Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
Assumption: You rope with secondary ammo selected. You miss a shot,
destroying the rope gear.
Previous behaviour: Rope gets deselected and the secondary
ammo gets selected, you can no longer rope. Very annoying,
reason of many Shoppa fails!
New behaviour: Rope stays selected, but selection of secondary ammo
is cleared (because rope gear got destroyed). Makes much more
sense overall.
Analog for jetpack and parachute.
set(CMAKE_Pascal_COMPILER "@CMAKE_Pascal_COMPILER@")
set(CMAKE_Pascal_COMPILER_ARG1 "@CMAKE_Pascal_COMPILER_ARG1@")
set(CMAKE_Pascal_COMPILER_LOADED 1)
set(CMAKE_Pascal_COMPILER_VERSION "@CMAKE_Pascal_COMPILER_VERSION@")
set(CMAKE_Pascal_COMPILER_ENV_VAR "FPC")
set(CMAKE_Pascal_SOURCE_FILE_EXTENSIONS "pas" "pp")
set(CMAKE_Pascal_IGNORE_EXTENSIONS ppu;PPU;h;H;o;O;obj;OBJ;def;DEF;rc;RC)
set(CMAKE_Pascal_LINKER_PREFERENCE Prefered)
set(CMAKE_Pascal_OUTPUT_EXTENSION_REPLACE 1)
set(CMAKE_Pascal_OUTPUT_EXTENSION ".o")