Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
{-# LANGUAGE OverloadedStrings #-}
module HWProtoCore where
import qualified Data.IntMap as IntMap
import Data.Foldable
import Data.Maybe
import Control.Monad.Reader
--------------------------------------
import CoreTypes
import Actions
import Utils
import HWProtoNEState
import HWProtoLobbyState
import HWProtoInRoomState
import HandlerUtils
import RoomsAndClients
handleCmd, handleCmd_loggedin :: CmdHandler
handleCmd ["PING"] = answerClient ["PONG"]
handleCmd ("QUIT" : xs) = return [ByeClient msg]
where
msg = if not $ null xs then head xs else ""
{-
handleCmd ["PONG"] =
if pingsQueue client == 0 then
[ProtocolError "Protocol violation"]
else
[ModifyClient (\cl -> cl{pingsQueue = pingsQueue cl - 1})]
where
client = clients IntMap.! clID
-}
handleCmd cmd = do
(ci, irnc) <- ask
if logonPassed (irnc `client` ci) then
handleCmd_loggedin cmd
else
handleCmd_NotEntered cmd
{-
handleCmd_loggedin clID clients rooms ["INFO", asknick] =
if noSuchClient then
[]
else
[AnswerThisClient
["INFO",
nick client,
"[" ++ host client ++ "]",
protoNumber2ver $ clientProto client,
"[" ++ roomInfo ++ "]" ++ roomStatus]]
where
maybeClient = find (\cl -> asknick == nick cl) clients
noSuchClient = isNothing maybeClient
client = fromJust maybeClient
room = rooms IntMap.! roomID client
roomInfo = if roomID client /= 0 then roomMasterSign ++ "room " ++ (name room) else adminSign ++ "lobby"
roomMasterSign = if isMaster client then "@" else ""
adminSign = if isAdministrator client then "@" else ""
roomStatus =
if gameinprogress room
then if teamsInGame client > 0 then "(playing)" else "(spectating)"
else ""
-}
handleCmd_loggedin cmd = do
(ci, rnc) <- ask
if clientRoom rnc ci == lobbyId then
handleCmd_lobby cmd
else
handleCmd_inRoom cmd