hedgewars/uMobile.pas
author koda
Mon, 11 Oct 2010 03:28:15 +0200
changeset 3952 d6412423da45
parent 3948 24daa33a3114
child 4034 634a8c8682de
permissions -rw-r--r--
moved some utilities to a separate column with round buttons some improvements to rotation handling, overlay appears later so device shouldn't be stressed removed some code and autoset to default only when textfield is empty (for weaps and schemes)

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

unit uMobile;
interface

{$IFDEF IPHONEOS}
(*  iOS calls written in C/Objc  *)
procedure clearView; cdecl; external;
procedure startSpinning; cdecl; external;
procedure stopSpinning; cdecl; external;
procedure replayBegan; cdecl; external;
procedure replayFinished; cdecl; external;
procedure updateVisualsNewTurn; cdecl; external;
function  isApplePhone: Boolean; cdecl; external;
{$ENDIF}
function  isPhone: Boolean; inline;
procedure doRumble; inline;
procedure perfExt_AddProgress; inline;
procedure perfExt_FinishProgress; inline;
procedure perfExt_AmmoUpdate; // don't inline
procedure perfExt_NewTurnBeginning; inline;
procedure perfExt_SaveBeganSynching; inline;
procedure perfExt_SaveFinishedSynching; inline;

implementation
uses uTeams, uConsole;

function isPhone: Boolean; inline;
begin
{$IFDEF IPHONEOS}
    exit(isApplePhone());
{$ENDIF}
    exit(false);
end;

procedure doRumble; inline;
begin
    // fill me!
end;

procedure perfExt_AddProgress; inline;
begin
{$IFDEF IPHONEOS}
    startSpinning();
{$ENDIF}
end;

procedure perfExt_FinishProgress; inline;
begin
{$IFDEF IPHONEOS}
    stopSpinning();
{$ENDIF}
end;

procedure perfExt_AmmoUpdate; // don't inline
begin
{$IFDEF IPHONEOS}
    if (CurrentTeam^.ExtDriven) or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then
        exit(); // the other way around throws a compiler error
    updateVisualsNewTurn();
{$ENDIF}
end;

procedure perfExt_NewTurnBeginning; inline;
begin
{$IFDEF IPHONEOS}
    clearView();
    perfExt_AmmoUpdate();
{$ENDIF}
end;

procedure perfExt_SaveBeganSynching; inline;
begin
{$IFDEF IPHONEOS}
    replayBegan();
{$ENDIF}
end;

procedure perfExt_SaveFinishedSynching; inline;
begin
{$IFDEF IPHONEOS}
    replayFinished();
{$ENDIF}
end;


end.