Engine:
* Explosive crates: Use them as cover - but watch out, they may explode spreading fire everywhere!
* Temporary hack for testing: Replaced all mines with explosive crates
(*
* PascalExports.pas
* hwengine
*
* Created by Vittorio on 09/01/10.
* Copyright 2009 __MyCompanyName__. All rights reserved.
*
*)
{$INCLUDE "options.inc"}
unit PascalExports;
interface
uses uKeys, uConsole;
{$INCLUDE "proto.inc"}
{$IFDEF IPHONEOS}
// called by pascal code, they deal with the objc code
function IPH_getDocumentsPath: PChar; cdecl; external;
procedure IPH_showControls; cdecl; external;
{$ENDIF}
{$IFDEF HWLIBRARY}
// retrieve protocol information
procedure HW_versionInfo(netProto: PShortInt; versionStr: PString); cdecl; export;
// called by the touch functions (SDL_uikitview.m)
// they emulate user interaction from mouse or keyboard
procedure HW_click; cdecl; export;
procedure HW_zoomIn; cdecl; export;
procedure HW_zoomOut; cdecl; export;
procedure HW_zoomReset; cdecl; export;
procedure HW_ammoMenu; cdecl; export;
procedure HW_allKeysUp; cdecl; export;
procedure HW_walkLeft; cdecl; export;
procedure HW_walkRight; cdecl; export;
procedure HW_aimUp; cdecl; export;
procedure HW_aimDown; cdecl; export;
procedure HW_shoot; cdecl; export;
procedure HW_whereIsHog; cdecl; export;
procedure HW_chat; cdecl; export;
procedure HW_pause; cdecl; export;
procedure HW_tab; cdecl; export;
{$ENDIF}
implementation
{$IFDEF HWLIBRARY}
procedure HW_versionInfo(netProto: PShortInt; versionStr: PString); cdecl; export;
begin
if netProto <> nil then netProto^:= cNetProtoVersion;
if versionStr <> nil then versionStr^:= shortstring(cVersionString);
end;
procedure HW_click; cdecl; export;
begin
leftClick:= true;
end;
procedure HW_zoomIn; cdecl; export;
begin
wheelUp:= true;
end;
procedure HW_zoomOut; cdecl; export;
begin
wheelDown:= true;
end;
procedure HW_zoomReset; cdecl; export;
begin
middleClick:= true;
end;
procedure HW_ammoMenu; cdecl; export;
begin
rightClick:= true;
end;
procedure HW_allKeysUp; cdecl; export;
begin
// set all keys to released
init_uKeys();
end;
procedure HW_walkLeft; cdecl; export;
begin
leftKey:= true;
end;
procedure HW_walkRight; cdecl; export;
begin
rightKey:= true;
end;
procedure HW_aimUp; cdecl; export;
begin
upKey:= true;
end;
procedure HW_aimDown; cdecl; export;
begin
downKey:= true;
end;
procedure HW_shoot; cdecl; export;
begin
spaceKey:= true;
end;
procedure HW_chat; cdecl; export;
begin
chatAction:= true;
end;
procedure HW_tab; cdecl; export;
begin
switchAction:= true;
end;
procedure HW_pause; cdecl; export;
begin
pauseAction:= true;
end;
procedure HW_whereIsHog; cdecl; export;
//var Xcoord, Ycoord: LongInt;
begin
//Xcoord:= Gear^.dX + WorldDx;
WriteLnToConsole('HW - hog is at x: ' + ' y:');
exit
end;
{$ENDIF}
end.