Fixed variable loading errors and added saving of "M8Scene" in mission 8
LOCAL_PATH:= $(call my-dir)include $(CLEAR_VARS)# compile in ARM mode, since the glyph loader/renderer is a hotspot# when loading complex pages in the browser#LOCAL_ARM_MODE := armLOCAL_SRC_FILES:= \ src/base/ftbbox.c \ src/base/ftbitmap.c \ src/base/ftglyph.c \ src/base/ftstroke.c \ src/base/ftxf86.c \ src/base/ftbase.c \ src/base/ftsystem.c \ src/base/ftinit.c \ src/base/ftgasp.c \ src/raster/raster.c \ src/sfnt/sfnt.c \ src/smooth/smooth.c \ src/autofit/autofit.c \ src/truetype/truetype.c \ src/cff/cff.c \ src/psnames/psnames.c \ src/pshinter/pshinter.cLOCAL_C_INCLUDES += \ $(LOCAL_PATH)/builds \ $(LOCAL_PATH)/includeLOCAL_CFLAGS += -W -WallLOCAL_CFLAGS += -fPIC -DPICLOCAL_CFLAGS += "-DDARWIN_NO_CARBON"LOCAL_CFLAGS += "-DFT2_BUILD_LIBRARY"# the following is for testing only, and should not be used in final builds# of the product#LOCAL_CFLAGS += "-DTT_CONFIG_OPTION_BYTECODE_INTERPRETER"LOCAL_CFLAGS += -O2LOCAL_MODULE:= freetypeinclude $(BUILD_STATIC_LIBRARY)