Lua: Add InitHealth, read-only variable containing the initial hog health setting
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2009 Kristian Lehmann <email@thexception.net>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "togglebutton.h"
ToggleButtonWidget::ToggleButtonWidget(QWidget * parent, QString img)
: QPushButton(parent)
{
setCheckable(true);
QPixmap pixOffOverlay(":/res/btnDisabled.png");
QPainter * painter = new QPainter();
QPixmap pixOn = QPixmap(img);
QPixmap pixOff = QPixmap(img);
// Use the same image for disabled (i.e. non-clickable) button.
// The default would be gray which is a little bit hard on the eye.
// The disabled state is communicated to the user by the button
// border, which turns gray.
icoChecked.addPixmap(pixOn, QIcon::Normal);
icoChecked.addPixmap(pixOn, QIcon::Disabled);
pixOff.setDevicePixelRatio(pixOffOverlay.devicePixelRatio());
setMaximumWidth(pixOn.width() + 6);
painter->begin(&pixOff);
painter->drawPixmap(pixOff.rect(), pixOffOverlay);
painter->end();
icoUnchecked.addPixmap(pixOff, QIcon::Normal);
icoUnchecked.addPixmap(pixOff, QIcon::Disabled);
setIconSize(pixOff.size());
setIcon(icoUnchecked);
connect(this, SIGNAL(toggled(bool)), this, SLOT(eventToggled(bool)));
}
ToggleButtonWidget::~ToggleButtonWidget()
{
}
void ToggleButtonWidget::eventToggled(bool checked)
{
setIcon(checked ? icoChecked : icoUnchecked);
}