Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
a (possibly shared) physical texture.
The original variant only allowed encoding a sprite at the bottomleft of a
larger physical texture to use NPOT sprites on POT only supporting systems.
sky = 117, 141, 186
border = 143, 171, 80
water-top = $54, $5C, $9D
water-bottom = $34, $3C, $7D
water-opacity = $80
music = oriental.ogg
clouds = 9
object = Flower, 3, 65, 258, 80, 2, 1, 0, 0, 240, 215
object = Bamboo, 3, 65, 258, 80, 2, 1, 0, 0, 240, 215
object = Bamboo2, 3, 65, 258, 80, 2, 1, 0, 0, 240, 215
object = Bamboo3, 3, 65, 258, 80, 2, 1, 0, 0, 240, 215
flakes = 100, 1, 1000, 50, 50