Fix host not re-sending ammo scheme after editing an existing ammo scheme
This caused clients to start with an incompatible ammo loadout.
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */#ifndef GAMECONFIGWIDGET_H#define GAMECONFIGWIDGET_H#include <QWidget>#include <QStringList>#include <QGroupBox>#include <QSpinBox>#include <QRegExp>#include "mapContainer.h"class QCheckBox;class QVBoxLayout;class QLabel;class QTableView;class QTabWidget;class GameCFGWidget : public QGroupBox{ Q_OBJECT Q_PROPERTY(bool master READ isMaster WRITE setMaster) public: GameCFGWidget(QWidget* parent, bool randomWithoutDLC = false); quint32 getGameFlags() const; quint32 getInitHealth() const; QByteArray getFullConfig() const; QComboBox * Scripts; QComboBox * GameSchemes; QComboBox * WeaponsName; HWMapContainer* pMapContainer; QVariant schemeData(int column) const; bool isMaster(); public slots: void setParam(const QString & param, const QStringList & value); void fullNetConfig(); void resendSchemeData(); void resendAmmoData(); void setMaster(bool master); void setTabbed(bool tabbed); signals: void paramChanged(const QString & param, const QStringList & value); void goToSchemes(int); void goToWeapons(int); void goToDrawMap(); private slots: void ammoChanged(int index); void mapChanged(const QString &); void templateFilterChanged(int); void seedChanged(const QString &); void themeChanged(const QString &); void schemeChanged(int); void scriptChanged(int); void jumpToSchemes(); void jumpToWeapons(); void mapgenChanged(MapGenerator m); void maze_sizeChanged(int s); void slMapFeatureSizeChanged(int s); void onDrawnMapChanged(const QByteArray & data); void updateModelViews(); private: QVBoxLayout mainLayout; QCheckBox * bindEntries; QString curNetAmmoName; QString curNetAmmo; QRegExp seedRegexp; QString m_curScript; bool m_master; QList<QWidget *> m_childWidgets; QGridLayout * GBoxOptionsLayout; QWidget * OptionsInnerContainer; QWidget * StackContainer; QWidget * mapContainerFree; QWidget * mapContainerTabbed; QWidget * optionsContainerFree; QWidget * optionsContainerTabbed; bool tabbed; QTabWidget * tabs; void setNetAmmo(const QString& name, const QString& ammo);};#endif // GAMECONFIGWIDGET_H