Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
Assumption: You rope with secondary ammo selected. You miss a shot,
destroying the rope gear.
Previous behaviour: Rope gets deselected and the secondary
ammo gets selected, you can no longer rope. Very annoying,
reason of many Shoppa fails!
New behaviour: Rope stays selected, but selection of secondary ammo
is cleared (because rope gear got destroyed). Makes much more
sense overall.
Analog for jetpack and parachute.
To compile and install you need:
- CMake >= 2.6.0
- FreePascal >= 2.2.4
- Qt >= 4.7.0
- SDL >= 2.0
- SDL_net >= 2.0
- SDL_mixer >= 2.0
- SDL_image >= 2.0
- SDL_ttf >= 2.0
- Lua = 5.1.0
- Physfs >= 2.0.0
For server:
- Glasgow Haskell Compiler >= 6.10
- sandi package
- hslogger package
- regex-tdfa package
For videorecording:
- FFmpeg or LibAV
For compressed screenshots:
- libpng
Lua will be automatically built if not found.
PhysFS will internally built unless -DPHYSFS_SYSTEM=on is passed to cmake
(also allows to set PHYSFS_LIBRARY and PHYSFS_INCLUDE_DIR if needed).
1. Configure:
$ cmake .
or
$ cmake -DCMAKE_BUILD_TYPE="Release" -DCMAKE_INSTALL_PREFIX="install_prefix" \
-DDATA_INSTALL_DIR="data_dir" -DNOSERVER=1 .
Add -DNOSERVER=0 to compile net server (remember to check out the additional
dependencies with the hedgewars-server.cabal configuration file. If you have
Qt installed but it is not found, you can set it up with
-DQT_QMAKE_EXECUTABLE="path_to_qmake".
To get a glimpse of the main configuration options, you may use this command
`cat CMakeLists.txt | grep option`
2. Compile:
$ make
3. Install:
# make install
That's all! Enjoy!