(nickname, notify);
}
void PlayersListModel::playerLeftRoom(const QString & nickname)
{
emit nickRemoved(nickname);
QModelIndex mi = nicknameIndex(nickname);
if(mi.isValid())
{
setData(mi, false, RoomFilterRole);
setData(mi, false, RoomAdmin);
setData(mi, false, Ready);
setData(mi, false, InGame);
updateIcon(mi);
}
}
void PlayersListModel::setFlag(const QString &nickname, StateFlag flagType, bool isSet)
{
if(flagType == Friend)
{
if(isSet)
m_friendsSet.insert(nickname.toLower());
else
m_friendsSet.remove(nickname.toLower());
saveSet(m_friendsSet, "friends");
}
else if(flagType == Ignore)
{
if(isSet)
m_ignoredSet.insert(nickname.toLower());
else
m_ignoredSet.remove(nickname.toLower());
saveSet(m_ignoredSet, "ignore");
}
QModelIndex mi = nicknameIndex(nickname);
if(mi.isValid())
{
setData(mi, isSet, flagType);
if(flagType == Friend || flagType == ServerAdmin
|| flagType == Ignore || flagType == RoomAdmin)
updateSortData(mi);
updateIcon(mi);
}
}
bool PlayersListModel::isFlagSet(const QString & nickname, StateFlag flagType)
{
QModelIndex mi = nicknameIndex(nickname);
if(mi.isValid())
return mi.data(flagType).toBool();
else if(flagType == Friend)
return isFriend(nickname);
else if(flagType == Ignore)
return isIgnored(nickname);
else
return false;
}
void PlayersListModel::resetRoomFlags()
{
for(int i = rowCount() - 1; i >= 0; --i)
{
QModelIndex mi = index(i);
if(mi.data(RoomFilterRole).toBool())
{
setData(mi, false, RoomFilterRole);
setData(mi, false, RoomAdmin);
setData(mi, false, Ready);
setData(mi, false, InGame);
updateSortData(mi);
updateIcon(mi);
}
}
}
void PlayersListModel::updateIcon(const QModelIndex & index)
{
quint32 iconNum = 0;
QList<bool> flags;
flags
<< index.data(Ready).toBool()
<< index.data(ServerAdmin).toBool()
<< index.data(RoomAdmin).toBool()
<< index.data(Registered).toBool()
<< index.data(Friend).toBool()
<< index.data(Ignore).toBool()
<< index.data(InGame).toBool()
<< index.data(RoomFilterRole).toBool()
<< index.data(InRoom).toBool()
<< index.data(Contributor).toBool()
;
for(int i = flags.size() - 1; i >= 0; --i)
if(flags[i])
iconNum |= 1 << i;
if(m_icons().contains(iconNum))
{
setData(index, m_icons().value(iconNum), Qt::DecorationRole);
}
else
{
QPixmap result(24, 16);
result.fill(Qt::transparent);
QPainter painter(&result);
if(index.data(RoomFilterRole).toBool())
{
if(index.data(InGame).toBool())
{
painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/ingame.png"));
}
else
{
if(index.data(Ready).toBool())
painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/lamp.png"));
else
painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/lamp_off.png"));
}
} else
{ // we're in lobby
if(!index.data(InRoom).toBool())
painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/Flake.png"));
}
QString mainIconName(":/res/chat/");
if(index.data(ServerAdmin).toBool())
mainIconName += "serveradmin";
else
{
if(index.data(RoomAdmin).toBool())
mainIconName += "roomadmin";
else
mainIconName += "hedgehog";
if(index.data(Contributor).toBool())
mainIconName += "contributor";
}
if(!index.data(Registered).toBool())
mainIconName += "_gray";
painter.drawPixmap(8, 0, 16, 16, QPixmap(mainIconName + ".png"));
if(index.data(Ignore).toBool())
painter.drawPixmap(8, 0, 16, 16, QPixmap(":/res/chat/ignore.png"));
else
if(index.data(Friend).toBool())
painter.drawPixmap(8, 0, 16, 16, QPixmap(":/res/chat/friend.png"));
painter.end();
QIcon icon(result);
setData(index, icon, Qt::DecorationRole);
m_icons().insert(iconNum, icon);
}
if(index.data(Ignore).toBool())
setData(index, Qt::gray, Qt::ForegroundRole);
else
if(index.data(Friend).toBool())
setData(index, Qt::green, Qt::ForegroundRole);
else
setData(index, QBrush(QColor(0xff, 0xcc, 0x00)), Qt::ForegroundRole);
}
QHash<quint32, QIcon> & PlayersListModel::m_icons()
{
static QHash<quint32, QIcon> iconsCache;
return iconsCache;
}
void PlayersListModel::updateSortData(const QModelIndex & index)
{
QString result = QString("%1%2%3%4%5%6")
// room admins go first, then server admins, then friends
.arg(1 - index.data(RoomAdmin).toInt())
.arg(1 - index.data(ServerAdmin).toInt())
.arg(1 - index.data(Friend).toInt())
// ignored at bottom
.arg(index.data(Ignore).toInt())
// keep nicknames starting from non-letter character at bottom within group
// assume there are no empty nicks in list
.arg(index.data(Qt::DisplayRole).toString().at(0).isLetter() ? 0 : 1)
// sort ignoring case
.arg(index.data(Qt::DisplayRole).toString().toLower())
;
setData(index, result, SortRole);
}
void PlayersListModel::setNickname(const QString &nickname)
{
m_nickname = nickname;
loadSet(m_friendsSet, "friends");
loadSet(m_ignoredSet, "ignore");
for(int i = rowCount() - 1; i >= 0; --i)
checkFriendIgnore(index(i));
}
bool PlayersListModel::isFriend(const QString & nickname)
{
return m_friendsSet.contains(nickname.toLower());
}
bool PlayersListModel::isIgnored(const QString & nickname)
{
return m_ignoredSet.contains(nickname.toLower());
}
void PlayersListModel::checkFriendIgnore(const QModelIndex &mi)
{
setData(mi, isFriend(mi.data().toString()), Friend);
setData(mi, isIgnored(mi.data().toString()), Ignore);
updateIcon(mi);
updateSortData(mi);
}
void PlayersListModel::loadSet(QSet<QString> & set, const QString & suffix)
{
set.clear();
QString fileName = QString("%1/%2_%3.txt").arg(cfgdir->absolutePath(), m_nickname.toLower(), suffix);
QFile txt(fileName);
if(!txt.open(QIODevice::ReadOnly))
return;
QTextStream stream(&txt);
stream.setCodec("UTF-8");
while(!stream.atEnd())
{
QString str = stream.readLine();
if(str.startsWith(";") || str.isEmpty())
continue;
set.insert(str.trimmed());
}
txt.close();
}
void PlayersListModel::saveSet(const QSet<QString> & set, const QString & suffix)
{
qDebug("saving set");
QString fileName = QString("%1/%2_%3.txt").arg(cfgdir->absolutePath(), m_nickname.toLower(), suffix);
QFile txt(fileName);
// list empty? => rather have no file for the list than an empty one
if (set.isEmpty())
{
if (txt.exists())
{
// try to remove file, if successful we're done here.
if (txt.remove())
return;
}
else
// there is no file
return;
}
if(!txt.open(QIODevice::WriteOnly | QIODevice::Truncate))
return;
QTextStream stream(&txt);
stream.setCodec("UTF-8");
stream << "; this list is used by Hedgewars - do not edit it unless you know what you're doing!" << endl;
foreach(const QString & nick, set.values())
stream << nick << endl;
txt.close();
}