cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2008-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _NETSERVER_INCLUDED
#define _NETSERVER_INCLUDED
#include <QObject>
#include <QProcess>
class HWNetServer : public QObject
{
Q_OBJECT
public:
~HWNetServer();
bool StartServer(quint16 port);
void StopServer();
QString getRunningHostName() const;
quint16 getRunningPort() const;
private:
quint16 ds_port;
QProcess process;
};
#endif // _NETSERVER_INCLUDED