Improve appearance of bullet trails, slight fade out at beginning
This especially improves the appearance of minigun bullet trails
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QApplication>
#include <QString>
#include <QCheckBox>
#include <QByteArray>
#include <QUuid>
#include <QColor>
#include <QStringListModel>
#include <QTextStream>
#include <utility>
#include "hwform.h"
#include "ui/page/pageoptions.h"
#include "game.h"
#include "hwconsts.h"
#include "gameuiconfig.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "proto.h"
#include "binds.h"
#include "campaign.h"
#include <QTextStream>
#include "ThemeModel.h"
// last game info
QList<QVariant> lastGameStartArgs = QList<QVariant>();
GameType lastGameType = gtNone;
QString lastTrainingSubFolder = NULL;
GameCFGWidget * lastGameCfg = NULL;
QString lastGameAmmo = NULL;
TeamSelWidget * lastGameTeamSel = NULL;
QString training, campaign, campaignScript, campaignTeam; // TODO: Cleaner solution?
HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) :
TCPBase(true, 0),
ammostr(ammo),
m_pTeamSelWidget(pTeamSelWidget)
{
this->config = config;
this->gamecfg = gamecfg;
netSuspend = false;
lastGameCfg = gamecfg;
lastGameAmmo = ammo;
lastGameTeamSel = pTeamSelWidget;
gameState = gsNotStarted;
gameType = gtNone;
}
HWGame::~HWGame()
{
SetGameState(gsDestroyed);
}
void HWGame::onClientDisconnect()
{
switch (gameType)
{
case gtDemo:
// for video recording we need demo anyway
emit HaveRecord(rtNeither, demo);
break;
case gtNet:
emit HaveRecord(rtDemo, demo);
break;
default:
if (gameState == gsInterrupted || gameState == gsHalted)
emit HaveRecord(rtSave, demo);
else if (gameState == gsFinished)
emit HaveRecord(rtDemo, demo);
else
emit HaveRecord(rtNeither, demo);
}
SetGameState(gsStopped);
}
void HWGame::commonConfig()
{
QByteArray buf;
QString gt;
switch (gameType)
{
case gtDemo:
gt = "TD";
break;
case gtNet:
gt = "TN";
break;
default:
gt = "TL";
}
HWProto::addStringToBuffer(buf, gt);
buf += gamecfg->getFullConfig();
if (m_pTeamSelWidget)
{
foreach(HWTeam team, m_pTeamSelWidget->getPlayingTeams())
{
HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber)));
if(gamecfg->schemeData(15).toBool() || !gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore"));
HWProto::addStringListToBuffer(buf,
team.teamGameConfig(gamecfg->getInitHealth()));
;
}
}
RawSendIPC(buf);
}
void HWGame::SendConfig()
{
commonConfig();
}
void HWGame::SendQuickConfig()
{
QByteArray teamscfg;
ThemeModel * themeModel = DataManager::instance().themeModel();
HWProto::addStringToBuffer(teamscfg, "TL");
HWProto::addStringToBuffer(teamscfg, QString("etheme %1")
.arg((themeModel->rowCount() > 0) ? themeModel->index(rand() % themeModel->rowCount()).data(ThemeModel::ActualNameRole).toString() : "steel"));
HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString());
HWProto::addStringToBuffer(teamscfg, "e$template_filter 2");
HWProto::addStringToBuffer(teamscfg, "e$feature_size "+QString::number(rand()%18+4));
HWTeam team1;
team1.setDifficulty(0);
team1.setColor(0);
team1.setNumHedgehogs(4);
HWNamegen::teamRandomEverything(team1);
team1.setVoicepack("Default");
HWProto::addStringListToBuffer(teamscfg,
team1.teamGameConfig(100));
HWTeam team2;
team2.setDifficulty(4);
team2.setColor(1);
team2.setNumHedgehogs(4);
do
HWNamegen::teamRandomEverything(team2);
while(!team2.name().compare(team1.name()) || !team2.hedgehog(0).Hat.compare(team1.hedgehog(0).Hat));
team2.setVoicepack("Default");
HWProto::addStringListToBuffer(teamscfg,
team2.teamGameConfig(100));
HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
RawSendIPC(teamscfg);
}
void HWGame::SendTrainingConfig()
{
QByteArray traincfg;
HWProto::addStringToBuffer(traincfg, "TL");
HWProto::addStringToBuffer(traincfg, "eseed " + QUuid::createUuid().toString());
HWProto::addStringToBuffer(traincfg, "escript " + training);
RawSendIPC(traincfg);
}
void HWGame::SendCampaignConfig()
{
QByteArray campaigncfg;
HWProto::addStringToBuffer(campaigncfg, "TL");
HWProto::addStringToBuffer(campaigncfg, "eseed " + QUuid::createUuid().toString());
HWProto::addStringToBuffer(campaigncfg, "escript " + campaignScript);
RawSendIPC(campaigncfg);
}
void HWGame::SendNetConfig()
{
commonConfig();
}
void HWGame::ParseMessage(const QByteArray & msg)
{
switch(msg.at(1))
{
case '?':
{
SendIPC("!");
break;
}
case 'C':
{
switch (gameType)
{
case gtLocal:
{
SendConfig();
break;
}
case gtQLocal:
{
SendQuickConfig();
break;
}
case gtNone:
case gtSave:
case gtDemo:
break;
case gtNet:
{
SendNetConfig();
break;
}
case gtTraining:
{
SendTrainingConfig();
break;
}
case gtCampaign:
{
SendCampaignConfig();
break;
}
}
break;
}
case 'E':
{
int size = msg.size();
emit ErrorMessage(
tr("A fatal ERROR occured! The game engine had to stop.\n\n"
"We are very sorry for the inconvenience. :-(\n\n"
"If this keeps happening, please click the 'Feedback' button in the main menu!\n\n"
"Last engine message:\n%1")
.arg(QString::fromUtf8(msg.mid(2).left(size - 4))));
return;
}
case 'i':
{
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3)));
break;
}
case 'Q':
{
SetGameState(gsInterrupted);
break;
}
case 'q':
{
SetGameState(gsFinished);
break;
}
case 'H':
{
SetGameState(gsHalted);
break;
}
case 's':
{
int size = msg.size();
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
emit SendChat(msgbody);
QByteArray buf;
HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20");
demo.append(buf);
break;
}
case 'b':
{
int size = msg.size();
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
emit SendTeamMessage(msgbody);
break;
}
case 'V':
{
if (msg.at(2) == '?')
sendCampaignVar(msg.right(msg.size() - 3));
else if (msg.at(2) == '!')
writeCampaignVar(msg.right(msg.size() - 3));
break;
}
case 'W':
{
// fetch new window resolution via IPC and save it in the settings
int size = msg.size();
QString newResolution = QString().append(msg.mid(2)).left(size - 4);
QStringList wh = newResolution.split('x');
config->Form->ui.pageOptions->windowWidthEdit->setValue(wh[0].toInt());
config->Form->ui.pageOptions->windowHeightEdit->setValue(wh[1].toInt());
break;
}
case '~':
{
int size = msg.size();
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
emit SendConsoleCommand(msgbody);
break;
}
default:
{
if (gameType == gtNet && !netSuspend)
m_netSendBuffer.append(msg);
demo.append(msg);
}
}
}
void HWGame::FromNet(const QByteArray & msg)
{
RawSendIPC(msg);
}
void HWGame::FromNetChat(const QString & msg)
{
QByteArray buf;
HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20");
RawSendIPC(buf);
}
void HWGame::onClientRead()
{
quint8 msglen;
quint32 bufsize;
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) &&
((msglen = readbuffer.data()[0]) < bufsize))
{
QByteArray msg = readbuffer.left(msglen + 1);
readbuffer.remove(0, msglen + 1);
ParseMessage(msg);
}
flushNetBuffer();
}
void HWGame::flushNetBuffer()
{
if(m_netSendBuffer.size())
{
emit SendNet(m_netSendBuffer);
m_netSendBuffer.clear();
}
}
QStringList HWGame::getArguments()
{
QStringList arguments;
std::pair<QRect, QRect> resolutions = config->vid_ResolutionPair();
QString nick = config->netNick().toUtf8().toBase64();
arguments << "--internal"; //Must be passed as first argument
arguments << "--port";
arguments << QString("%1").arg(ipc_port);
arguments << "--prefix";
arguments << datadir->absolutePath();
arguments << "--user-prefix";
arguments << cfgdir->absolutePath();
arguments << "--locale";
// TODO: Don't bother translators with this nonsense and detect this file automatically.
//: IMPORTANT: This text has a special meaning, do not translate it directly. This is the file name of translation files for the game engine, found in Data/Locale/. Usually, you replace “en” with the ISO-639-1 language code of your language.
arguments << tr("en.txt");
arguments << "--frame-interval";
arguments << QString::number(config->timerInterval());
arguments << "--volume";
arguments << QString::number(config->volume());
arguments << "--fullscreen-width";
arguments << QString::number(resolutions.first.width());
arguments << "--fullscreen-height";
arguments << QString::number(resolutions.first.height());
arguments << "--width";
arguments << QString::number(resolutions.second.width());
arguments << "--height";
arguments << QString::number(resolutions.second.height());
arguments << "--raw-quality";
arguments << QString::number(config->translateQuality());
arguments << "--stereo";
arguments << QString::number(config->stereoMode());
if (config->vid_Fullscreen())
arguments << "--fullscreen";
if (config->isShowFPSEnabled())
arguments << "--showfps";
if (config->isAltDamageEnabled())
arguments << "--altdmg";
if (!config->isSoundEnabled())
arguments << "--nosound";
if (!config->isMusicEnabled())
arguments << "--nomusic";
if (!nick.isEmpty()) {
arguments << "--nick";
arguments << nick;
}
if (!config->Form->ui.pageOptions->CBTeamTag->isChecked())
arguments << "--no-teamtag";
if (!config->Form->ui.pageOptions->CBHogTag->isChecked())
arguments << "--no-hogtag";
if (!config->Form->ui.pageOptions->CBHealthTag->isChecked())
arguments << "--no-healthtag";
if (config->Form->ui.pageOptions->CBTagOpacity->isChecked())
arguments << "--translucent-tags";
return arguments;
}
void HWGame::PlayDemo(const QString & demofilename, bool isSave)
{
gameType = isSave ? gtSave : gtDemo;
lastGameType = gameType;
QFile demofile(demofilename);
if (!demofile.open(QIODevice::ReadOnly))
{
emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename));
return ;
}
// read demo
toSendBuf = demofile.readAll();
// run engine
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::StartNet()
{
lastGameStartArgs.clear();
lastGameType = gtNet;
gameType = gtNet;
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::StartLocal()
{
lastGameStartArgs.clear();
lastGameType = gtLocal;
gameType = gtLocal;
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::StartQuick()
{
lastGameStartArgs.clear();
lastGameType = gtQLocal;
gameType = gtQLocal;
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::StartTraining(const QString & file, const QString & subFolder)
{
lastGameStartArgs.clear();
lastGameStartArgs.append(file);
lastGameType = gtTraining;
lastTrainingSubFolder = subFolder;
gameType = gtTraining;
training = "Missions/" + subFolder + "/" + file + ".lua";
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::StartCampaign(const QString & camp, const QString & campScript, const QString & campTeam)
{
lastGameStartArgs.clear();
lastGameStartArgs.append(camp);
lastGameStartArgs.append(campScript);
lastGameStartArgs.append(campTeam);
lastGameType = gtCampaign;
gameType = gtCampaign;
campaign = camp;
campaignScript = "Missions/Campaign/" + camp + "/" + campScript;
campaignTeam = campTeam;
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::SetGameState(GameState state)
{
gameState = state;
emit GameStateChanged(state);
if (gameType == gtCampaign)
{
emit CampStateChanged(1);
}
}
void HWGame::abort()
{
QByteArray buf;
HWProto::addStringToBuffer(buf, QString("efinish"));
RawSendIPC(buf);
}
void HWGame::sendCampaignVar(const QByteArray &varToSend)
{
QString varToFind = QString::fromUtf8(varToSend);
QSettings teamfile(QString("physfs://Teams/%1.hwt").arg(campaignTeam), QSettings::IniFormat, 0);
teamfile.setIniCodec("UTF-8");
QString varValue = teamfile.value("Campaign " + campaign + "/" + varToFind, "").toString();
QByteArray command;
HWProto::addStringToBuffer(command, "V." + varValue);
RawSendIPC(command);
}
void HWGame::writeCampaignVar(const QByteArray & varVal)
{
int i = varVal.indexOf(" ");
if(i < 0)
return;
QString varToWrite = QString::fromUtf8(varVal.left(i));
QString varValue = QString::fromUtf8(varVal.mid(i + 1));
QSettings teamfile(QString("physfs://Teams/%1.hwt").arg(campaignTeam), QSettings::IniFormat, 0);
teamfile.setIniCodec("UTF-8");
teamfile.setValue("Campaign " + campaign + "/" + varToWrite, varValue);
}