Scheme options work now
Things left: save/load schemes, pass schemes via net, make nice-looking scheme edit page, add more options
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2009 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QDebug>
#include <QModelIndex>
#include "ammoSchemeModel.h"
AmmoSchemeModel::AmmoSchemeModel(QObject* parent) :
QAbstractTableModel(parent)
{
defaultScheme
<< QVariant(tr("Default")) // name 0
<< QVariant(false) // fortsmode 1
<< QVariant(false) // team divide 2
<< QVariant(false) // solid land 3
<< QVariant(false) // border 4
<< QVariant(45) // turn time 5
<< QVariant(100) // init health 6
<< QVariant(15) // sudden death 7
<< QVariant(5) // case prob 8
;
schemes.append(defaultScheme);
}
QVariant AmmoSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const
{
return QVariant();
}
int AmmoSchemeModel::rowCount(const QModelIndex &parent) const
{
if (parent.isValid())
return 0;
else
return schemes.size();
}
int AmmoSchemeModel::columnCount(const QModelIndex & parent) const
{
if (parent.isValid())
return 0;
else
return defaultScheme.size();
}
Qt::ItemFlags AmmoSchemeModel::flags(const QModelIndex & index) const
{
return
Qt::ItemIsEnabled
| Qt::ItemIsSelectable
| Qt::ItemIsEditable;
}
bool AmmoSchemeModel::setData(const QModelIndex & index, const QVariant & value, int role)
{
if (!index.isValid() || index.row() < 0
|| index.row() >= schemes.size()
|| index.column() >= defaultScheme.size()
|| role != Qt::EditRole)
return false;
schemes[index.row()][index.column()] = value;
emit dataChanged(index, index);
return true;
}
bool AmmoSchemeModel::insertRows(int row, int count, const QModelIndex & parent)
{
beginInsertRows(parent, row, row);
QList<QVariant> newScheme = defaultScheme;
newScheme[0] = QVariant(tr("new"));
schemes.insert(row, newScheme);
endInsertRows();
}
bool AmmoSchemeModel::removeRows(int row, int count, const QModelIndex & parent)
{
beginRemoveRows(parent, row, row);
schemes.removeAt(row);
endRemoveRows();
}
QVariant AmmoSchemeModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid() || index.row() < 0
|| index.row() >= schemes.size()
|| index.column() >= defaultScheme.size()
|| (role != Qt::EditRole && role != Qt::DisplayRole)
)
return QVariant();
return schemes[index.row()][index.column()];
}