Solved "floating repositionings" in every mission
Fixed bug where gear message wouldn't be reset after animations
Mission 5: fixed bug where control would be messed up when animation interrupted the turn of a hedgehog that was using multi-shot weapons
Replaced graves with circles for marking enemy positions
# Find the Lua library
# --------------------
# On Android/Windows/OSX this just defines the name of the library that
# will be compiled from our bundled sources
# On Linux it will try to load the system library and fallback to compiling
# the bundled one when nothing is found
set(LUA_FOUND false)
if (ANDROID)
SET(LUA_DEFAULT "liblua5.1.so")
else (ANDROID)
IF(WIN32)
SET(LUA_DEFAULT lua.dll)
ELSE(WIN32)
IF(APPLE)
SET(LUA_DEFAULT lua)
ELSE(APPLE)
#locate the system's lua library
FIND_LIBRARY(LUA_DEFAULT NAMES lua51 lua5.1 lua-5.1 lua PATHS /lib /usr/lib /usr/local/lib /usr/pkg/lib)
IF(${LUA_DEFAULT} MATCHES "LUA_DEFAULT-NOTFOUND")
set(LUA_DEFAULT lua)
ELSE()
set(LUA_FOUND true)
message(STATUS "LibLua 5.1 found at ${LUA_DEFAULT}")
#remove the path (fpc doesn't like it - why?)
GET_FILENAME_COMPONENT(LUA_DEFAULT ${LUA_DEFAULT} NAME)
ENDIF()
ENDIF(APPLE)
ENDIF(WIN32)
ENDIF(ANDROID)
SET(LUA_LIBRARY ${LUA_DEFAULT} CACHE STRING "Lua library to link to; file name without path only!")