hedgewars/uCursor.pas
author antonc27 <antonc27@mail.ru>
Wed, 04 Nov 2015 06:56:37 +0100
branchios-revival
changeset 11297 d1d66d1f6c8a
parent 10017 de822cd3df3a
child 12664 545e1198e8b9
permissions -rw-r--r--
- Disabled non-adapted for mobile game styles Note: Motivation for reduction explained here - http://www.hedgewars.org/node/6343

unit uCursor;

interface

procedure init;
procedure resetPosition;
procedure updatePosition;
procedure handlePositionUpdate(x, y: LongInt);

implementation

uses SDLh, uVariables;

procedure init;
begin
    resetPosition();
end;

procedure resetPosition;
begin
    SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
end;

procedure updatePosition;
var x, y: LongInt;
begin
    SDL_GetMouseState(@x, @y);

    if(x <> cScreenWidth div 2) or (y <> cScreenHeight div 2) then
    begin
        handlePositionUpdate(x - cScreenWidth div 2, y - cScreenHeight div 2);

        if cHasFocus then
            SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
    end
end;

procedure handlePositionUpdate(x, y: LongInt);
begin
    CursorPoint.X:= CursorPoint.X + x;
    CursorPoint.Y:= CursorPoint.Y - y;
end;

end.