Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
#! /usr/bin/sed -nf
s/^#define *FREETYPE_MAJOR *\([^ ][^ ]*\).*$/freetype_major="\1" ;/p
s/^#define *FREETYPE_MINOR *\([^ ][^ ]*\).*$/freetype_minor=".\1" ;/p
s/^#define *FREETYPE_PATCH *\([^ ][^ ]*\).*$/freetype_patch=".\1" ;/p