misc/liblua/lstring.h
author koda
Mon, 11 Oct 2010 03:28:15 +0200
changeset 3952 d6412423da45
parent 2812 0a24853de796
child 10017 de822cd3df3a
permissions -rw-r--r--
moved some utilities to a separate column with round buttons some improvements to rotation handling, overlay appears later so device shouldn't be stressed removed some code and autoset to default only when textfield is empty (for weaps and schemes)

/*
** $Id: lstring.h,v 1.43.1.1 2007/12/27 13:02:25 roberto Exp $
** String table (keep all strings handled by Lua)
** See Copyright Notice in lua.h
*/

#ifndef lstring_h
#define lstring_h


#include "lgc.h"
#include "lobject.h"
#include "lstate.h"


#define sizestring(s)	(sizeof(union TString)+((s)->len+1)*sizeof(char))

#define sizeudata(u)	(sizeof(union Udata)+(u)->len)

#define luaS_new(L, s)	(luaS_newlstr(L, s, strlen(s)))
#define luaS_newliteral(L, s)	(luaS_newlstr(L, "" s, \
                                 (sizeof(s)/sizeof(char))-1))

#define luaS_fix(s)	l_setbit((s)->tsv.marked, FIXEDBIT)

LUAI_FUNC void luaS_resize (lua_State *L, int newsize);
LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, Table *e);
LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l);


#endif